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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

View File

@@ -20,7 +20,7 @@
#include "../GameConstants.h"
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
#include "../CModHandler.h"
#include "../modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -214,7 +214,7 @@ void CResourceHandler::load(const std::string &fsConfigURI, bool extractArchives
const JsonNode fsConfig(reinterpret_cast<char *>(fsConfigData.first.get()), fsConfigData.second);
addFilesystem("data", CModHandler::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
addFilesystem("data", ModScope::scopeBuiltin(), createFileSystem("", fsConfig["filesystem"], extractArchives));
}
void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)