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- basic loading screen, no progress bar
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
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@@ -861,8 +861,6 @@ static void listenForEvents()
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void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
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{
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GH.curInt =NULL;
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SDL_FillRect(screen, 0, 0);
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if(gOnlyAI)
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{
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for(auto it = options->playerInfos.begin(); it != options->playerInfos.end(); ++it)
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