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Logging cleanup
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@@ -253,7 +253,7 @@ void CMapGenerator::addPlayerInfo()
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if (teamNumbers[j].empty())
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{
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logGlobal->errorStream() << boost::format("Not enough places in team for %s player") % ((j == CPUONLY) ? "CPU" : "CPU or human");
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logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
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assert (teamNumbers[j].size());
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}
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auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
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@@ -279,7 +279,7 @@ void CMapGenerator::genZones()
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placer.placeZones(mapGenOptions, &rand);
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placer.assignZones(mapGenOptions);
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logGlobal->infoStream() << "Zones generated successfully";
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logGlobal->info("Zones generated successfully");
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}
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void CMapGenerator::fillZones()
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@@ -290,7 +290,7 @@ void CMapGenerator::fillZones()
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findZonesForQuestArts();
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logGlobal->infoStream() << "Started filling zones";
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logGlobal->info("Started filling zones");
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//we need info about all town types to evaluate dwellings and pandoras with creatures properly
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//place main town in the middle
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@@ -378,7 +378,7 @@ void CMapGenerator::fillZones()
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map->grailPos = *RandomGeneratorUtil::nextItem(*grailZone->getFreePaths(), rand);
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logGlobal->infoStream() << "Zones filled successfully";
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logGlobal->info("Zones filled successfully");
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}
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void CMapGenerator::createObstaclesCommon1()
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