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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

Add caching for commonly accessed values

This commit is contained in:
Ivan Savenko
2025-01-10 22:57:33 +00:00
parent 1c6fbe4200
commit 5ec5e23534
2 changed files with 33 additions and 6 deletions

View File

@@ -670,14 +670,18 @@ void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::strin
}
}
CStackInstance::CStackInstance()
: armyObj(_armyObj)
CStackInstance::CStackInstance(bool isHypothetic)
: CBonusSystemNode(isHypothetic),
armyObj(_armyObj),
nativeTerrain(this, Selector::type()(BonusType::TERRAIN_NATIVE)),
initiative(this, Selector::type()(BonusType::STACKS_SPEED))
{
init();
}
CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
CBonusSystemNode(isHypothetic), armyObj(_armyObj)
CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic)
: CStackInstance(false)
{
init();
setType(id);
@@ -685,7 +689,7 @@ CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHy
}
CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
: CBonusSystemNode(isHypothetic), armyObj(_armyObj)
: CStackInstance(false)
{
init();
setType(cre);
@@ -834,6 +838,22 @@ PlayerColor CStackInstance::getOwner() const
return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
}
int32_t CStackInstance::getInitiative(int turn) const
{
if (turn == 0)
return initiative.getValue();
return ACreature::getInitiative(turn);
}
TerrainId CStackInstance::getNativeTerrain() const
{
if (nativeTerrain.hasBonus())
return TerrainId::ANY_TERRAIN;
return getFactionID().toEntity(VLC)->getNativeTerrain();
}
void CStackInstance::deserializationFix()
{
const CArmedInstance *armyBackup = _armyObj;

View File

@@ -10,6 +10,7 @@
#pragma once
#include "bonuses/Bonus.h"
#include "bonuses/BonusCache.h"
#include "bonuses/CBonusSystemNode.h"
#include "serializer/Serializeable.h"
#include "GameConstants.h"
@@ -71,6 +72,9 @@ public:
class DLL_LINKAGE CStackInstance : public CBonusSystemNode, public CStackBasicDescriptor, public CArtifactSet, public ACreature
{
BonusValueCache nativeTerrain;
BonusValueCache initiative;
protected:
const CArmedInstance *_armyObj; //stack must be part of some army, army must be part of some object
@@ -119,7 +123,7 @@ public:
CreatureID getCreatureID() const; //-1 if not available
std::string getName() const; //plural or singular
virtual void init();
CStackInstance();
CStackInstance(bool isHypothetic = false);
CStackInstance(const CreatureID & id, TQuantity count, bool isHypothetic = false);
CStackInstance(const CCreature *cre, TQuantity count, bool isHypothetic = false);
virtual ~CStackInstance() = default;
@@ -135,6 +139,9 @@ public:
std::string nodeName() const override; //from CBonusSystemnode
void deserializationFix();
PlayerColor getOwner() const override;
int32_t getInitiative(int turn = 0) const final;
TerrainId getNativeTerrain() const final;
};
class DLL_LINKAGE CCommanderInstance : public CStackInstance