mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
249
lib/modding/ContentTypeHandler.cpp
Normal file
249
lib/modding/ContentTypeHandler.cpp
Normal file
@ -0,0 +1,249 @@
|
||||
/*
|
||||
* ContentTypeHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "ContentTypeHandler.h"
|
||||
|
||||
#include "CModHandler.h"
|
||||
#include "CModInfo.h"
|
||||
#include "ModScope.h"
|
||||
|
||||
#include "../BattleFieldHandler.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CStopWatch.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IHandlerBase.h"
|
||||
#include "../Languages.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../ScriptHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../rmg/CRmgTemplateStorage.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
|
||||
handler(handler),
|
||||
objectName(objectName),
|
||||
originalData(handler->loadLegacyData())
|
||||
{
|
||||
for(auto & node : originalData)
|
||||
{
|
||||
node.setMeta(ModScope::scopeBuiltin());
|
||||
}
|
||||
}
|
||||
|
||||
bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
|
||||
{
|
||||
bool result = false;
|
||||
JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
|
||||
data.setMeta(modName);
|
||||
|
||||
ModInfo & modInfo = modData[modName];
|
||||
|
||||
for(auto entry : data.Struct())
|
||||
{
|
||||
size_t colon = entry.first.find(':');
|
||||
|
||||
if (colon == std::string::npos)
|
||||
{
|
||||
// normal object, local to this mod
|
||||
modInfo.modData[entry.first].swap(entry.second);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string remoteName = entry.first.substr(0, colon);
|
||||
std::string objectName = entry.first.substr(colon + 1);
|
||||
|
||||
// patching this mod? Send warning and continue - this situation can be handled normally
|
||||
if (remoteName == modName)
|
||||
logMod->warn("Redundant namespace definition for %s", objectName);
|
||||
|
||||
logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
|
||||
JsonNode & remoteConf = modData[remoteName].patches[objectName];
|
||||
|
||||
JsonUtils::merge(remoteConf, entry.second);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
|
||||
{
|
||||
ModInfo & modInfo = modData[modName];
|
||||
bool result = true;
|
||||
|
||||
auto performValidate = [&,this](JsonNode & data, const std::string & name){
|
||||
handler->beforeValidate(data);
|
||||
if (validate)
|
||||
result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
|
||||
};
|
||||
|
||||
// apply patches
|
||||
if (!modInfo.patches.isNull())
|
||||
JsonUtils::merge(modInfo.modData, modInfo.patches);
|
||||
|
||||
for(auto & entry : modInfo.modData.Struct())
|
||||
{
|
||||
const std::string & name = entry.first;
|
||||
JsonNode & data = entry.second;
|
||||
|
||||
if (data.meta != modName)
|
||||
logMod->warn("Mod %s is attempting to inject object %s into mod %s! This may not be supported in future versions!", data.meta, name, modName);
|
||||
|
||||
if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
|
||||
{
|
||||
if (modName != "core")
|
||||
logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
|
||||
|
||||
// try to add H3 object data
|
||||
size_t index = static_cast<size_t>(data["index"].Float());
|
||||
|
||||
if(originalData.size() > index)
|
||||
{
|
||||
logMod->trace("found original data in loadMod(%s) at index %d", name, index);
|
||||
JsonUtils::merge(originalData[index], data);
|
||||
std::swap(originalData[index], data);
|
||||
originalData[index].clear(); // do not use same data twice (same ID)
|
||||
}
|
||||
else
|
||||
{
|
||||
logMod->trace("no original data in loadMod(%s) at index %d", name, index);
|
||||
}
|
||||
performValidate(data, name);
|
||||
handler->loadObject(modName, name, data, index);
|
||||
}
|
||||
else
|
||||
{
|
||||
// normal new object
|
||||
logMod->trace("no index in loadMod(%s)", name);
|
||||
performValidate(data,name);
|
||||
handler->loadObject(modName, name, data);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void ContentTypeHandler::loadCustom()
|
||||
{
|
||||
handler->loadCustom();
|
||||
}
|
||||
|
||||
void ContentTypeHandler::afterLoadFinalization()
|
||||
{
|
||||
handler->afterLoadFinalization();
|
||||
}
|
||||
|
||||
void CContentHandler::init()
|
||||
{
|
||||
handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
|
||||
handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
|
||||
handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
|
||||
handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
|
||||
handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
|
||||
handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
|
||||
handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
|
||||
handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
|
||||
handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));
|
||||
#if SCRIPTING_ENABLED
|
||||
handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
|
||||
#endif
|
||||
handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
|
||||
handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
|
||||
handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
|
||||
handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
|
||||
handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
|
||||
//TODO: any other types of moddables?
|
||||
}
|
||||
|
||||
bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
|
||||
{
|
||||
bool result = true;
|
||||
for(auto & handler : handlers)
|
||||
{
|
||||
result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool CContentHandler::loadMod(const std::string & modName, bool validate)
|
||||
{
|
||||
bool result = true;
|
||||
for(auto & handler : handlers)
|
||||
{
|
||||
result &= handler.second.loadMod(modName, validate);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void CContentHandler::loadCustom()
|
||||
{
|
||||
for(auto & handler : handlers)
|
||||
{
|
||||
handler.second.loadCustom();
|
||||
}
|
||||
}
|
||||
|
||||
void CContentHandler::afterLoadFinalization()
|
||||
{
|
||||
for(auto & handler : handlers)
|
||||
{
|
||||
handler.second.afterLoadFinalization();
|
||||
}
|
||||
}
|
||||
|
||||
void CContentHandler::preloadData(CModInfo & mod)
|
||||
{
|
||||
bool validate = (mod.validation != CModInfo::PASSED);
|
||||
|
||||
// print message in format [<8-symbols checksum>] <modname>
|
||||
logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
|
||||
|
||||
if (validate && mod.identifier != ModScope::scopeBuiltin())
|
||||
{
|
||||
if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
|
||||
mod.validation = CModInfo::FAILED;
|
||||
}
|
||||
if (!preloadModData(mod.identifier, mod.config, validate))
|
||||
mod.validation = CModInfo::FAILED;
|
||||
}
|
||||
|
||||
void CContentHandler::load(CModInfo & mod)
|
||||
{
|
||||
bool validate = (mod.validation != CModInfo::PASSED);
|
||||
|
||||
if (!loadMod(mod.identifier, validate))
|
||||
mod.validation = CModInfo::FAILED;
|
||||
|
||||
if (validate)
|
||||
{
|
||||
if (mod.validation != CModInfo::FAILED)
|
||||
logMod->info("\t\t[DONE] %s", mod.name);
|
||||
else
|
||||
logMod->error("\t\t[FAIL] %s", mod.name);
|
||||
}
|
||||
else
|
||||
logMod->info("\t\t[SKIP] %s", mod.name);
|
||||
}
|
||||
|
||||
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
|
||||
{
|
||||
return handlers.at(name);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
Reference in New Issue
Block a user