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- fixed empty tavern in new towns
- by default new heroes\new towns will be enabled on maps (no effect without mods)
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e775ad8804
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@ -2298,16 +2298,16 @@ void OptionsTab::nextHero( int player, int dir )
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if (s.hero == PlayerSettings::RANDOM) // first/last available
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{
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int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
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min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
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s.hero = nextAllowedHero(min,max,0,dir);
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int max = CGI->heroh->heroes.size(),
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min = 0;
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s.hero = nextAllowedHero(player, min,max,0,dir);
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}
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else
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{
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if(dir > 0)
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s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
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s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
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else
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s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
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s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
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}
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if(old != s.hero)
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@ -2320,28 +2320,29 @@ void OptionsTab::nextHero( int player, int dir )
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SEL->propagateOptions();
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}
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int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
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int OptionsTab::nextAllowedHero( int player, int min, int max, int incl, int dir )
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{
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if(dir>0)
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{
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for(int i=min+incl; i<=max-incl; i++)
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if(canUseThisHero(i))
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if(canUseThisHero(player, i))
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return i;
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}
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else
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{
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for(int i=max-incl; i>=min+incl; i--)
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if(canUseThisHero(i))
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if(canUseThisHero(player, i))
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return i;
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}
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return -1;
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}
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bool OptionsTab::canUseThisHero( int ID )
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bool OptionsTab::canUseThisHero( int player, int ID )
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{
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return CGI->heroh->heroes.size() > ID
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&& !vstd::contains(usedHeroes, ID)
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&& SEL->current->mapHeader->allowedHeroes[ID];
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&& SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
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&& !vstd::contains(usedHeroes, ID)
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&& SEL->current->mapHeader->allowedHeroes[ID];
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}
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void OptionsTab::nextBonus( int player, int dir )
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@ -276,9 +276,9 @@ public:
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~OptionsTab();
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void showAll(SDL_Surface * to);
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int nextAllowedHero( int min, int max, int incl, int dir );
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int nextAllowedHero(int player, int min, int max, int incl, int dir );
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bool canUseThisHero( int ID );
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bool canUseThisHero(int player, int ID );
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};
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/**
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@ -66,6 +66,7 @@
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"id": 4,
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"class" : "knight",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "leadership", "level": "basic" },
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@ -2103,6 +2104,7 @@
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"id": 144,
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"class" : "knight",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "leadership", "level": "advanced" }
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@ -2116,6 +2118,7 @@
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"id": 145,
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"class" : "witch",
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"female": true,
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"special" : true,
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"spellbook": [ 22 ],
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"skills":
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[
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@ -2130,6 +2133,7 @@
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"id": 146,
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"class" : "knight",
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"female": true,
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"special" : true,
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"skills":
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[
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{ "skill" : "leadership", "level": "basic" },
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@ -2144,6 +2148,7 @@
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"id": 147,
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"class" : "wizard",
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"female": false,
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"special" : true,
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"spellbook": [ 53 ],
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"skills":
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[
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@ -2159,6 +2164,7 @@
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"id": 148,
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"class" : "ranger",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "archery", "level": "basic" },
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@ -2174,6 +2180,7 @@
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"id": 149,
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"class" : "barbarian",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "offence", "level": "advanced" }
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@ -2189,6 +2196,7 @@
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"id": 150,
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"class" : "deathknight",
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"female": false,
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"special" : true,
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"spellbook": [ 54 ],
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"skills":
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[
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@ -2205,6 +2213,7 @@
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"id": 151,
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"class" : "warlock",
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"female": true,
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"special" : true,
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"spellbook": [ 15 ],
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"skills":
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[
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@ -2221,6 +2230,7 @@
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"id": 152,
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"class" : "knight",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "leadership", "level": "basic" },
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@ -2235,6 +2245,7 @@
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"id": 153,
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"class" : "warlock",
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"female": true,
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"special" : true,
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"spellbook": [ 15 ],
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"skills":
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[
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@ -2251,6 +2262,7 @@
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"id": 154,
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"class" : "barbarian",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "tactics", "level": "basic" },
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@ -2265,6 +2277,7 @@
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"id": 155,
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"class" : "demoniac",
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"female": false,
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"special" : true,
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"skills":
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[
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{ "skill" : "leadership", "level": "basic" },
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@ -217,7 +217,7 @@ void CHeroHandler::load(const JsonNode & input)
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hero->ID = heroes.size();
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heroes.push_back(hero);
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tlog3 << "Added hero : " << entry.first << "\n";
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tlog3 << "Added hero: " << entry.first << "\n";
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VLC->modh->identifiers.registerObject("hero." + entry.first, hero->ID);
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}
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}
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@ -264,7 +264,8 @@ CHero * CHeroHandler::loadHero(const JsonNode & node)
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void CHeroHandler::loadHeroJson(CHero * hero, const JsonNode & node)
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{
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// sex: 0=male, 1=female
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hero->sex = !!node["female"].Bool();
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hero->sex = node["female"].Bool();
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hero->special = node["special"].Bool();
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BOOST_FOREACH(const JsonNode &set, node["skills"].Vector())
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{
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@ -418,7 +419,7 @@ void CHeroHandler::loadHeroTexts()
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hero->specDescr = parser.readString();
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hero->biography = bioParser.readString();
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}
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while (parser.endLine() && bioParser.endLine() && heroes.size() < i);
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while (parser.endLine() && bioParser.endLine() && heroes.size() > i);
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}
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void CHeroHandler::loadBallistics()
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@ -482,12 +483,12 @@ std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
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{
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// Look Data/HOTRAITS.txt for reference
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std::vector<ui8> allowedHeroes;
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allowedHeroes.resize(156, 1);
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for(int i = 145; i < 156; ++i)
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allowedHeroes.reserve(heroes.size());
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BOOST_FOREACH(const CHero * hero, heroes)
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{
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allowedHeroes[i] = 0;
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allowedHeroes.push_back(!hero->special);
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}
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allowedHeroes[4] = 0;
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allowedHeroes[25] = 0;
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return allowedHeroes;
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}
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}
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@ -56,6 +56,7 @@ public:
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std::vector<SSpecialtyInfo> spec;
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std::set<si32> spells;
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ui8 sex; // default sex: 0=male, 1=female
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ui8 special; // hero is special and won't be placed in game (unless preset on map), e.g. campaign heroes
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/// Localized texts
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std::string name; //name of hero
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@ -6,6 +6,7 @@
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#include "JsonNode.h"
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#include "StringConstants.h"
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#include "CModHandler.h"
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#include "CHeroHandler.h"
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#include "CArtHandler.h"
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#include "Filesystem/CResourceLoader.h"
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@ -435,7 +436,17 @@ void CTownHandler::loadTown(CTown &town, const JsonNode & source)
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town.creatures[i][j] = creature;
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});
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}
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}
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/// set chance of specific hero class to appear in this town
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BOOST_FOREACH(auto &node, source["tavern"].Struct())
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{
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int chance = node.second.Float();
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VLC->modh->identifiers.requestIdentifier(std::string("heroClass.") + node.first, [=, &town](si32 classID)
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{
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VLC->heroh->classes.heroClasses[classID]->selectionProbability[town.typeID] = chance;
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});
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}
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loadBuildings(town, source["buildings"]);
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@ -12,6 +12,7 @@
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#include "../VCMI_Lib.h"
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#include "../CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CHeroHandler.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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@ -268,17 +269,19 @@ void CMapLoaderH3M::readPlayerInfo()
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// Factions this player can choose
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ui16 allowedFactions = buffer[pos++];
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if(mapHeader->version != EMapFormat::ROE)
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{
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allowedFactions += (buffer[pos++]) * 256;
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}
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// How many factions will be read from map
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ui16 totalFactions = GameConstants::F_NUMBER;
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mapHeader->players[i].allowedFactions.clear();
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for(int fact = 0; fact < 16; ++fact)
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if(mapHeader->version != EMapFormat::ROE)
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allowedFactions += (buffer[pos++]) * 256;
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else
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totalFactions--; //exclude conflux for ROE
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for(int fact = 0; fact < totalFactions; ++fact)
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{
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if(allowedFactions & (1 << fact))
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if(!(allowedFactions & (1 << fact)))
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{
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mapHeader->players[i].allowedFactions.insert(fact);
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mapHeader->players[i].allowedFactions.erase(fact);
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}
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}
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@ -475,7 +478,7 @@ void CMapLoaderH3M::readTeamInfo()
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void CMapLoaderH3M::readAllowedHeroes()
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{
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int pom = pos;
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mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
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mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
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for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
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{
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ui8 c = buffer[pos];
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@ -483,9 +486,9 @@ void CMapLoaderH3M::readAllowedHeroes()
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{
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if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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if(c != (c | static_cast<ui8>(std::pow(2., yy))))
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{
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mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
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mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = false;
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}
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}
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}
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