mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Merge pull request #2422 from IvanSavenko/hero_pool_fix
Fix errors about "hero has no army" for defeated heroes
This commit is contained in:
commit
6153c1b203
@ -109,12 +109,18 @@ CGHeroInstance * TavernHeroesPool::takeHeroFromPool(HeroTypeID hero)
|
|||||||
|
|
||||||
void TavernHeroesPool::onNewDay()
|
void TavernHeroesPool::onNewDay()
|
||||||
{
|
{
|
||||||
|
auto unusedHeroes = unusedHeroesFromPool();
|
||||||
|
|
||||||
for(auto & hero : heroesPool)
|
for(auto & hero : heroesPool)
|
||||||
{
|
{
|
||||||
assert(hero.second);
|
assert(hero.second);
|
||||||
if(!hero.second)
|
if(!hero.second)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// do not access heroes who are not present in tavern of any players
|
||||||
|
if (vstd::contains(unusedHeroes, hero.first))
|
||||||
|
continue;
|
||||||
|
|
||||||
hero.second->setMovementPoints(hero.second->movementPointsLimit(true));
|
hero.second->setMovementPoints(hero.second->movementPointsLimit(true));
|
||||||
hero.second->mana = hero.second->manaLimit();
|
hero.second->mana = hero.second->manaLimit();
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user