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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Replaced remaining placeholder code with callbacks

This commit is contained in:
Ivan Savenko
2024-01-09 19:08:22 +02:00
parent e67e4430ba
commit 60ffb81b33
14 changed files with 55 additions and 52 deletions

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@@ -141,7 +141,7 @@ uint64_t getCreatureBankArmyReward(const CGObjectInstance * target, const CGHero
{ {
auto objectInfo = target->getObjectHandler()->getObjectInfo(target->appearance); auto objectInfo = target->getObjectHandler()->getObjectInfo(target->appearance);
CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get()); CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get());
auto creatures = bankInfo->getPossibleCreaturesReward(); auto creatures = bankInfo->getPossibleCreaturesReward(target->cb);
uint64_t result = 0; uint64_t result = 0;
const auto& slots = hero->Slots(); const auto& slots = hero->Slots();

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@@ -34,10 +34,10 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
coastVisitable = input["coastVisitable"].Bool(); coastVisitable = input["coastVisitable"].Bool();
} }
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const JsonNode & level, CRandomGenerator & rng) const
{ {
BankConfig bc; BankConfig bc;
JsonRandom randomizer(nullptr); JsonRandom randomizer(cb);
JsonRandom::Variables emptyVariables; JsonRandom::Variables emptyVariables;
bc.chance = static_cast<ui32>(level["chance"].Float()); bc.chance = static_cast<ui32>(level["chance"].Float());
@@ -71,7 +71,7 @@ void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator &
cumulativeChance += static_cast<int>(node["chance"].Float()); cumulativeChance += static_cast<int>(node["chance"].Float());
if(selectedChance < cumulativeChance) if(selectedChance < cumulativeChance)
{ {
bank->setConfig(generateConfig(node, rng)); bank->setConfig(generateConfig(bank->cb, node, rng));
break; break;
} }
} }
@@ -125,10 +125,10 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
return result; return result;
} }
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward(IGameCallback * cb) const
{ {
JsonRandom::Variables emptyVariables; JsonRandom::Variables emptyVariables;
JsonRandom randomizer(nullptr); JsonRandom randomizer(cb);
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward; std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
for(const JsonNode & configEntry : config) for(const JsonNode & configEntry : config)

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@@ -57,7 +57,7 @@ public:
TPossibleGuards getPossibleGuards(IGameCallback * cb) const; TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const; std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const; std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward(IGameCallback * cb) const;
bool givesResources() const override; bool givesResources() const override;
bool givesArtifacts() const override; bool givesArtifacts() const override;
@@ -67,7 +67,7 @@ public:
class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank> class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
{ {
BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const; BankConfig generateConfig(IGameCallback * cb, const JsonNode & conf, CRandomGenerator & rng) const;
JsonVector levels; JsonVector levels;

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@@ -44,7 +44,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
{ {
if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object)) if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
{ {
objectInfo.configureObject(rewardableObject->configuration, rng); objectInfo.configureObject(rewardableObject->configuration, rng, object->cb);
for(auto & rewardInfo : rewardableObject->configuration.info) for(auto & rewardInfo : rewardableObject->configuration.info)
{ {
for (auto & bonus : rewardInfo.reward.bonuses) for (auto & bonus : rewardInfo.reward.bonuses)

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@@ -322,7 +322,7 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
auto building = town->town->buildings.at(bID); auto building = town->town->buildings.at(bID);
building->rewardableObjectInfo.configureObject(configuration, rand); building->rewardableObjectInfo.configureObject(configuration, rand, cb);
for(auto & rewardInfo : configuration.info) for(auto & rewardInfo : configuration.info)
{ {
for (auto & bonus : rewardInfo.reward.bonuses) for (auto & bonus : rewardInfo.reward.bonuses)

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@@ -176,10 +176,7 @@ static JsonNode loadPatches(const std::string & path)
std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName) std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
{ {
static JsonNode node; static const JsonNode node = loadPatches("config/mapOverrides.json");
if (node.isNull())
node = loadPatches("config/mapOverrides.json");
boost::to_lower(scenarioName); boost::to_lower(scenarioName);
logGlobal->debug("Request to patch map %s", scenarioName); logGlobal->debug("Request to patch map %s", scenarioName);

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@@ -66,7 +66,7 @@ bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
return false; return false;
}; };
int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects) int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
{ {
int maxWeight = std::numeric_limits<int>::min(); int maxWeight = std::numeric_limits<int>::min();
for(auto & possibleObstacle : possibleObstacles) for(auto & possibleObstacle : possibleObstacles)
@@ -147,7 +147,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
return maxWeight; return maxWeight;
} }
std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand) std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
{ {
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
auto blockedTiles = blockedArea.getTilesVector(); auto blockedTiles = blockedArea.getTilesVector();
@@ -160,7 +160,7 @@ std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & ra
std::list<rmg::Object> allObjects; std::list<rmg::Object> allObjects;
std::vector<std::pair<rmg::Object*, int3>> weightedObjects; std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
int maxWeight = getWeightedObjects(tile, rand, allObjects, weightedObjects); int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
if(weightedObjects.empty()) if(weightedObjects.empty())
{ {
@@ -222,7 +222,7 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand) std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
{ {
auto obstacles = createObstacles(rand); auto obstacles = createObstacles(rand, map->cb);
finalInsertion(map->getEditManager(), obstacles); finalInsertion(map->getEditManager(), obstacles);
return obstacles; return obstacles;
} }

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@@ -19,6 +19,7 @@ class CMapEditManager;
class CGObjectInstance; class CGObjectInstance;
class ObjectTemplate; class ObjectTemplate;
class CRandomGenerator; class CRandomGenerator;
class IGameCallback;
class DLL_LINKAGE ObstacleProxy class DLL_LINKAGE ObstacleProxy
{ {
@@ -41,7 +42,7 @@ public:
virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances); virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand); virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
virtual bool isInTheMap(const int3& tile) = 0; virtual bool isInTheMap(const int3& tile) = 0;
@@ -50,7 +51,7 @@ public:
virtual void postProcess(const rmg::Object& object) {}; virtual void postProcess(const rmg::Object& object) {};
protected: protected:
int getWeightedObjects(const int3& tile, CRandomGenerator& rand, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects); int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
rmg::Area blockedArea; rmg::Area blockedArea;

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@@ -105,14 +105,14 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty")); loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
} }
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
{ {
Rewardable::LimitersList result; Rewardable::LimitersList result;
for (const auto & input : source.Vector()) for (const auto & input : source.Vector())
{ {
auto newLimiter = std::make_shared<Rewardable::Limiter>(); auto newLimiter = std::make_shared<Rewardable::Limiter>();
configureLimiter(object, rng, *newLimiter, input); configureLimiter(object, rng, cb, *newLimiter, input);
result.push_back(newLimiter); result.push_back(newLimiter);
} }
@@ -120,10 +120,10 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
return result; return result;
} }
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
{ {
auto const & variables = object.variables.values; auto const & variables = object.variables.values;
JsonRandom randomizer(nullptr); JsonRandom randomizer(cb);
limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables); limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables); limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
@@ -147,15 +147,15 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
limiter.heroes = randomizer.loadHeroes(source["heroes"], rng); limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng); limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
limiter.allOf = configureSublimiters(object, rng, source["allOf"] ); limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] ); limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] ); limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
} }
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
{ {
auto const & variables = object.variables.values; auto const & variables = object.variables.values;
JsonRandom randomizer(nullptr); JsonRandom randomizer(cb);
reward.resources = randomizer.loadResources(source["resources"], rng, variables); reward.resources = randomizer.loadResources(source["resources"], rng, variables);
@@ -216,9 +216,9 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CR
resetParameters.rewards = source["rewards"].Bool(); resetParameters.rewards = source["rewards"].Bool();
} }
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
{ {
JsonRandom randomizer(nullptr); JsonRandom randomizer(cb);
for(const auto & category : source.Struct()) for(const auto & category : source.Struct())
{ {
@@ -277,6 +277,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
void Rewardable::Info::configureRewards( void Rewardable::Info::configureRewards(
Rewardable::Configuration & object, Rewardable::Configuration & object,
CRandomGenerator & rng, CRandomGenerator & rng,
IGameCallback * cb,
const JsonNode & source, const JsonNode & source,
Rewardable::EEventType event, Rewardable::EEventType event,
const std::string & modeName) const const std::string & modeName) const
@@ -319,8 +320,8 @@ void Rewardable::Info::configureRewards(
} }
Rewardable::VisitInfo info; Rewardable::VisitInfo info;
configureLimiter(object, rng, info.limiter, reward["limiter"]); configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
configureReward(object, rng, info.reward, reward); configureReward(object, rng, cb, info.reward, reward);
info.visitType = event; info.visitType = event;
info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i)); info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
@@ -333,15 +334,15 @@ void Rewardable::Info::configureRewards(
} }
} }
void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const
{ {
object.info.clear(); object.info.clear();
configureVariables(object, rng, parameters["variables"]); configureVariables(object, rng, cb, parameters["variables"]);
configureRewards(object, rng, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards"); configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
configureRewards(object, rng, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited"); configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
configureRewards(object, rng, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty"); configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect")); object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description")); object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
@@ -405,7 +406,7 @@ void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRand
} }
if (object.visitMode == Rewardable::VISIT_LIMITER) if (object.visitMode == Rewardable::VISIT_LIMITER)
configureLimiter(object, rng, object.visitLimiter, parameters["visitLimiter"]); configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
} }

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@@ -17,6 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CRandomGenerator; class CRandomGenerator;
class MetaString; class MetaString;
class IGameCallback;
namespace Rewardable namespace Rewardable
{ {
@@ -38,13 +39,13 @@ class DLL_LINKAGE Info : public IObjectInfo
void replaceTextPlaceholders(MetaString & target, const Variables & variables) const; void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const; void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const; void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const; void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const; void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const; Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & info, const JsonNode & source) const; void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const; void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
public: public:
const JsonNode & getParameters() const; const JsonNode & getParameters() const;
@@ -64,7 +65,7 @@ public:
bool givesBonuses() const override; bool givesBonuses() const override;
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const; void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const;
void init(const JsonNode & objectConfig, const std::string & objectTextID); void init(const JsonNode & objectConfig, const std::string & objectTextID);

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@@ -79,9 +79,9 @@ void ObjectDistributor::distributeLimitedObjects()
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand()); RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
for (auto& zone : matchingZones) for (auto& zone : matchingZones)
{ {
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance * oi.generateObject = [cb=map.mapInstance->cb, primaryID, secondaryID]() -> CGObjectInstance *
{ {
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr); return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(cb, nullptr);
}; };
oi.value = rmgInfo.value; oi.value = rmgInfo.value;

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@@ -87,7 +87,7 @@ void ObstaclePlacer::process()
prohibitedArea.unite(zone.areaPossible()); prohibitedArea.unite(zone.areaPossible());
} }
auto objs = createObstacles(zone.getRand()); auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
mapProxy->insertObjects(objs); mapProxy->insertObjects(objs);
} }

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@@ -114,7 +114,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
class IPointerLoader class IPointerLoader
{ {
public: public:
virtual void * loadPtr(CLoaderBase &ar, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER virtual void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
virtual ~IPointerLoader() = default; virtual ~IPointerLoader() = default;
template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr) template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
@@ -127,12 +127,12 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
class CPointerLoader : public IPointerLoader class CPointerLoader : public IPointerLoader
{ {
public: public:
void * loadPtr(CLoaderBase &ar, ui32 pid) const override //data is pointer to the ACTUAL POINTER void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const override //data is pointer to the ACTUAL POINTER
{ {
auto & s = static_cast<BinaryDeserializer &>(ar); auto & s = static_cast<BinaryDeserializer &>(ar);
//create new object under pointer //create new object under pointer
Type * ptr = ClassObjectCreator<Type>::invoke(nullptr); //does new npT or throws for abstract classes Type * ptr = ClassObjectCreator<Type>::invoke(cb); //does new npT or throws for abstract classes
s.ptrAllocated(ptr, pid); s.ptrAllocated(ptr, pid);
assert(s.fileVersion != 0); assert(s.fileVersion != 0);
@@ -152,6 +152,7 @@ public:
std::map<ui32, void*> loadedPointers; std::map<ui32, void*> loadedPointers;
std::map<const void*, std::shared_ptr<void>> loadedSharedPointers; std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
IGameCallback * cb;
bool smartPointerSerialization; bool smartPointerSerialization;
bool saving; bool saving;
@@ -305,7 +306,7 @@ public:
data = nullptr; data = nullptr;
return; return;
} }
data = static_cast<T>(app->loadPtr(*this, pid)); data = static_cast<T>(app->loadPtr(*this, cb, pid));
} }
} }

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@@ -11,6 +11,7 @@
#include "Connection.h" #include "Connection.h"
#include "../networkPacks/NetPacksBase.h" #include "../networkPacks/NetPacksBase.h"
#include "../gameState/CGameState.h"
#include <boost/asio.hpp> #include <boost/asio.hpp>
@@ -342,6 +343,7 @@ void CConnection::enterGameplayConnectionMode(CGameState * gs)
enableStackSendingByID(); enableStackSendingByID();
disableSmartPointerSerialization(); disableSmartPointerSerialization();
addStdVecItems(gs); addStdVecItems(gs);
iser.cb = gs->callback;
} }
void CConnection::disableSmartVectorMemberSerialization() void CConnection::disableSmartVectorMemberSerialization()