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CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
Also fix hover text for CGMine
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75ca020890
commit
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@ -629,7 +629,6 @@ std::string CGMine::getObjectName() const
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std::string CGMine::getHoverText(PlayerColor player) const
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{
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std::string hoverName = getObjectName(); // Sawmill
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if (tempOwner != PlayerColor::NEUTRAL)
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@ -639,11 +638,12 @@ std::string CGMine::getHoverText(PlayerColor player) const
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hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
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}
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for (auto & slot : Slots()) // guarded by a few Pikeman
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if(stacksCount())
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{
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hoverName += "\n";
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hoverName += getRoughAmount(slot.first);
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hoverName += getCreature(slot.first)->namePl;
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hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
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hoverName += " ";
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hoverName += getArmyDescription();
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}
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return hoverName;
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}
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@ -1164,7 +1164,7 @@ std::string CGArtifact::getObjectName() const
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return VLC->arth->artifacts[subID]->Name();
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}
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void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
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void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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{
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if(!stacksCount())
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{
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@ -1175,28 +1175,32 @@ void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
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case Obj::ARTIFACT:
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{
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iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
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iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
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iw.components.push_back(Component(Component::ARTIFACT, subID, 0, 0));
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if(message.length())
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iw.text << message;
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iw.text << message;
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else
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{
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if (VLC->arth->artifacts[subID]->EventText().size())
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iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
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if(VLC->arth->artifacts[subID]->EventText().size())
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iw.text << std::pair<ui8, ui32>(MetaString::ART_EVNTS, subID);
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else //fix for mod artifacts with no event text
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{
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iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
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iw.text.addReplacement (h->name);
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iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
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iw.text.addReplacement(h->name);
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}
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}
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}
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break;
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case Obj::SPELL_SCROLL:
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{
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int spellID = storedArtifact->getGivenSpellID();
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iw.components.push_back (Component(Component::SPELL, spellID,0,0));
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iw.text.addTxt (MetaString::ADVOB_TXT,135);
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iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
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iw.components.push_back(Component(Component::SPELL, spellID, 0, 0));
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if(message.length())
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iw.text << message;
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else
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,135);
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iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
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}
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}
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break;
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}
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@ -1205,16 +1209,38 @@ void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
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}
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else
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{
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if(message.size())
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switch(ID)
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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ynd.text << message;
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cb->showBlockingDialog(&ynd);
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}
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else
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{
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blockingDialogAnswered(h, true);
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case Obj::ARTIFACT:
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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if(message.length())
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ynd.text << message;
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else
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{
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// TODO: Guard text is more complex in H3, see mantis issue 2325 for details
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ynd.text.addTxt(MetaString::GENERAL_TXT, 420);
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ynd.text.addReplacement("");
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ynd.text.addReplacement(getArmyDescription());
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ynd.text.addReplacement(MetaString::GENERAL_TXT, 43); // creatures
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}
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cb->showBlockingDialog(&ynd);
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}
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break;
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case Obj::SPELL_SCROLL:
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{
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if(message.length())
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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ynd.text << message;
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cb->showBlockingDialog(&ynd);
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}
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else
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blockingDialogAnswered(h, true);
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}
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break;
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}
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}
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}
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