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Lobby server will now validate incoming messages
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parent
5b1549200a
commit
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@ -12,7 +12,9 @@
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#include "LobbyDatabase.h"
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#include "../lib/json/JsonFormatException.h"
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#include "../lib/json/JsonNode.h"
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#include "../lib/json/JsonUtils.h"
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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@ -230,6 +232,44 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const
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broadcastActiveGameRooms();
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}
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JsonNode LobbyServer::parseAndValidateMessage(const std::vector<std::byte> & message) const
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{
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JsonParsingSettings parserSettings;
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parserSettings.mode = JsonParsingSettings::JsonFormatMode::JSON;
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parserSettings.maxDepth = 2;
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parserSettings.strict = true;
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JsonNode json;
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try
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{
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JsonNode jsonTemp(message.data(), message.size());
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json = std::move(jsonTemp);
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}
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catch (const JsonFormatException & e)
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{
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logGlobal->info(std::string("Json parsing error encountered: ") + e.what());
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return JsonNode();
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}
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std::string messageType = json["type"].String();
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if (messageType.empty())
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{
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logGlobal->info("Json parsing error encountered: Message type not set!");
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return JsonNode();
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}
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std::string schemaName = "vcmi:lobbyProtocol/" + messageType;
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if (!JsonUtils::validate(json, schemaName, "network"))
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{
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logGlobal->info("Json validation error encountered!");
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return JsonNode();
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}
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return json;
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}
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void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<std::byte> & message)
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{
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// proxy connection - no processing, only redirect
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@ -242,10 +282,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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logGlobal->info("Received unexpected message for inactive proxy!");
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}
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JsonNode json(message.data(), message.size());
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// TODO: check for json parsing errors
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// TODO: validate json based on received message type
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JsonNode json = parseAndValidateMessage(message);
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std::string messageType = json["type"].String();
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@ -61,6 +61,10 @@ class LobbyServer final : public INetworkServerListener
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JsonNode prepareActiveGameRooms();
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/// Attempts to load json from incoming byte stream and validate it
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/// Returns parsed json on success or empty json node on failure
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JsonNode parseAndValidateMessage(const std::vector<std::byte> & message) const;
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void sendChatMessage(const NetworkConnectionPtr & target, const std::string & roomMode, const std::string & roomName, const std::string & accountID, const std::string & displayName, const std::string & messageText);
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void sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie);
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void sendOperationFailed(const NetworkConnectionPtr & target, const std::string & reason);
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