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Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC - Renamed ModHandler::Incompatibility exception to ModIncompatibility - Extracted ModScope namespace from ModHandler - Extracted ModUtilities namespace from ModHandler - Split CModHandler.cpp on per-class basis - Replaced some direct members with unique_ptr to reduce header includes
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@ -16,13 +16,14 @@
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#include "../lib/serializer/Connection.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/GameConstants.h"
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#include "../lib/NetPacks.h"
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#include "../lib/StartInfo.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/modding/IdentifierStorage.h"
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#include "../lib/modding/ModScope.h"
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PlayerMessageProcessor::PlayerMessageProcessor()
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:gameHandler(nullptr)
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@ -179,7 +180,7 @@ void PlayerMessageProcessor::cheatGiveArmy(PlayerColor player, const CGHeroInsta
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{
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}
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std::optional<int32_t> creatureId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatureIdentifier, false);
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std::optional<int32_t> creatureId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", creatureIdentifier, false);
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if(creatureId.has_value())
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{
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