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Update PriorityEvaluator.cpp

Fixed losing heroes while exploring.
This commit is contained in:
Xilmi 2024-10-21 09:21:00 +02:00
parent 76f5d925e6
commit 60084243af

View File

@ -1429,6 +1429,8 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
return 0;
if (evaluationContext.explorePriority != 1)
return 0;
if (maxWillingToLose - evaluationContext.armyLossPersentage < 0)
return 0;
score = 1000;
score *= evaluationContext.closestWayRatio;
if (evaluationContext.movementCost > 0)
@ -1473,6 +1475,8 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
return 0;
if (evaluationContext.explorePriority != 3)
return 0;
if (maxWillingToLose - evaluationContext.armyLossPersentage < 0)
return 0;
score = 1000;
score *= evaluationContext.closestWayRatio;
if (evaluationContext.movementCost > 0)