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Added changelog entries for rest of commits

This commit is contained in:
Ivan Savenko 2023-02-02 19:37:44 +02:00
parent d3139f62ab
commit 63edc2efb9

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# 1.1.1 -> 1.2.0
(unreleased, changes for 1.1.1..c5508d3)
### GENERAL:
* Implemented hardware cursor support
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### MAP EDITOR:
* Added translations to German, Polish, Russian, Ukrainian
* Implemented cut/copy/paste operations
* Implemented lasso brush for terrain editing
### LAUNCHER:
* Icons now have higher resolution, to prevent upscaling artifacts
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### ADVENTURE MAP:
* Implemented different hero movement sounds for offroad movement
* Cartographers now reveal terrain in the same way as in H3
* Holding ALT will now show movement points information in status bar
* It is now not possible to receive rewards from School of War without required gold amount
* Owned objects, like Mines and Dwellings will always show their owner in status bar
* It is now possible to interact with on-map Shipyard when no hero is selected
### BATTLES:
## INTERFACE
* Fixed white status bar on server connection screen
* Buttons in battle window now correctly show tooltip in status bar
* Fixed cursor image during enemy turn in combat
* Fixed cases of incorrect artifact slot highlighting
* Game will no longer promt to assemble artifacts if they fall into backpack
* It is now possible to use in-game console for vcmi commands
* Stacks sized 1000-9999 units will not be displayed as "1k"
* It is now possible to select destination town for Town Portal via double-click
### TOWN SCREEN
* Fixed gradual fade-in of a newly built building
* Fixed duration of building fade-in to match H3
* Fixed rendering of Shipyard in Castle
### BATTLES:
* All effects will now wait for battle opening sound before playing
* Hex highlighting will now be disabled during enemy turn
* Fixed incorrect log message when casting spell that kills zero units
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* Fixed computations for Behemoth defense reduction ability
* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
* Fixed highlighting of movement range for creatures standing on a corpse
* All battle animations now have same duration/speed as in H3
* Added missing combat log message on resurrecting creatures
### SPELLS:
* Hero casting animation will play before spell effect
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* It is now possible to define new hero movement sounds in terrains
* Implemented translation support for mods
* Files with new Terrains, Roads and Rivers are now validated by game
* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
* Battle window and Random Map Tab now have their layout defined in json file
* Implemented code support for alternative actions mod
* Implemented code support for improved random map dialog
# 1.1.0 -> 1.1.1