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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@@ -24,11 +24,11 @@
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/campaign/CampaignHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/modding/ModIncompatibility.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
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@@ -131,7 +131,7 @@ void CLobbyScreen::startScenario(bool allowOnlyAI)
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CSH->sendStartGame(allowOnlyAI);
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buttonStart->block(true);
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}
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catch(CModHandler::Incompatibility & e)
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catch(ModIncompatibility & e)
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{
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logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());
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