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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

View File

@@ -15,7 +15,6 @@
#include "CSkillHandler.h"// for CSkill
#include "NetPacks.h"
#include "CBonusTypeHandler.h"
#include "CModHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "bonuses/CBonusSystemNode.h"
@@ -38,6 +37,10 @@
#include "gameState/CGameStateCampaign.h"
#include "gameState/TavernHeroesPool.h"
#include "mapping/CMap.h"
#include "modding/CModHandler.h"
#include "modding/CModInfo.h"
#include "modding/IdentifierStorage.h"
#include "modding/CModVersion.h"
#include "CPlayerState.h"
#include "GameSettings.h"
#include "ScriptHandler.h"