mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Replaced remaining placeholder code with callbacks
This commit is contained in:
@@ -141,7 +141,7 @@ uint64_t getCreatureBankArmyReward(const CGObjectInstance * target, const CGHero
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{
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{
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auto objectInfo = target->getObjectHandler()->getObjectInfo(target->appearance);
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auto objectInfo = target->getObjectHandler()->getObjectInfo(target->appearance);
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CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get());
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CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get());
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auto creatures = bankInfo->getPossibleCreaturesReward();
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auto creatures = bankInfo->getPossibleCreaturesReward(target->cb);
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uint64_t result = 0;
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uint64_t result = 0;
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const auto& slots = hero->Slots();
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const auto& slots = hero->Slots();
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@@ -34,10 +34,10 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
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coastVisitable = input["coastVisitable"].Bool();
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coastVisitable = input["coastVisitable"].Bool();
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}
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}
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BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
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BankConfig CBankInstanceConstructor::generateConfig(IGameCallback * cb, const JsonNode & level, CRandomGenerator & rng) const
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{
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{
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BankConfig bc;
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BankConfig bc;
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JsonRandom randomizer(nullptr);
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JsonRandom randomizer(cb);
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JsonRandom::Variables emptyVariables;
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JsonRandom::Variables emptyVariables;
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bc.chance = static_cast<ui32>(level["chance"].Float());
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bc.chance = static_cast<ui32>(level["chance"].Float());
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@@ -71,7 +71,7 @@ void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator &
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cumulativeChance += static_cast<int>(node["chance"].Float());
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cumulativeChance += static_cast<int>(node["chance"].Float());
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if(selectedChance < cumulativeChance)
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if(selectedChance < cumulativeChance)
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{
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{
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bank->setConfig(generateConfig(node, rng));
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bank->setConfig(generateConfig(bank->cb, node, rng));
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break;
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break;
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}
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}
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}
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}
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@@ -125,10 +125,10 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
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return result;
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return result;
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}
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}
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std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
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std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward(IGameCallback * cb) const
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{
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{
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JsonRandom::Variables emptyVariables;
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JsonRandom::Variables emptyVariables;
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JsonRandom randomizer(nullptr);
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JsonRandom randomizer(cb);
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std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
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std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
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for(const JsonNode & configEntry : config)
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for(const JsonNode & configEntry : config)
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@@ -57,7 +57,7 @@ public:
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TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
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TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
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std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
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std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
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std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
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std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward(IGameCallback * cb) const;
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bool givesResources() const override;
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bool givesResources() const override;
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bool givesArtifacts() const override;
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bool givesArtifacts() const override;
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@@ -67,7 +67,7 @@ public:
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class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
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class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
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{
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{
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BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
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BankConfig generateConfig(IGameCallback * cb, const JsonNode & conf, CRandomGenerator & rng) const;
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JsonVector levels;
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JsonVector levels;
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@@ -44,7 +44,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
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{
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{
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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{
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{
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objectInfo.configureObject(rewardableObject->configuration, rng);
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objectInfo.configureObject(rewardableObject->configuration, rng, object->cb);
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for(auto & rewardInfo : rewardableObject->configuration.info)
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for(auto & rewardInfo : rewardableObject->configuration.info)
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{
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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for (auto & bonus : rewardInfo.reward.bonuses)
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@@ -322,7 +322,7 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
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auto building = town->town->buildings.at(bID);
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auto building = town->town->buildings.at(bID);
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building->rewardableObjectInfo.configureObject(configuration, rand);
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building->rewardableObjectInfo.configureObject(configuration, rand, cb);
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for(auto & rewardInfo : configuration.info)
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for(auto & rewardInfo : configuration.info)
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{
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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for (auto & bonus : rewardInfo.reward.bonuses)
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@@ -176,10 +176,7 @@ static JsonNode loadPatches(const std::string & path)
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std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
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std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
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{
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{
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static JsonNode node;
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static const JsonNode node = loadPatches("config/mapOverrides.json");
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if (node.isNull())
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node = loadPatches("config/mapOverrides.json");
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boost::to_lower(scenarioName);
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boost::to_lower(scenarioName);
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logGlobal->debug("Request to patch map %s", scenarioName);
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logGlobal->debug("Request to patch map %s", scenarioName);
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@@ -66,7 +66,7 @@ bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
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return false;
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return false;
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};
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};
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int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
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int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
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{
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{
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int maxWeight = std::numeric_limits<int>::min();
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int maxWeight = std::numeric_limits<int>::min();
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for(auto & possibleObstacle : possibleObstacles)
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for(auto & possibleObstacle : possibleObstacles)
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@@ -147,7 +147,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
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return maxWeight;
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return maxWeight;
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}
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}
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std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand)
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std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
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{
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{
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//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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auto blockedTiles = blockedArea.getTilesVector();
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auto blockedTiles = blockedArea.getTilesVector();
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@@ -160,7 +160,7 @@ std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & ra
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std::list<rmg::Object> allObjects;
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std::list<rmg::Object> allObjects;
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std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
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std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
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int maxWeight = getWeightedObjects(tile, rand, allObjects, weightedObjects);
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int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
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if(weightedObjects.empty())
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if(weightedObjects.empty())
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{
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{
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@@ -222,7 +222,7 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
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std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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{
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{
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auto obstacles = createObstacles(rand);
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auto obstacles = createObstacles(rand, map->cb);
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finalInsertion(map->getEditManager(), obstacles);
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finalInsertion(map->getEditManager(), obstacles);
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return obstacles;
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return obstacles;
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}
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}
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@@ -19,6 +19,7 @@ class CMapEditManager;
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class CGObjectInstance;
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class CGObjectInstance;
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class ObjectTemplate;
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class ObjectTemplate;
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class CRandomGenerator;
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class CRandomGenerator;
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class IGameCallback;
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class DLL_LINKAGE ObstacleProxy
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class DLL_LINKAGE ObstacleProxy
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{
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{
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@@ -41,7 +42,7 @@ public:
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virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
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virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
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virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand);
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virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
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virtual bool isInTheMap(const int3& tile) = 0;
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virtual bool isInTheMap(const int3& tile) = 0;
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@@ -50,7 +51,7 @@ public:
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virtual void postProcess(const rmg::Object& object) {};
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virtual void postProcess(const rmg::Object& object) {};
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protected:
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protected:
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int getWeightedObjects(const int3& tile, CRandomGenerator& rand, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
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int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
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rmg::Area blockedArea;
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rmg::Area blockedArea;
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@@ -105,14 +105,14 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
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loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
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loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
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}
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}
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Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
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{
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{
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Rewardable::LimitersList result;
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Rewardable::LimitersList result;
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for (const auto & input : source.Vector())
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for (const auto & input : source.Vector())
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{
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{
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auto newLimiter = std::make_shared<Rewardable::Limiter>();
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auto newLimiter = std::make_shared<Rewardable::Limiter>();
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configureLimiter(object, rng, *newLimiter, input);
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configureLimiter(object, rng, cb, *newLimiter, input);
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result.push_back(newLimiter);
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result.push_back(newLimiter);
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}
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}
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@@ -120,10 +120,10 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
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return result;
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return result;
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}
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}
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void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
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void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
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{
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{
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auto const & variables = object.variables.values;
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auto const & variables = object.variables.values;
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JsonRandom randomizer(nullptr);
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JsonRandom randomizer(cb);
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limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
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limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
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limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
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limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
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@@ -147,15 +147,15 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
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limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
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limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
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limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
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limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
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limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
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limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
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limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
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limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
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limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
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limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
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}
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}
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void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
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void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
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{
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{
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auto const & variables = object.variables.values;
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auto const & variables = object.variables.values;
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JsonRandom randomizer(nullptr);
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JsonRandom randomizer(cb);
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reward.resources = randomizer.loadResources(source["resources"], rng, variables);
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reward.resources = randomizer.loadResources(source["resources"], rng, variables);
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@@ -216,9 +216,9 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CR
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resetParameters.rewards = source["rewards"].Bool();
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resetParameters.rewards = source["rewards"].Bool();
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}
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}
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void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
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{
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{
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JsonRandom randomizer(nullptr);
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JsonRandom randomizer(cb);
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|
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for(const auto & category : source.Struct())
|
for(const auto & category : source.Struct())
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{
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{
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@@ -277,6 +277,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
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void Rewardable::Info::configureRewards(
|
void Rewardable::Info::configureRewards(
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Rewardable::Configuration & object,
|
Rewardable::Configuration & object,
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CRandomGenerator & rng,
|
CRandomGenerator & rng,
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|
IGameCallback * cb,
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const JsonNode & source,
|
const JsonNode & source,
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Rewardable::EEventType event,
|
Rewardable::EEventType event,
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const std::string & modeName) const
|
const std::string & modeName) const
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@@ -319,8 +320,8 @@ void Rewardable::Info::configureRewards(
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}
|
}
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|
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Rewardable::VisitInfo info;
|
Rewardable::VisitInfo info;
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configureLimiter(object, rng, info.limiter, reward["limiter"]);
|
configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
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configureReward(object, rng, info.reward, reward);
|
configureReward(object, rng, cb, info.reward, reward);
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|
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info.visitType = event;
|
info.visitType = event;
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info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
|
info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
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@@ -333,15 +334,15 @@ void Rewardable::Info::configureRewards(
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}
|
}
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||||||
}
|
}
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|
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void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
|
void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const
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{
|
{
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object.info.clear();
|
object.info.clear();
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|
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configureVariables(object, rng, parameters["variables"]);
|
configureVariables(object, rng, cb, parameters["variables"]);
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|
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configureRewards(object, rng, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
|
configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
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configureRewards(object, rng, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
|
configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
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configureRewards(object, rng, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
|
configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
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|
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object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
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object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
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object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
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object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
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@@ -405,7 +406,7 @@ void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRand
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}
|
}
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|
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if (object.visitMode == Rewardable::VISIT_LIMITER)
|
if (object.visitMode == Rewardable::VISIT_LIMITER)
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configureLimiter(object, rng, object.visitLimiter, parameters["visitLimiter"]);
|
configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
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||||||
|
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||||||
}
|
}
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||||||
|
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||||||
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@@ -17,6 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
|||||||
|
|
||||||
class CRandomGenerator;
|
class CRandomGenerator;
|
||||||
class MetaString;
|
class MetaString;
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||||||
|
class IGameCallback;
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||||||
|
|
||||||
namespace Rewardable
|
namespace Rewardable
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||||||
{
|
{
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||||||
@@ -38,13 +39,13 @@ class DLL_LINKAGE Info : public IObjectInfo
|
|||||||
void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
|
void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
|
||||||
void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
|
void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
|
||||||
|
|
||||||
void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
|
||||||
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
|
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
|
||||||
|
|
||||||
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const;
|
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
|
||||||
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
|
||||||
|
|
||||||
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & info, const JsonNode & source) const;
|
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
|
||||||
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
|
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
|
||||||
public:
|
public:
|
||||||
const JsonNode & getParameters() const;
|
const JsonNode & getParameters() const;
|
||||||
@@ -64,7 +65,7 @@ public:
|
|||||||
|
|
||||||
bool givesBonuses() const override;
|
bool givesBonuses() const override;
|
||||||
|
|
||||||
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
|
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const;
|
||||||
|
|
||||||
void init(const JsonNode & objectConfig, const std::string & objectTextID);
|
void init(const JsonNode & objectConfig, const std::string & objectTextID);
|
||||||
|
|
||||||
|
|||||||
@@ -79,9 +79,9 @@ void ObjectDistributor::distributeLimitedObjects()
|
|||||||
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
|
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
|
||||||
for (auto& zone : matchingZones)
|
for (auto& zone : matchingZones)
|
||||||
{
|
{
|
||||||
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
|
oi.generateObject = [cb=map.mapInstance->cb, primaryID, secondaryID]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
|
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(cb, nullptr);
|
||||||
};
|
};
|
||||||
|
|
||||||
oi.value = rmgInfo.value;
|
oi.value = rmgInfo.value;
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ void ObstaclePlacer::process()
|
|||||||
prohibitedArea.unite(zone.areaPossible());
|
prohibitedArea.unite(zone.areaPossible());
|
||||||
}
|
}
|
||||||
|
|
||||||
auto objs = createObstacles(zone.getRand());
|
auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
|
||||||
mapProxy->insertObjects(objs);
|
mapProxy->insertObjects(objs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -114,7 +114,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
|||||||
class IPointerLoader
|
class IPointerLoader
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void * loadPtr(CLoaderBase &ar, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
|
virtual void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
|
||||||
virtual ~IPointerLoader() = default;
|
virtual ~IPointerLoader() = default;
|
||||||
|
|
||||||
template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
|
template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
|
||||||
@@ -127,12 +127,12 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
|||||||
class CPointerLoader : public IPointerLoader
|
class CPointerLoader : public IPointerLoader
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void * loadPtr(CLoaderBase &ar, ui32 pid) const override //data is pointer to the ACTUAL POINTER
|
void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const override //data is pointer to the ACTUAL POINTER
|
||||||
{
|
{
|
||||||
auto & s = static_cast<BinaryDeserializer &>(ar);
|
auto & s = static_cast<BinaryDeserializer &>(ar);
|
||||||
|
|
||||||
//create new object under pointer
|
//create new object under pointer
|
||||||
Type * ptr = ClassObjectCreator<Type>::invoke(nullptr); //does new npT or throws for abstract classes
|
Type * ptr = ClassObjectCreator<Type>::invoke(cb); //does new npT or throws for abstract classes
|
||||||
s.ptrAllocated(ptr, pid);
|
s.ptrAllocated(ptr, pid);
|
||||||
|
|
||||||
assert(s.fileVersion != 0);
|
assert(s.fileVersion != 0);
|
||||||
@@ -152,6 +152,7 @@ public:
|
|||||||
|
|
||||||
std::map<ui32, void*> loadedPointers;
|
std::map<ui32, void*> loadedPointers;
|
||||||
std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
|
std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
|
||||||
|
IGameCallback * cb;
|
||||||
bool smartPointerSerialization;
|
bool smartPointerSerialization;
|
||||||
bool saving;
|
bool saving;
|
||||||
|
|
||||||
@@ -305,7 +306,7 @@ public:
|
|||||||
data = nullptr;
|
data = nullptr;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
data = static_cast<T>(app->loadPtr(*this, pid));
|
data = static_cast<T>(app->loadPtr(*this, cb, pid));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "Connection.h"
|
#include "Connection.h"
|
||||||
|
|
||||||
#include "../networkPacks/NetPacksBase.h"
|
#include "../networkPacks/NetPacksBase.h"
|
||||||
|
#include "../gameState/CGameState.h"
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
|
|
||||||
@@ -342,6 +343,7 @@ void CConnection::enterGameplayConnectionMode(CGameState * gs)
|
|||||||
enableStackSendingByID();
|
enableStackSendingByID();
|
||||||
disableSmartPointerSerialization();
|
disableSmartPointerSerialization();
|
||||||
addStdVecItems(gs);
|
addStdVecItems(gs);
|
||||||
|
iser.cb = gs->callback;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CConnection::disableSmartVectorMemberSerialization()
|
void CConnection::disableSmartVectorMemberSerialization()
|
||||||
|
|||||||
Reference in New Issue
Block a user