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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@ -11,7 +11,7 @@
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#include "ShipyardInstanceConstructor.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../CModHandler.h"
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#include "../modding/IdentifierStorage.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -22,7 +22,7 @@ void ShipyardInstanceConstructor::initTypeData(const JsonNode & config)
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void ShipyardInstanceConstructor::initializeObject(CGShipyard * shipyard) const
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{
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shipyard->createdBoat = BoatId(*VLC->modh->identifiers.getIdentifier("core:boat", parameters["boat"]));
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shipyard->createdBoat = BoatId(*VLC->identifiers()->getIdentifier("core:boat", parameters["boat"]));
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}
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VCMI_LIB_NAMESPACE_END
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