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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

View File

@@ -14,9 +14,9 @@
#include "CConfigHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CModHandler.h"
#include "GameSettings.h"
#include "mapObjects/CGHeroInstance.h"
#include "modding/ModScope.h"
#include "IGameCallback.h"
#include "CGeneralTextHandler.h"
#include "spells/CSpellHandler.h"
@@ -1046,7 +1046,7 @@ void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
std::string typeName;
handler.serializeString("type", typeName);
if(!typeName.empty())
setType(VLC->creh->getCreature(CModHandler::scopeMap(), typeName));
setType(VLC->creh->getCreature(ModScope::scopeMap(), typeName));
}
}