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Added changelog entries for rest of commits
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ChangeLog.md
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ChangeLog.md
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# 1.1.1 -> 1.2.0
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# 1.1.1 -> 1.2.0
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(unreleased, changes for 1.1.1..c5508d3)
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### GENERAL:
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### GENERAL:
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* Implemented hardware cursor support
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* Implemented hardware cursor support
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### MAP EDITOR:
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### MAP EDITOR:
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* Added translations to German, Polish, Russian, Ukrainian
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* Added translations to German, Polish, Russian, Ukrainian
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* Implemented cut/copy/paste operations
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* Implemented lasso brush for terrain editing
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### LAUNCHER:
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### LAUNCHER:
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* Icons now have higher resolution, to prevent upscaling artifacts
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* Icons now have higher resolution, to prevent upscaling artifacts
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### ADVENTURE MAP:
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### ADVENTURE MAP:
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* Implemented different hero movement sounds for offroad movement
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* Implemented different hero movement sounds for offroad movement
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* Cartographers now reveal terrain in the same way as in H3
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* Cartographers now reveal terrain in the same way as in H3
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* Holding ALT will now show movement points information in status bar
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* It is now not possible to receive rewards from School of War without required gold amount
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* Owned objects, like Mines and Dwellings will always show their owner in status bar
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* It is now possible to interact with on-map Shipyard when no hero is selected
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### BATTLES:
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## INTERFACE
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* Fixed white status bar on server connection screen
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* Fixed white status bar on server connection screen
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* Buttons in battle window now correctly show tooltip in status bar
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* Buttons in battle window now correctly show tooltip in status bar
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* Fixed cursor image during enemy turn in combat
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* Fixed cursor image during enemy turn in combat
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* Fixed cases of incorrect artifact slot highlighting
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* Game will no longer promt to assemble artifacts if they fall into backpack
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* It is now possible to use in-game console for vcmi commands
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* Stacks sized 1000-9999 units will not be displayed as "1k"
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* It is now possible to select destination town for Town Portal via double-click
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### TOWN SCREEN
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* Fixed gradual fade-in of a newly built building
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* Fixed duration of building fade-in to match H3
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* Fixed rendering of Shipyard in Castle
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### BATTLES:
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* All effects will now wait for battle opening sound before playing
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* All effects will now wait for battle opening sound before playing
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* Hex highlighting will now be disabled during enemy turn
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* Hex highlighting will now be disabled during enemy turn
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* Fixed incorrect log message when casting spell that kills zero units
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* Fixed incorrect log message when casting spell that kills zero units
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* Fixed computations for Behemoth defense reduction ability
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* Fixed computations for Behemoth defense reduction ability
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* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
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* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
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* Fixed highlighting of movement range for creatures standing on a corpse
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* Fixed highlighting of movement range for creatures standing on a corpse
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* All battle animations now have same duration/speed as in H3
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* Added missing combat log message on resurrecting creatures
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### SPELLS:
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### SPELLS:
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* Hero casting animation will play before spell effect
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* Hero casting animation will play before spell effect
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* It is now possible to define new hero movement sounds in terrains
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* It is now possible to define new hero movement sounds in terrains
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* Implemented translation support for mods
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* Implemented translation support for mods
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* Files with new Terrains, Roads and Rivers are now validated by game
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* Files with new Terrains, Roads and Rivers are now validated by game
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* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
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* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
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* Battle window and Random Map Tab now have their layout defined in json file
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* Implemented code support for alternative actions mod
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* Implemented code support for improved random map dialog
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# 1.1.0 -> 1.1.1
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# 1.1.0 -> 1.1.1
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