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Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.

This commit is contained in:
Michał W. Urbańczyk
2008-07-27 17:07:37 +00:00
parent b3c5f19c0d
commit 62b0365e70
19 changed files with 290 additions and 234 deletions

View File

@@ -31,10 +31,6 @@ enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHE
HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
class CGameInfo;
extern CGameInfo* CGI;
#define CURPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->state->currentPlayer])))
#define LOCPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->localPlayer])))
//CURPLINT gives pointer to the interface of human player which is currently making turn,
//LOCPLINT gives pointer to the interface which is currently showed (on this machine)
#define HEROI_TYPE (0)
#define TOWNI_TYPE (1)