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https://github.com/vcmi/vcmi.git
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Added Ctrl & Shift versions for swap artifacts shortcut. Exchange window
shortcuts now work even without vcmi extras
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896fd27ead
commit
5feef488e3
@ -264,6 +264,12 @@ enum class EShortcut
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EXCHANGE_ARTIFACTS_TO_LEFT,
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EXCHANGE_ARTIFACTS_TO_RIGHT,
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EXCHANGE_ARTIFACTS_SWAP,
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EXCHANGE_EQUIPPED_TO_LEFT,
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EXCHANGE_EQUIPPED_TO_RIGHT,
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EXCHANGE_EQUIPPED_SWAP,
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EXCHANGE_BACKPACK_TO_LEFT,
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EXCHANGE_BACKPACK_TO_RIGHT,
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EXCHANGE_BACKPACK_SWAP,
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EXCHANGE_BACKPACK_LEFT,
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EXCHANGE_BACKPACK_RIGHT,
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@ -327,6 +327,12 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"exchangeArtifactsSwap", EShortcut::EXCHANGE_ARTIFACTS_SWAP },
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{"exchangeBackpackLeft", EShortcut::EXCHANGE_BACKPACK_LEFT },
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{"exchangeBackpackRight", EShortcut::EXCHANGE_BACKPACK_RIGHT },
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{"exchangeEquippedToLeft", EShortcut::EXCHANGE_EQUIPPED_TO_LEFT },
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{"exchangeEquippedToRight", EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT},
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{"exchangeEquippedSwap", EShortcut::EXCHANGE_EQUIPPED_SWAP },
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{"exchangeBackpackToLeft", EShortcut::EXCHANGE_BACKPACK_TO_LEFT },
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{"exchangeBackpackToRight", EShortcut::EXCHANGE_BACKPACK_TO_RIGHT},
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{"exchangeBackpackSwap", EShortcut::EXCHANGE_BACKPACK_SWAP },
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};
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#ifndef ENABLE_GOLDMASTER
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@ -37,8 +37,7 @@
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#include "../lib/CSkillHandler.h"
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#include "../lib/TextOperations.h"
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static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
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static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
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static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
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static bool isQuickExchangeLayoutAvailable()
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{
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@ -54,6 +53,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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const bool qeLayout = isQuickExchangeLayoutAvailable();
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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addUsedEvents(KEYBOARD);
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heroInst[0] = LOCPLINT->cb->getHero(hero1);
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heroInst[1] = LOCPLINT->cb->getHero(hero2);
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@ -178,8 +178,8 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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if(queryID.getNum() > 0)
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quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
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questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0), EShortcut::ADVENTURE_QUEST_LOG);
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questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1), EShortcut::ADVENTURE_QUEST_LOG);
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questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
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questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
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Rect barRect(5, 578, 725, 18);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
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@ -193,48 +193,24 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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if(qeLayout)
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{
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auto moveArtifacts = [](const std::function<void(bool, bool)> moveRoutine) -> void
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{
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bool moveEquipped = true;
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bool moveBackpack = true;
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moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin("quick-exchange/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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[this](){ this->moveUnitsShortcut(false); });
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exchangeGarrButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
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[this](){ controller.swapArmy(); });
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moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin("quick-exchange/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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[this](){ this->moveUnitsShortcut(true); });
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moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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[this](){ this->moveArtifactsCallback(false);});
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exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
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[this](){ this->swapArtifactsCallback(); });
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moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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[this](){ this->moveArtifactsCallback(true);});
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if(GH.isKeyboardCmdDown())
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moveBackpack = false;
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else if(GH.isKeyboardShiftDown())
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moveEquipped = false;
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moveRoutine(moveEquipped, moveBackpack);
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};
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auto moveArmy = [this](const bool leftToRight) -> void
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{
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std::optional<SlotID> slotId = std::nullopt;
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if(auto slot = getSelectedSlotID())
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slotId = slot->getSlot();
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controller.moveArmy(leftToRight, slotId);
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};
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auto openBackpack = [this](const CGHeroInstance * hero) -> void
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(hero, artSets);
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};
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moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(moveArmy, true), EShortcut::EXCHANGE_ARMY_TO_LEFT);
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exchangeGarrButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]),
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std::bind(&CExchangeController::swapArmy, &controller), EShortcut::EXCHANGE_ARMY_SWAP);
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moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(moveArmy, false), EShortcut::EXCHANGE_ARMY_TO_RIGHT);
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moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(true, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT);
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exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.swapArtifacts(equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_SWAP);
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moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]),
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std::bind(moveArtifacts, [this](bool equipped, bool baclpack) -> void {controller.moveArtifacts(false, equipped, baclpack);}), EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT);
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backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
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std::bind(openBackpack, heroInst[0]), EShortcut::EXCHANGE_BACKPACK_LEFT);
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backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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[this](){ this->backpackShortcut(true); });
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backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
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std::bind(openBackpack, heroInst[1]), EShortcut::EXCHANGE_BACKPACK_RIGHT);
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[this](){ this->backpackShortcut(false); });
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backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
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@ -253,7 +229,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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moveStackLeftButtons.push_back(
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std::make_shared<CButton>(
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Point(484 + 35 * i, 154),
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AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF"),
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AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
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CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
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moveStackLeftButtons.back()->block(leftHeroBlock);
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@ -261,7 +237,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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moveStackRightButtons.push_back(
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std::make_shared<CButton>(
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Point(66 + 35 * i, 154),
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AnimationPath::builtin(QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF"),
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AnimationPath::builtin("quick-exchange/unitRight.DEF"),
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CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
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std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
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moveStackLeftButtons.back()->block(rightHeroBlock);
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@ -271,6 +247,82 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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updateWidgets();
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}
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void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
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{
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bool moveEquipped = !GH.isKeyboardShiftDown();
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bool moveBackpack = !GH.isKeyboardCmdDown();
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controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
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};
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void CExchangeWindow::swapArtifactsCallback()
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{
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bool moveEquipped = !GH.isKeyboardShiftDown();
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bool moveBackpack = !GH.isKeyboardCmdDown();
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controller.swapArtifacts(moveEquipped, moveBackpack);
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}
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void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
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{
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std::optional<SlotID> slotId = std::nullopt;
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if(const auto * slot = getSelectedSlotID())
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slotId = slot->getSlot();
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controller.moveArmy(leftToRight, slotId);
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};
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void CExchangeWindow::backpackShortcut(bool leftHero)
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
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};
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void CExchangeWindow::keyPressed(EShortcut key)
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{
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switch (key)
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{
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case EShortcut::EXCHANGE_ARMY_TO_LEFT:
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moveUnitsShortcut(false);
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break;
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case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
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moveUnitsShortcut(true);
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break;
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case EShortcut::EXCHANGE_ARMY_SWAP:
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controller.swapArmy();
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break;
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case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
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controller.moveArtifacts(false, true, true);
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break;
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case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
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controller.moveArtifacts(true, true, true);
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break;
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case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
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controller.swapArtifacts(true, true);
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break;
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case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
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controller.moveArtifacts(false, true, false);
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break;
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case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
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controller.moveArtifacts(true, true, false);
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break;
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case EShortcut::EXCHANGE_EQUIPPED_SWAP:
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controller.swapArtifacts(true, false);
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break;
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case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
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controller.moveArtifacts(false, false, true);
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break;
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case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
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controller.moveArtifacts(true, false, true);
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break;
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case EShortcut::EXCHANGE_BACKPACK_SWAP:
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controller.swapArtifacts(false, true);
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break;
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case EShortcut::EXCHANGE_BACKPACK_LEFT:
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backpackShortcut(true);
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break;
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case EShortcut::EXCHANGE_BACKPACK_RIGHT:
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backpackShortcut(false);
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break;
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}
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}
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const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
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{
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return garr->getSelection();
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@ -288,7 +340,7 @@ bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
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return garr->upperArmy() == army || garr->lowerArmy() == army;
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}
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void CExchangeWindow::questlog(int whichHero)
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void CExchangeWindow::questLogShortcut()
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{
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CCS->curh->dragAndDropCursor(nullptr);
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LOCPLINT->showQuestLog();
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@ -53,18 +53,26 @@ class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public
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std::shared_ptr<CButton> backpackButtonRight;
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CExchangeController controller;
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public:
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void moveArtifactsCallback(bool leftToRight);
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void swapArtifactsCallback();
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void moveUnitsShortcut(bool leftToRight);
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void backpackShortcut(bool leftHero);
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void questLogShortcut();
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std::array<const CGHeroInstance *, 2> heroInst;
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std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
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void updateGarrisons() override;
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bool holdsGarrison(const CArmedInstance * army) override;
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const CGarrisonSlot * getSelectedSlotID() const;
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void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
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public:
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CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
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void keyPressed(EShortcut key) override;
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void updateWidgets();
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const CGarrisonSlot * getSelectedSlotID() const;
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// IGarrisonHolder impl
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void updateGarrisons() override;
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bool holdsGarrison(const CArmedInstance * army) override;
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CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
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};
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@ -282,9 +282,8 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
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for(auto cew : GH.windows().findWindows<CExchangeWindow>())
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{
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for(int g=0; g < cew->heroInst.size(); ++g)
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if(cew->heroInst[g] == curHero)
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noDismiss = true;
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if (cew->holdsGarrison(curHero))
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noDismiss = true;
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}
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//if player only have one hero and no towns
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@ -79,6 +79,12 @@
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"exchangeArtifactsToRight": [],
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"exchangeBackpackLeft": [],
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"exchangeBackpackRight": [],
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"exchangeBackpackSwap": "Shift+F11",
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"exchangeBackpackToLeft": [],
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"exchangeBackpackToRight": [],
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"exchangeEquippedSwap": "Ctrl+F11",
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"exchangeEquippedToLeft": [],
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"exchangeEquippedToRight": [],
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"gameActivateConsole": "Tab",
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"globalAccept": [ "Return", "Keypad Enter"],
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"globalBackspace": "Backspace",
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