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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@@ -20,7 +20,7 @@
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#include "../GameConstants.h"
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#include "../VCMIDirs.h"
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#include "../CStopWatch.h"
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#include "../CModHandler.h"
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#include "../modding/ModScope.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -214,7 +214,7 @@ void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives
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const JsonNode fsConfig(reinterpret_cast<char *>(fsConfigData.first.get()), fsConfigData.second);
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addFilesystem("data", CModHandler::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
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addFilesystem("data", ModScope::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
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}
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void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
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