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Fix campaign serialization
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parent
3621b05682
commit
628abd1428
@ -200,6 +200,8 @@ void CClient::newGame(CGameState * initializedGameState)
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void CClient::loadGame(CGameState * initializedGameState)
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{
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logNetwork->info("Loading procedure started!");
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std::unique_ptr<CLoadFile> loader;
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if(initializedGameState)
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{
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@ -208,7 +210,6 @@ void CClient::loadGame(CGameState * initializedGameState)
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}
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else
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{
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std::unique_ptr<CLoadFile> loader;
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try
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{
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boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
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@ -234,8 +235,6 @@ void CClient::loadGame(CGameState * initializedGameState)
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loadCommonState(checkingLoader);
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loader = checkingLoader.decay();
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}
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serialize(loader->serializer, loader->serializer.fileVersion);
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}
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catch(std::exception & e)
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{
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@ -253,6 +252,9 @@ void CClient::loadGame(CGameState * initializedGameState)
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reinitScripting();
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initPlayerEnvironments();
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if(loader)
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serialize(loader->serializer, loader->serializer.fileVersion);
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initPlayerInterfaces();
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}
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@ -57,7 +57,8 @@ bool LobbyClientDisconnected::applyOnLobbyHandler(CServerHandler * handler)
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void LobbyClientDisconnected::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
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{
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GH.popInts(1);
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if(GH.listInt.size())
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GH.popInts(1);
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}
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void LobbyChatMessage::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
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@ -330,7 +330,7 @@ public:
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h & players;
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h & howManyTeams;
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h & allowedHeroes;
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h & triggeredEvents;
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//Do not serialize triggeredEvents in header as they can contain information about heroes and armies
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h & victoryMessage;
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h & victoryIconIndex;
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h & defeatMessage;
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@ -424,6 +424,7 @@ public:
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void serialize(Handler &h, const int formatVersion)
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{
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h & static_cast<CMapHeader&>(*this);
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h & triggeredEvents; //from CMapHeader
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h & rumors;
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h & allowedSpell;
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h & allowedAbilities;
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