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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Split massive CModHandler class/file into multiple parts:

- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
This commit is contained in:
Ivan Savenko
2023-07-30 20:12:25 +03:00
parent 8ea7e91189
commit 62fddca21e
101 changed files with 1532 additions and 1279 deletions

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/*
* ModIncompatibility.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE ModIncompatibility: public std::exception
{
public:
using StringPair = std::pair<const std::string, const std::string>;
using ModList = std::list<StringPair>;
ModIncompatibility(ModList && _missingMods):
missingMods(std::move(_missingMods))
{
std::ostringstream _ss;
for(const auto & m : missingMods)
_ss << m.first << ' ' << m.second << std::endl;
message = _ss.str();
}
const char * what() const noexcept override
{
return message.c_str();
}
private:
//list of mods required to load the game
// first: mod name
// second: mod version
const ModList missingMods;
std::string message;
};
VCMI_LIB_NAMESPACE_END