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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@@ -14,9 +14,9 @@
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#include "CConfigHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "GameSettings.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "modding/ModScope.h"
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#include "IGameCallback.h"
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#include "CGeneralTextHandler.h"
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#include "spells/CSpellHandler.h"
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@@ -1046,7 +1046,7 @@ void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
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std::string typeName;
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handler.serializeString("type", typeName);
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if(!typeName.empty())
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setType(VLC->creh->getCreature(CModHandler::scopeMap(), typeName));
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setType(VLC->creh->getCreature(ModScope::scopeMap(), typeName));
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}
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}
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