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Rename variable

This commit is contained in:
nordsoft 2022-09-30 18:28:17 +04:00
parent 8a8716ce8a
commit 3621b05682

View File

@ -180,14 +180,14 @@ events::EventBus * CClient::eventBus() const
return clientEventBus.get();
}
void CClient::newGame(CGameState * gameState)
void CClient::newGame(CGameState * initializedGameState)
{
CSH->th->update();
CMapService mapService;
gs = gameState ? gameState : new CGameState();
gs = initializedGameState ? initializedGameState : new CGameState();
gs->preInit(VLC);
logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
if(!gameState)
if(!initializedGameState)
gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
@ -197,14 +197,14 @@ void CClient::newGame(CGameState * gameState)
initPlayerInterfaces();
}
void CClient::loadGame(CGameState * gameState)
void CClient::loadGame(CGameState * initializedGameState)
{
logNetwork->info("Loading procedure started!");
if(gameState)
if(initializedGameState)
{
logNetwork->info("Game state was transferred over network, loading.");
gs = gameState;
gs = initializedGameState;
}
else
{