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Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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4
global.h
4
global.h
@@ -31,10 +31,6 @@ enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHE
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HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
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class CGameInfo;
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extern CGameInfo* CGI;
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#define CURPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->state->currentPlayer])))
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#define LOCPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->localPlayer])))
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//CURPLINT gives pointer to the interface of human player which is currently making turn,
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//LOCPLINT gives pointer to the interface which is currently showed (on this machine)
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#define HEROI_TYPE (0)
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#define TOWNI_TYPE (1)
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