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Complete parsing for new Artifacts. iconIndex needs to be handled.
Otherwise, they are ready for test.
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@ -141,6 +141,7 @@ void CModHandler::loadActiveMods()
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VLC->townh->load(JsonUtils::assembleFromFiles(config ["factions"].convertTo<std::vector<std::string> >()));
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VLC->creh->load( JsonUtils::assembleFromFiles(config["creatures"].convertTo<std::vector<std::string> >()));
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VLC->arth->load( JsonUtils::assembleFromFiles(config["artifacts"].convertTo<std::vector<std::string> >()));
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}
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VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
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