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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Pass loaded game over network too

This commit is contained in:
nordsoft 2022-09-29 21:33:44 +04:00
parent b888e640f3
commit 8a8716ce8a
3 changed files with 44 additions and 35 deletions

View File

@ -541,7 +541,7 @@ void CServerHandler::startGameplay(CGameState * gameState)
client->newGame(gameState);
break;
case StartInfo::LOAD_GAME:
client->loadGame();
client->loadGame(gameState);
break;
default:
throw std::runtime_error("Invalid mode");

View File

@ -197,54 +197,63 @@ void CClient::newGame(CGameState * gameState)
initPlayerInterfaces();
}
void CClient::loadGame()
void CClient::loadGame(CGameState * gameState)
{
logNetwork->info("Loading procedure started!");
std::unique_ptr<CLoadFile> loader;
try
if(gameState)
{
boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
boost::filesystem::path controlServerSaveName;
if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
{
controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
}
else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
}
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
logNetwork->info("Game state was transferred over network, loading.");
gs = gameState;
}
catch(std::exception & e)
else
{
logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
throw; //obviously we cannot continue here
std::unique_ptr<CLoadFile> loader;
try
{
boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
boost::filesystem::path controlServerSaveName;
if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
{
controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
}
else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
}
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
serialize(loader->serializer, loader->serializer.fileVersion);
}
catch(std::exception & e)
{
logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
throw; //obviously we cannot continue here
}
logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
}
logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
gs->preInit(VLC);
gs->updateOnLoad(CSH->si.get());
logNetwork->info("Game loaded, initialize interfaces.");
initMapHandler();
reinitScripting();
initPlayerEnvironments();
serialize(loader->serializer, loader->serializer.fileVersion);
initPlayerInterfaces();
}

View File

@ -151,7 +151,7 @@ public:
events::EventBus * eventBus() const override;
void newGame(CGameState * gameState);
void loadGame();
void loadGame(CGameState * gameState);
void serialize(BinarySerializer & h, const int version);
void serialize(BinaryDeserializer & h, const int version);