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fix canvas fillTexture
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@@ -218,7 +218,7 @@ void Canvas::fillTexture(const std::shared_ptr<IImage>& image)
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for (int y=0; y < surface->h; y+= imageArea.h)
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{
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for (int x=0; x < surface->w; x+= imageArea.w)
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image->draw(surface, Point(renderArea.x + x, renderArea.y + y));
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image->draw(surface, Point(renderArea.x + x * getScalingFactor(), renderArea.y + y * getScalingFactor()));
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}
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}
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