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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

View File

@@ -27,7 +27,8 @@
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "../lib/CModHandler.h"
#include "../lib/modding/CModHandler.h"
#include "../lib/modding/ModScope.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
@@ -100,7 +101,7 @@ void Graphics::loadPaletteAndColors()
void Graphics::initializeBattleGraphics()
{
auto allConfigs = VLC->modh->getActiveMods();
allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
for(auto & mod : allConfigs)
{
if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json")))