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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@@ -15,7 +15,6 @@
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#include "CSkillHandler.h"// for CSkill
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#include "NetPacks.h"
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#include "CBonusTypeHandler.h"
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#include "CModHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "bonuses/CBonusSystemNode.h"
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@@ -38,6 +37,10 @@
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#include "gameState/CGameStateCampaign.h"
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#include "gameState/TavernHeroesPool.h"
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#include "mapping/CMap.h"
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#include "modding/CModHandler.h"
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#include "modding/CModInfo.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/CModVersion.h"
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#include "CPlayerState.h"
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#include "GameSettings.h"
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#include "ScriptHandler.h"
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