mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-27 21:49:10 +02:00
Rename variable
This commit is contained in:
parent
8a8716ce8a
commit
3621b05682
@ -180,14 +180,14 @@ events::EventBus * CClient::eventBus() const
|
||||
return clientEventBus.get();
|
||||
}
|
||||
|
||||
void CClient::newGame(CGameState * gameState)
|
||||
void CClient::newGame(CGameState * initializedGameState)
|
||||
{
|
||||
CSH->th->update();
|
||||
CMapService mapService;
|
||||
gs = gameState ? gameState : new CGameState();
|
||||
gs = initializedGameState ? initializedGameState : new CGameState();
|
||||
gs->preInit(VLC);
|
||||
logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
|
||||
if(!gameState)
|
||||
if(!initializedGameState)
|
||||
gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
|
||||
logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
|
||||
|
||||
@ -197,14 +197,14 @@ void CClient::newGame(CGameState * gameState)
|
||||
initPlayerInterfaces();
|
||||
}
|
||||
|
||||
void CClient::loadGame(CGameState * gameState)
|
||||
void CClient::loadGame(CGameState * initializedGameState)
|
||||
{
|
||||
logNetwork->info("Loading procedure started!");
|
||||
|
||||
if(gameState)
|
||||
if(initializedGameState)
|
||||
{
|
||||
logNetwork->info("Game state was transferred over network, loading.");
|
||||
gs = gameState;
|
||||
gs = initializedGameState;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user