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synced 2025-11-27 22:49:25 +02:00
Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@@ -21,7 +21,6 @@
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#include "../TerrainHandler.h"
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#include "../RoadHandler.h"
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#include "../GameSettings.h"
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#include "../CModHandler.h"
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#include "../CSoundBase.h"
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#include "../spells/CSpellHandler.h"
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#include "../CSkillHandler.h"
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@@ -35,6 +34,7 @@
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#include "../serializer/JsonSerializeFormat.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../modding/ModScope.h"
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#include "../StringConstants.h"
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#include "../battle/Unit.h"
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@@ -1487,7 +1487,7 @@ void CGHeroInstance::setHeroTypeName(const std::string & identifier)
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{
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if(ID == Obj::HERO || ID == Obj::PRISON)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
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if(rawId)
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subID = rawId.value();
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