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https://github.com/vcmi/vcmi.git
synced 2025-12-20 00:22:54 +02:00
Close all dialogs on start of new turn in MP
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@@ -169,40 +169,44 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
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adventureInt.reset(new AdventureMapInterface());
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}
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void CPlayerInterface::closeAllDialogs()
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{
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// remove all active dialogs that do not expect query answer
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for (;;)
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{
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auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
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auto infoWindow = GH.windows().topWindow<CInfoWindow>();
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if(adventureWindow != nullptr)
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break;
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if(infoWindow && infoWindow->ID != QueryID::NONE)
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break;
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if (infoWindow)
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infoWindow->close();
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else
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GH.windows().popWindows(1);
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}
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if(castleInt)
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castleInt->close();
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castleInt = nullptr;
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// remove all pending dialogs that do not expect query answer
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vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
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return window->ID == QueryID::NONE;
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});
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}
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void CPlayerInterface::playerEndsTurn(PlayerColor player)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (player == playerID)
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{
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makingTurn = false;
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// remove all active dialogs that do not expect query answer
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for (;;)
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{
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auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
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auto infoWindow = GH.windows().topWindow<CInfoWindow>();
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if(adventureWindow != nullptr)
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break;
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if(infoWindow && infoWindow->ID != QueryID::NONE)
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break;
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if (infoWindow)
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infoWindow->close();
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else
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GH.windows().popWindows(1);
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}
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if(castleInt)
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castleInt->close();
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castleInt = nullptr;
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// remove all pending dialogs that do not expect query answer
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vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
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return window->ID == QueryID::NONE;
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});
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closeAllDialogs();
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}
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}
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@@ -284,6 +288,7 @@ void CPlayerInterface::gamePause(bool pause)
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void CPlayerInterface::yourTurn(QueryID queryID)
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{
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closeAllDialogs();
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CTutorialWindow::openWindowFirstTime(TutorialMode::TOUCH_ADVENTUREMAP);
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EVENT_HANDLER_CALLED_BY_CLIENT;
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