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renamed CGHeroInstance::updateSkill to updateSkillBonus

This commit is contained in:
Henning Koehler 2018-03-05 20:02:23 +13:00 committed by ArseniyShestakov
parent d3e4fc6e7a
commit 6263c4c3eb
2 changed files with 6 additions and 5 deletions

View File

@ -157,7 +157,7 @@ void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
if(getSecSkillLevel(which) == 0)
{
secSkills.push_back(std::pair<SecondarySkill,ui8>(which, val));
updateSkill(which, val);
updateSkillBonus(which, val);
}
else
{
@ -175,7 +175,7 @@ void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
logGlobal->warn("Skill %d increased over limit! Decreasing to Expert.", static_cast<int>(which.toEnum()));
elem.second = 3;
}
updateSkill(which, elem.second); //when we know final value
updateSkillBonus(which, elem.second); //when we know final value
}
}
}
@ -537,7 +537,7 @@ void CGHeroInstance::recreateSecondarySkillsBonuses()
for(auto skill_info : secSkills)
if(skill_info.second > 0)
updateSkill(SecondarySkill(skill_info.first), skill_info.second);
updateSkillBonus(SecondarySkill(skill_info.first), skill_info.second);
}
void CGHeroInstance::recreateSpecialtyBonuses(std::vector<HeroSpecial *> & specialtyDeprecated)
@ -557,13 +557,14 @@ void CGHeroInstance::recreateSpecialtyBonuses(std::vector<HeroSpecial *> & speci
}
}
void CGHeroInstance::updateSkill(SecondarySkill which, int val)
void CGHeroInstance::updateSkillBonus(SecondarySkill which, int val)
{
removeBonuses(Selector::source(Bonus::SECONDARY_SKILL, which));
auto skillBonus = (*VLC->skillh)[which]->getBonus(val);
for (auto b : skillBonus)
addNewBonus(std::make_shared<Bonus>(*b));
}
void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
{
if(what == ObjProperty::PRIMARY_STACK_COUNT)

View File

@ -215,7 +215,7 @@ public:
ui8 maxlevelsToMagicSchool() const;
ui8 maxlevelsToWisdom() const;
void recreateSecondarySkillsBonuses();
void updateSkill(SecondarySkill which, int val);
void updateSkillBonus(SecondarySkill which, int val);
bool hasVisions(const CGObjectInstance * target, const int subtype) const;
/// If this hero perishes, the scenario is failed