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- basic loading screen, no progress bar

- startGame() call will run in separate thread if loading screen is used (looks OK so far)
This commit is contained in:
Ivan Savenko
2012-12-17 18:01:17 +00:00
parent ff146a80fe
commit 62e99a1ae5
5 changed files with 65 additions and 27 deletions

View File

@@ -861,8 +861,6 @@ static void listenForEvents()
void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
{
GH.curInt =NULL;
SDL_FillRect(screen, 0, 0);
if(gOnlyAI)
{
for(auto it = options->playerInfos.begin(); it != options->playerInfos.end(); ++it)