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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

View File

@@ -24,11 +24,11 @@
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../../lib/CModHandler.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/campaign/CampaignHandler.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/modding/ModIncompatibility.h"
#include "../../lib/rmg/CMapGenOptions.h"
CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
@@ -131,7 +131,7 @@ void CLobbyScreen::startScenario(bool allowOnlyAI)
CSH->sendStartGame(allowOnlyAI);
buttonStart->block(true);
}
catch(CModHandler::Incompatibility & e)
catch(ModIncompatibility & e)
{
logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());