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- basic loading screen, no progress bar
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
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@@ -2420,8 +2420,9 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
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void CPlayerInterface::playerStartsTurn(ui8 player)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(!GH.listInt.size())
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if (GH.listInt.empty() || GH.listInt.front() != adventureInt)
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{
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GH.popInts(GH.listInt.size());
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GH.pushInt(adventureInt);
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}
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if(howManyPeople == 1)
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