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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached

This commit is contained in:
beegee1 2011-07-16 13:57:25 +00:00
parent b609479496
commit 62c43451ef
4 changed files with 92 additions and 60 deletions

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@ -1941,7 +1941,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
{
mouseHoveredStack = -1;
int myNumber = -1; //number of hovered tile
for(int g=0; g<BFIELD_SIZE; ++g)
for(int g = 0; g < BFIELD_SIZE; ++g)
{
if(bfield[g].hovered && bfield[g].strictHovered)
{

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@ -13,6 +13,7 @@
#include "CGeneralTextHandler.h"
#include "BattleState.h"
#include "CArtHandler.h"
#include <boost/lexical_cast.hpp>
#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
@ -58,43 +59,45 @@ int BonusList::totalValue() const
int indepMin = 0;
bool hasIndepMin = false;
BOOST_FOREACH(Bonus *i, bonuses)
for (size_t i = 0; i < bonuses.size(); i++)
{
switch(i->valType)
Bonus *b = bonuses[i];
switch(b->valType)
{
case Bonus::BASE_NUMBER:
base += i->val;
base += b->val;
break;
case Bonus::PERCENT_TO_ALL:
percentToAll += i->val;
percentToAll += b->val;
break;
case Bonus::PERCENT_TO_BASE:
percentToBase += i->val;
percentToBase += b->val;
break;
case Bonus::ADDITIVE_VALUE:
additive += i->val;
additive += b->val;
break;
case Bonus::INDEPENDENT_MAX:
if (!hasIndepMax)
{
indepMax = i->val;
indepMax = b->val;
hasIndepMax = true;
}
else
{
amax(indepMax, i->val);
amax(indepMax, b->val);
}
break;
case Bonus::INDEPENDENT_MIN:
if (!hasIndepMin)
{
indepMin = i->val;
indepMin = b->val;
hasIndepMin = true;
}
else
{
amin(indepMin, i->val);
amin(indepMin, b->val);
}
break;
@ -137,8 +140,11 @@ Bonus * BonusList::getFirst(const CSelector &select)
void BonusList::getModifiersWDescr(TModDescr &out) const
{
BOOST_FOREACH(Bonus *i, bonuses)
out.push_back(std::make_pair(i->val, i->Description()));
for (size_t i = 0; i < bonuses.size(); i++)
{
Bonus *b = bonuses[i];
out.push_back(std::make_pair(b->val, b->Description()));
}
}
void BonusList::getBonuses(boost::shared_ptr<BonusList> out, const CSelector &selector) const
@ -191,11 +197,11 @@ void BonusList::push_back(Bonus* const &x)
CBonusSystemNode::incrementTreeChangedNum();
}
std::vector<Bonus*>::iterator BonusList::erase(std::vector<Bonus*>::iterator position)
std::vector<Bonus*>::iterator BonusList::erase(const int position)
{
if (belongsToTree)
CBonusSystemNode::incrementTreeChangedNum();
return bonuses.erase(position);
return bonuses.erase(bonuses.begin() + position);
}
void BonusList::clear()
@ -241,17 +247,20 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector)
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
{
std::stringstream cachingStr;
cachingStr << "type_" << type << "s_" << subtype;
CSelector s = Selector::type(type);
if(subtype != -1)
s = s && Selector::subtype(subtype);
return valOfBonuses(s);
return valOfBonuses(s, cachingStr.str());
}
int IBonusBearer::valOfBonuses(const CSelector &selector) const
int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
{
CSelector limit = 0;
boost::shared_ptr<BonusList> hlp = getAllBonuses(selector, limit, NULL);
boost::shared_ptr<BonusList> hlp = getAllBonuses(selector, limit, NULL, cachingStr);
return hlp->totalValue();
}
bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
@ -261,36 +270,37 @@ bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachin
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
{
std::stringstream cachingStr;
cachingStr << "type_" << type << "s_" << subtype;
CSelector s = Selector::type(type);
std::string cachingStr = "";
if(subtype != -1)
s = s && Selector::subtype(subtype);
else
{
cachingStr = "type_";
cachingStr += ((char) type);
}
return hasBonus(s, cachingStr);
return hasBonus(s, cachingStr.str());
}
void IBonusBearer::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
{
getModifiersWDescr(out, subtype != -1 ? Selector::typeSubtype(type, subtype) : Selector::type(type));
std::stringstream cachingStr;
cachingStr << "type_" << type << "s_" << subtype;
getModifiersWDescr(out, subtype != -1 ? Selector::typeSubtype(type, subtype) : Selector::type(type), cachingStr.str());
}
void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr /* =""*/) const
{
getBonuses(selector)->getModifiersWDescr(out);
getBonuses(selector, cachingStr)->getModifiersWDescr(out);
}
int IBonusBearer::getBonusesCount(int from, int id) const
{
return getBonusesCount(Selector::source(from, id));
std::stringstream cachingStr;
cachingStr << "source_" << from << "id_" << id;
return getBonusesCount(Selector::source(from, id), cachingStr.str());
}
int IBonusBearer::getBonusesCount(const CSelector &selector) const
int IBonusBearer::getBonusesCount(const CSelector &selector, const std::string &cachingStr /* =""*/) const
{
return getBonuses(selector)->size();
return getBonuses(selector, cachingStr)->size();
}
const boost::shared_ptr<BonusList> IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
@ -305,7 +315,9 @@ const boost::shared_ptr<BonusList> IBonusBearer::getBonuses(const CSelector &sel
bool IBonusBearer::hasBonusFrom(ui8 source, ui32 sourceID) const
{
return hasBonus(Selector::source(source,sourceID));
std::stringstream cachingStr;
cachingStr << "source_" << source << "id_" << sourceID;
return hasBonus(Selector::source(source,sourceID), cachingStr.str());
}
int IBonusBearer::MoraleVal() const
@ -313,8 +325,8 @@ int IBonusBearer::MoraleVal() const
if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
return 0;
int ret = valOfBonuses(Selector::type(Bonus::MORALE));
int ret = valOfBonuses(Bonus::MORALE);
if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
amax(ret, +1);
@ -326,8 +338,8 @@ int IBonusBearer::LuckVal() const
{
if(hasBonusOfType(Bonus::NO_LUCK))
return 0;
int ret = valOfBonuses(Selector::type(Bonus::LUCK));
int ret = valOfBonuses(Bonus::LUCK);
if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
amax(ret, +1);
@ -339,7 +351,7 @@ si32 IBonusBearer::Attack() const
{
si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
if (int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
{
ret += frenzyPower * Defense(false);
}
@ -368,11 +380,15 @@ ui16 IBonusBearer::MaxHealth() const
ui32 IBonusBearer::getMinDamage() const
{
return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1));
std::stringstream cachingStr;
cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_1";
return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1), cachingStr.str());
}
ui32 IBonusBearer::getMaxDamage() const
{
return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2));
std::stringstream cachingStr;
cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_2";
return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2), cachingStr.str());
}
si32 IBonusBearer::manaLimit() const
@ -396,19 +412,21 @@ int IBonusBearer::getPrimSkillLevel(int id) const
si32 IBonusBearer::magicResistance() const
{
return valOfBonuses(Selector::type(Bonus::MAGIC_RESISTANCE));
return valOfBonuses(Bonus::MAGIC_RESISTANCE);
}
bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
{
return(!hasBonus(Selector::type(Bonus::UNDEAD) || Selector::type(Bonus::NON_LIVING)));
std::stringstream cachingStr;
cachingStr << "type_" << Bonus::UNDEAD << "s_-1Otype_" << Bonus::NON_LIVING;
return(!hasBonus(Selector::type(Bonus::UNDEAD) || Selector::type(Bonus::NON_LIVING), cachingStr.str()));
}
const boost::shared_ptr<BonusList> IBonusBearer::getSpellBonuses() const
{
std::string cachingStr = "source_";
cachingStr += (char) Bonus::SPELL_EFFECT;
return getBonuses(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr);
std::stringstream cachingStr;
cachingStr << "source_" << Bonus::SPELL_EFFECT;
return getBonuses(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str());
}
Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
@ -458,9 +476,6 @@ void CBonusSystemNode::getAllBonusesRec(boost::shared_ptr<BonusList> out, const
p->getAllBonusesRec(out, selector, limit, root ? root : this, caching);
bonuses.getBonuses(out, selector, limit, caching);
if(!root)
out->limit(*this);
}
const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
@ -468,9 +483,12 @@ const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelect
boost::shared_ptr<BonusList> ret(new BonusList());
if (CBonusSystemNode::cachingEnabled)
{
// Exclusive access for one thread
static boost::mutex m;
boost::mutex::scoped_lock lock(m);
// If the bonus system tree changes(state of a single node or the relations to each other) then
// cache all bonus objects. Selector objects doesn't matter.
if (cachedLast != treeChanged)
{
getAllBonusesRec(ret, selector, limit, this, true);
@ -480,31 +498,44 @@ const boost::shared_ptr<BonusList> CBonusSystemNode::getAllBonuses(const CSelect
cachedRequests.clear();
cachedLast = treeChanged;
}
// If a bonus system request comes with a caching string then look up in the map if there are any
// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
if (cachingStr != "")
{
std::map<std::string, boost::shared_ptr<BonusList> >::iterator it(cachedRequests.find(cachingStr));
if (cachedRequests.size() > 0 && it != cachedRequests.end())
{
ret = it->second;
if (!root)
ret->limit(*this);
return ret;
}
}
cachedBonuses.getBonuses(ret, selector, limit, false);
if (!root)
ret->limit(*this);
// Get the bonus results
cachedBonuses.getBonuses(ret, selector, limit, false);
// Sets the results with the given caching string into the map
if (cachingStr != "")
cachedRequests[cachingStr] = ret;
// Calculate limiters
if (!root)
ret->limit(*this);
return ret;
}
else
{
// Get bonus results without caching enabled.
getAllBonusesRec(ret, selector, limit, root, false);
ret->eliminateDuplicates();
if(!root)
ret->limit(*this);
return ret;
}
}

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@ -338,7 +338,7 @@ public:
// wrapper functions of the STL vector container
std::vector<Bonus*>::size_type size() const { return bonuses.size(); }
void push_back(Bonus* const &x);
std::vector<Bonus*>::iterator erase (std::vector<Bonus*>::iterator position);
std::vector<Bonus*>::iterator erase (const int position);
void clear();
void resize(std::vector<Bonus*>::size_type sz, Bonus* c = NULL );
void insert(std::vector<Bonus*>::iterator position, std::vector<Bonus*>::size_type n, Bonus* const &x);
@ -348,8 +348,8 @@ public:
Bonus *const &front() { return bonuses.front(); }
Bonus *const &back() const { return bonuses.back(); }
Bonus *const &front() const { return bonuses.front(); }
std::vector<Bonus*>::iterator begin() { return bonuses.begin(); }
std::vector<Bonus*>::iterator end() { return bonuses.end(); }
// There should be no non-const access to provide solid,robust bonus caching
std::vector<Bonus*>::const_iterator begin() const { return bonuses.begin(); }
std::vector<Bonus*>::const_iterator end() const { return bonuses.end(); }
std::vector<Bonus*>::size_type operator-=(Bonus* const &i);
@ -398,6 +398,7 @@ public:
};
// Extensions for BOOST_FOREACH to enable iterating of BonusList objects
// Don't touch/call this functions
inline std::vector<Bonus*>::iterator range_begin(BonusList & x)
{
return x.bonuses.begin();
@ -465,9 +466,9 @@ public:
// * root is node on which call was made (NULL will be replaced with this)
//interface
virtual const boost::shared_ptr<BonusList> getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const = 0;
void getModifiersWDescr(TModDescr &out, const CSelector &selector) const; //out: pairs<modifier value, modifier description>
int getBonusesCount(const CSelector &selector) const;
int valOfBonuses(const CSelector &selector) const;
void getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr = "") const; //out: pairs<modifier value, modifier description>
int getBonusesCount(const CSelector &selector, const std::string &cachingStr = "") const;
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
const boost::shared_ptr<BonusList> getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
const boost::shared_ptr<BonusList> getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;

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@ -231,7 +231,7 @@ DLL_EXPORT void RemoveBonus::applyGs( CGameState *gs )
if(b->source == source && b->sid == id)
{
bonus = *b; //backup bonus (to show to interfaces later)
bonuses.erase(bonuses.begin() + i);
bonuses.erase(i);
break;
}
}