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https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
This commit is contained in:
parent
b609479496
commit
62c43451ef
@ -1941,7 +1941,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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{
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mouseHoveredStack = -1;
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int myNumber = -1; //number of hovered tile
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for(int g=0; g<BFIELD_SIZE; ++g)
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for(int g = 0; g < BFIELD_SIZE; ++g)
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{
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if(bfield[g].hovered && bfield[g].strictHovered)
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{
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@ -13,6 +13,7 @@
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#include "CGeneralTextHandler.h"
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#include "BattleState.h"
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#include "CArtHandler.h"
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#include <boost/lexical_cast.hpp>
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
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#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
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@ -58,43 +59,45 @@ int BonusList::totalValue() const
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int indepMin = 0;
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bool hasIndepMin = false;
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BOOST_FOREACH(Bonus *i, bonuses)
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for (size_t i = 0; i < bonuses.size(); i++)
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{
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switch(i->valType)
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Bonus *b = bonuses[i];
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switch(b->valType)
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{
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case Bonus::BASE_NUMBER:
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base += i->val;
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base += b->val;
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break;
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case Bonus::PERCENT_TO_ALL:
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percentToAll += i->val;
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percentToAll += b->val;
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break;
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case Bonus::PERCENT_TO_BASE:
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percentToBase += i->val;
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percentToBase += b->val;
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break;
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case Bonus::ADDITIVE_VALUE:
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additive += i->val;
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additive += b->val;
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break;
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case Bonus::INDEPENDENT_MAX:
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if (!hasIndepMax)
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{
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indepMax = i->val;
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indepMax = b->val;
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hasIndepMax = true;
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}
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else
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{
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amax(indepMax, i->val);
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amax(indepMax, b->val);
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}
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break;
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case Bonus::INDEPENDENT_MIN:
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if (!hasIndepMin)
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{
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indepMin = i->val;
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indepMin = b->val;
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hasIndepMin = true;
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}
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else
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{
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amin(indepMin, i->val);
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amin(indepMin, b->val);
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}
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break;
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@ -137,8 +140,11 @@ Bonus * BonusList::getFirst(const CSelector &select)
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void BonusList::getModifiersWDescr(TModDescr &out) const
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{
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BOOST_FOREACH(Bonus *i, bonuses)
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out.push_back(std::make_pair(i->val, i->Description()));
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for (size_t i = 0; i < bonuses.size(); i++)
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{
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Bonus *b = bonuses[i];
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out.push_back(std::make_pair(b->val, b->Description()));
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}
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}
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void BonusList::getBonuses(boost::shared_ptr<BonusList> out, const CSelector &selector) const
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@ -191,11 +197,11 @@ void BonusList::push_back(Bonus* const &x)
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CBonusSystemNode::incrementTreeChangedNum();
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}
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std::vector<Bonus*>::iterator BonusList::erase(std::vector<Bonus*>::iterator position)
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std::vector<Bonus*>::iterator BonusList::erase(const int position)
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{
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if (belongsToTree)
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CBonusSystemNode::incrementTreeChangedNum();
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return bonuses.erase(position);
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return bonuses.erase(bonuses.begin() + position);
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}
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void BonusList::clear()
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@ -241,17 +247,20 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector)
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int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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std::stringstream cachingStr;
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cachingStr << "type_" << type << "s_" << subtype;
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CSelector s = Selector::type(type);
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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return valOfBonuses(s);
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return valOfBonuses(s, cachingStr.str());
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}
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int IBonusBearer::valOfBonuses(const CSelector &selector) const
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int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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{
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CSelector limit = 0;
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boost::shared_ptr<BonusList> hlp = getAllBonuses(selector, limit, NULL);
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boost::shared_ptr<BonusList> hlp = getAllBonuses(selector, limit, NULL, cachingStr);
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return hlp->totalValue();
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}
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bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
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@ -261,36 +270,37 @@ bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachin
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bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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std::stringstream cachingStr;
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cachingStr << "type_" << type << "s_" << subtype;
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CSelector s = Selector::type(type);
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std::string cachingStr = "";
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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else
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{
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cachingStr = "type_";
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cachingStr += ((char) type);
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}
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return hasBonus(s, cachingStr);
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return hasBonus(s, cachingStr.str());
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}
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void IBonusBearer::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
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{
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getModifiersWDescr(out, subtype != -1 ? Selector::typeSubtype(type, subtype) : Selector::type(type));
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std::stringstream cachingStr;
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cachingStr << "type_" << type << "s_" << subtype;
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getModifiersWDescr(out, subtype != -1 ? Selector::typeSubtype(type, subtype) : Selector::type(type), cachingStr.str());
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}
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void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
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void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr /* =""*/) const
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{
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getBonuses(selector)->getModifiersWDescr(out);
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getBonuses(selector, cachingStr)->getModifiersWDescr(out);
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}
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int IBonusBearer::getBonusesCount(int from, int id) const
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{
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return getBonusesCount(Selector::source(from, id));
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std::stringstream cachingStr;
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cachingStr << "source_" << from << "id_" << id;
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return getBonusesCount(Selector::source(from, id), cachingStr.str());
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}
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int IBonusBearer::getBonusesCount(const CSelector &selector) const
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int IBonusBearer::getBonusesCount(const CSelector &selector, const std::string &cachingStr /* =""*/) const
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{
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return getBonuses(selector)->size();
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return getBonuses(selector, cachingStr)->size();
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}
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const boost::shared_ptr<BonusList> IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
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@ -305,7 +315,9 @@ const boost::shared_ptr<BonusList> IBonusBearer::getBonuses(const CSelector &sel
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bool IBonusBearer::hasBonusFrom(ui8 source, ui32 sourceID) const
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{
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return hasBonus(Selector::source(source,sourceID));
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std::stringstream cachingStr;
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cachingStr << "source_" << source << "id_" << sourceID;
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return hasBonus(Selector::source(source,sourceID), cachingStr.str());
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}
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int IBonusBearer::MoraleVal() const
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@ -313,8 +325,8 @@ int IBonusBearer::MoraleVal() const
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if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
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hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::MORALE));
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int ret = valOfBonuses(Bonus::MORALE);
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if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
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amax(ret, +1);
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@ -326,8 +338,8 @@ int IBonusBearer::LuckVal() const
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{
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if(hasBonusOfType(Bonus::NO_LUCK))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::LUCK));
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int ret = valOfBonuses(Bonus::LUCK);
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if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
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amax(ret, +1);
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@ -339,7 +351,7 @@ si32 IBonusBearer::Attack() const
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{
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si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
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if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
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if (int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
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{
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ret += frenzyPower * Defense(false);
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}
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@ -368,11 +380,15 @@ ui16 IBonusBearer::MaxHealth() const
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ui32 IBonusBearer::getMinDamage() const
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{
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return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1));
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std::stringstream cachingStr;
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cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_1";
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return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1), cachingStr.str());
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}
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ui32 IBonusBearer::getMaxDamage() const
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{
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return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2));
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std::stringstream cachingStr;
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cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_2";
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return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2), cachingStr.str());
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}
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si32 IBonusBearer::manaLimit() const
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@ -396,19 +412,21 @@ int IBonusBearer::getPrimSkillLevel(int id) const
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si32 IBonusBearer::magicResistance() const
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{
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return valOfBonuses(Selector::type(Bonus::MAGIC_RESISTANCE));
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return valOfBonuses(Bonus::MAGIC_RESISTANCE);
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}
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bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
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{
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return(!hasBonus(Selector::type(Bonus::UNDEAD) || Selector::type(Bonus::NON_LIVING)));
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std::stringstream cachingStr;
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cachingStr << "type_" << Bonus::UNDEAD << "s_-1Otype_" << Bonus::NON_LIVING;
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return(!hasBonus(Selector::type(Bonus::UNDEAD) || Selector::type(Bonus::NON_LIVING), cachingStr.str()));
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}
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const boost::shared_ptr<BonusList> IBonusBearer::getSpellBonuses() const
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{
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std::string cachingStr = "source_";
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cachingStr += (char) Bonus::SPELL_EFFECT;
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return getBonuses(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr);
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std::stringstream cachingStr;
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cachingStr << "source_" << Bonus::SPELL_EFFECT;
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return getBonuses(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str());
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}
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Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
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@ -458,9 +476,6 @@ void CBonusSystemNode::getAllBonusesRec(boost::shared_ptr<BonusList> out, const
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p->getAllBonusesRec(out, selector, limit, root ? root : this, caching);
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bonuses.getBonuses(out, selector, limit, caching);
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if(!root)
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out->limit(*this);
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}
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const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
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@ -468,9 +483,12 @@ const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelect
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boost::shared_ptr<BonusList> ret(new BonusList());
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if (CBonusSystemNode::cachingEnabled)
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{
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// Exclusive access for one thread
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static boost::mutex m;
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boost::mutex::scoped_lock lock(m);
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// If the bonus system tree changes(state of a single node or the relations to each other) then
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// cache all bonus objects. Selector objects doesn't matter.
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if (cachedLast != treeChanged)
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{
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getAllBonusesRec(ret, selector, limit, this, true);
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@ -480,31 +498,44 @@ const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelect
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cachedRequests.clear();
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cachedLast = treeChanged;
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}
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// If a bonus system request comes with a caching string then look up in the map if there are any
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// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
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if (cachingStr != "")
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{
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std::map<std::string, boost::shared_ptr<BonusList> >::iterator it(cachedRequests.find(cachingStr));
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if (cachedRequests.size() > 0 && it != cachedRequests.end())
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{
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ret = it->second;
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if (!root)
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ret->limit(*this);
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return ret;
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}
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}
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cachedBonuses.getBonuses(ret, selector, limit, false);
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if (!root)
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ret->limit(*this);
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// Get the bonus results
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cachedBonuses.getBonuses(ret, selector, limit, false);
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// Sets the results with the given caching string into the map
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if (cachingStr != "")
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cachedRequests[cachingStr] = ret;
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// Calculate limiters
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if (!root)
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ret->limit(*this);
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return ret;
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}
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else
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{
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// Get bonus results without caching enabled.
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getAllBonusesRec(ret, selector, limit, root, false);
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ret->eliminateDuplicates();
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if(!root)
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ret->limit(*this);
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return ret;
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}
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}
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@ -338,7 +338,7 @@ public:
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// wrapper functions of the STL vector container
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std::vector<Bonus*>::size_type size() const { return bonuses.size(); }
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void push_back(Bonus* const &x);
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std::vector<Bonus*>::iterator erase (std::vector<Bonus*>::iterator position);
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std::vector<Bonus*>::iterator erase (const int position);
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void clear();
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void resize(std::vector<Bonus*>::size_type sz, Bonus* c = NULL );
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void insert(std::vector<Bonus*>::iterator position, std::vector<Bonus*>::size_type n, Bonus* const &x);
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@ -348,8 +348,8 @@ public:
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Bonus *const &front() { return bonuses.front(); }
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Bonus *const &back() const { return bonuses.back(); }
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Bonus *const &front() const { return bonuses.front(); }
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std::vector<Bonus*>::iterator begin() { return bonuses.begin(); }
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std::vector<Bonus*>::iterator end() { return bonuses.end(); }
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// There should be no non-const access to provide solid,robust bonus caching
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std::vector<Bonus*>::const_iterator begin() const { return bonuses.begin(); }
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std::vector<Bonus*>::const_iterator end() const { return bonuses.end(); }
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std::vector<Bonus*>::size_type operator-=(Bonus* const &i);
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@ -398,6 +398,7 @@ public:
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};
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// Extensions for BOOST_FOREACH to enable iterating of BonusList objects
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// Don't touch/call this functions
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inline std::vector<Bonus*>::iterator range_begin(BonusList & x)
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{
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return x.bonuses.begin();
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@ -465,9 +466,9 @@ public:
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// * root is node on which call was made (NULL will be replaced with this)
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//interface
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virtual const boost::shared_ptr<BonusList> getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const = 0;
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void getModifiersWDescr(TModDescr &out, const CSelector &selector) const; //out: pairs<modifier value, modifier description>
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int getBonusesCount(const CSelector &selector) const;
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int valOfBonuses(const CSelector &selector) const;
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void getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr = "") const; //out: pairs<modifier value, modifier description>
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int getBonusesCount(const CSelector &selector, const std::string &cachingStr = "") const;
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int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
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const boost::shared_ptr<BonusList> getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
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const boost::shared_ptr<BonusList> getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
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@ -231,7 +231,7 @@ DLL_EXPORT void RemoveBonus::applyGs( CGameState *gs )
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if(b->source == source && b->sid == id)
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{
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bonus = *b; //backup bonus (to show to interfaces later)
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bonuses.erase(bonuses.begin() + i);
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bonuses.erase(i);
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break;
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}
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}
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