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Merge pull request #2856 from Laserlicht/hero_overview

Hero overview
This commit is contained in:
Nordsoft91 2023-09-19 19:36:19 +02:00 committed by GitHub
commit 648e8c7acb
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 437 additions and 46 deletions

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@ -30,6 +30,11 @@
"vcmi.capitalColors.6" : "Teal",
"vcmi.capitalColors.7" : "Pink",
"vcmi.heroOverview.startingArmy" : "Starting Units",
"vcmi.heroOverview.warMachine" : "War Machines",
"vcmi.heroOverview.secondarySkills" : "Secondary Skills",
"vcmi.heroOverview.spells" : "Spells",
"vcmi.radialWheel.mergeSameUnit" : "Merge same creatures",
"vcmi.radialWheel.fillSingleUnit" : "Fill with single creatures",
"vcmi.radialWheel.splitSingleUnit" : "Split off single creature",

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@ -30,6 +30,11 @@
"vcmi.capitalColors.6" : "Türkis",
"vcmi.capitalColors.7" : "Rosa",
"vcmi.heroOverview.startingArmy" : "Starteinheiten",
"vcmi.heroOverview.warMachine" : "Kriegsmaschinen",
"vcmi.heroOverview.secondarySkills" : "Sekundäre Skills",
"vcmi.heroOverview.spells" : "Zaubersprüche",
"vcmi.radialWheel.mergeSameUnit" : "Gleiche Kreaturen zusammenführen",
"vcmi.radialWheel.splitSingleUnit" : "Wegtrennen einzelner Kreaturen",
"vcmi.radialWheel.splitUnitEqually" : "Gleichmäßiges trennen der Kreaturen",

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@ -114,6 +114,7 @@ set(client_SRCS
windows/CCastleInterface.cpp
windows/CCreatureWindow.cpp
windows/CHeroOverview.cpp
windows/CHeroWindow.cpp
windows/CKingdomInterface.cpp
windows/CMessage.cpp
@ -276,6 +277,7 @@ set(client_HEADERS
windows/CCastleInterface.h
windows/CCreatureWindow.h
windows/CHeroOverview.h
windows/CHeroWindow.h
windows/CKingdomInterface.h
windows/CMessage.h

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@ -225,6 +225,8 @@
<Unit filename="windows/CCastleInterface.h" />
<Unit filename="windows/CCreatureWindow.cpp" />
<Unit filename="windows/CCreatureWindow.h" />
<Unit filename="windows/CHeroOverview.cpp" />
<Unit filename="windows/CHeroOverview.h" />
<Unit filename="windows/CHeroWindow.cpp" />
<Unit filename="windows/CHeroWindow.h" />
<Unit filename="windows/CKingdomInterface.cpp" />

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@ -236,6 +236,7 @@
<ClCompile Include="windows\CAdvmapInterface.cpp" />
<ClCompile Include="windows\CCastleInterface.cpp" />
<ClCompile Include="windows\CCreatureWindow.cpp" />
<ClCompile Include="windows\CHeroOverview.cpp" />
<ClCompile Include="windows\CHeroWindow.cpp" />
<ClCompile Include="windows\CKingdomInterface.cpp" />
<ClCompile Include="windows\CQuestLog.cpp" />
@ -301,6 +302,7 @@
<ClInclude Include="windows\CAdvmapInterface.h" />
<ClInclude Include="windows\CCastleInterface.h" />
<ClInclude Include="windows\CCreatureWindow.h" />
<ClInclude Include="windows\CHeroOverview.h" />
<ClInclude Include="windows\CHeroWindow.h" />
<ClInclude Include="windows\CKingdomInterface.h" />
<ClInclude Include="windows\CQuestLog.h" />

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@ -22,6 +22,9 @@
<ClCompile Include="windows\CCreatureWindow.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="windows\CHeroOverview.cpp">
<Filter>windows</Filter>
</ClCompile>
<ClCompile Include="windows\CHeroWindow.cpp">
<Filter>windows</Filter>
</ClCompile>
@ -172,6 +175,9 @@
<ClInclude Include="windows\CCreatureWindow.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="windows\CHeroOverview.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="windows\CHeroWindow.h">
<Filter>windows</Filter>
</ClInclude>

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@ -30,6 +30,7 @@
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../windows/CHeroOverview.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/filesystem/Filesystem.h"
@ -274,12 +275,12 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
};
auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
switch(type)
{
case TOWN:
switch(settings.castle)
switch(playerSettings.castle)
{
case PlayerSettings::NONE:
return TOWN_NONE;
@ -289,7 +290,7 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
}
case HERO:
switch(settings.hero)
switch(playerSettings.hero)
{
case PlayerSettings::NONE:
return HERO_NONE;
@ -297,15 +298,15 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
return HERO_RANDOM;
default:
{
if(settings.heroPortrait != HeroTypeID::NONE)
return settings.heroPortrait;
auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
if(playerSettings.heroPortrait != HeroTypeID::NONE)
return playerSettings.heroPortrait;
auto index = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
return (*CGI->heroh)[index]->imageIndex;
}
}
case BONUS:
{
switch(settings.bonus)
switch(playerSettings.bonus)
{
case PlayerSettings::RANDOM:
return RANDOM;
@ -363,7 +364,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
{
case TOWN:
{
switch(settings.castle)
switch(playerSettings.castle)
{
case PlayerSettings::NONE:
return CGI->generaltexth->allTexts[523];
@ -371,14 +372,14 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
return CGI->generaltexth->allTexts[522];
default:
{
auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
return (*CGI->townh)[factionIndex]->getNameTranslated();
}
}
}
case HERO:
{
switch(settings.hero)
switch(playerSettings.hero)
{
case PlayerSettings::NONE:
return CGI->generaltexth->allTexts[523];
@ -386,21 +387,21 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
return CGI->generaltexth->allTexts[522];
default:
{
if(!settings.heroName.empty())
return settings.heroName;
auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
if(!playerSettings.heroName.empty())
return playerSettings.heroName;
auto index = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
return (*CGI->heroh)[index]->getNameTranslated();
}
}
}
case BONUS:
{
switch(settings.bonus)
switch(playerSettings.bonus)
{
case PlayerSettings::RANDOM:
return CGI->generaltexth->allTexts[522];
default:
return CGI->generaltexth->arraytxt[214 + settings.bonus];
return CGI->generaltexth->arraytxt[214 + playerSettings.bonus];
}
}
}
@ -413,12 +414,12 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
switch(type)
{
case OptionsTab::TOWN:
return (settings.castle.getNum() < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
return (playerSettings.castle.getNum() < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
case OptionsTab::HERO:
return (settings.hero.getNum() < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
return (playerSettings.hero.getNum() < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
case OptionsTab::BONUS:
{
switch(settings.bonus)
switch(playerSettings.bonus)
{
case PlayerSettings::RANDOM:
return CGI->generaltexth->allTexts[86]; //{Random Bonus}
@ -435,8 +436,8 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
}
std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
{
auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
auto heroIndex = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
switch(type)
{
@ -444,14 +445,14 @@ std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
return getName();
case HERO:
{
if(settings.hero.getNum() >= 0)
if(playerSettings.hero.getNum() >= 0)
return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
return getName();
}
case BONUS:
{
switch(settings.bonus)
switch(playerSettings.bonus)
{
case PlayerSettings::GOLD:
return CGI->generaltexth->allTexts[87]; //500-1000
@ -479,7 +480,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
std::string OptionsTab::CPlayerSettingsHelper::getDescription()
{
auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
switch(type)
{
@ -489,7 +490,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getDescription()
return CGI->generaltexth->allTexts[102];
case BONUS:
{
switch(settings.bonus)
switch(playerSettings.bonus)
{
case PlayerSettings::RANDOM:
return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
@ -530,13 +531,13 @@ OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelp
{
break;
case TOWN:
value = settings.castle;
value = playerSettings.castle;
break;
case HERO:
value = settings.hero;
value = playerSettings.hero;
break;
case BONUS:
value = settings.bonus;
value = playerSettings.bonus;
}
if(value == PlayerSettings::RANDOM)
@ -566,7 +567,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
pos = Rect(0, 0, 228, 290);
genHeader();
labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
std::vector<std::shared_ptr<CComponent>> components;
const CTown * town = (*CGI->townh)[factionIndex]->town;
@ -583,7 +584,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
pos = Rect(0, 0, 292, 226);
genHeader();
labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
auto heroIndex = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
@ -908,7 +909,10 @@ void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
if(!doApply)
{
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.getNum() > PlayerSettings::RANDOM && helper.playerSettings.heroName.empty())
GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
}
else
selectedHero = set.hero;
@ -963,9 +967,9 @@ void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
setElement(elem, false);
}
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
, CPlayerSettingsHelper(settings, type)
, CPlayerSettingsHelper(playerSettings, type)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@ -986,30 +990,33 @@ void OptionsTab::SelectedBox::update()
void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
{
// cases when we do not need to display a message
if(settings.castle.getNum() == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
if(playerSettings.castle.getNum() == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
return;
if(settings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
if(playerSettings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(playerSettings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
return;
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::type == HERO && playerSettings.hero.getNum() > PlayerSettings::RANDOM && playerSettings.heroName.empty())
GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
else
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
}
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
{
PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color.getNum());
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(playerSettings.color);
if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
return;
if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle.getNum() < 0) || foreignPlayer))
if(type == SelType::HERO && ((pi.defaultHero() != -1 || playerSettings.castle.getNum() < 0) || foreignPlayer))
return;
if(type == SelType::BONUS && foreignPlayer)
return;
GH.input().hapticFeedback();
GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, type);
}
void OptionsTab::SelectedBox::scrollBy(int distance)
@ -1022,13 +1029,13 @@ void OptionsTab::SelectedBox::scrollBy(int distance)
switch(CPlayerSettingsHelper::type)
{
case TOWN:
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, settings.color);
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
break;
case HERO:
CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, settings.color);
CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
break;
case BONUS:
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, settings.color);
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
break;
}

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@ -53,11 +53,11 @@ private:
struct CPlayerSettingsHelper
{
const PlayerSettings & settings;
const PlayerSettings & playerSettings;
const SelType type;
CPlayerSettingsHelper(const PlayerSettings & settings, SelType type)
: settings(settings), type(type)
CPlayerSettingsHelper(const PlayerSettings & playerSettings, SelType type)
: playerSettings(playerSettings), type(type)
{}
/// visible image settings
@ -156,7 +156,7 @@ private:
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> subtitle;
SelectedBox(Point position, PlayerSettings & settings, SelType type);
SelectedBox(Point position, PlayerSettings & playerSettings, SelType type);
void showPopupWindow(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
void scrollBy(int distance) override;

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@ -580,3 +580,31 @@ void CCreaturePic::setAmount(int newAmount)
else
amount->setText("");
}
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
color(color), colorLine(ColorRGBA()), drawLine(false)
{
pos = position + pos.topLeft();
}
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
color(color), colorLine(colorLine), drawLine(true)
{
pos = position + pos.topLeft();
}
void TransparentFilledRectangle::showAll(Canvas & to)
{
to.drawColorBlended(pos, color);
if(drawLine)
to.drawBorder(pos, colorLine);
}
SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
pos1(pos1), pos2(pos2), color(color)
{}
void SimpleLine::showAll(Canvas & to)
{
to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
}

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@ -226,3 +226,24 @@ public:
MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
};
class TransparentFilledRectangle : public CIntObject
{
ColorRGBA color;
ColorRGBA colorLine;
bool drawLine;
public:
TransparentFilledRectangle(Rect position, ColorRGBA color);
TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine);
void showAll(Canvas & to) override;
};
class SimpleLine : public CIntObject
{
Point pos1;
Point pos2;
ColorRGBA color;
public:
SimpleLine(Point pos1, Point pos2, ColorRGBA color);
void showAll(Canvas & to) override;
};

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@ -0,0 +1,237 @@
/*
* CHeroOverview.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroOverview.h"
#include "../CGameInfo.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
#include "../render/IImage.h"
#include "../renderSDL/RenderHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../widgets/MiscWidgets.h"
#include "../../lib/GameSettings.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/spells/CSpellHandler.h"
CHeroOverview::CHeroOverview(const HeroTypeID & h)
: CWindowObject(BORDERED | RCLICK_POPUP), hero { h }
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
heroIdx = hero.getNum();
pos = Rect(0, 0, 600, 485);
genBackground();
genControls();
center();
}
void CHeroOverview::genBackground()
{
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
updateShadow();
}
void CHeroOverview::genControls()
{
Rect r = Rect();
labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[77]);
// hero image
r = Rect(borderOffset, borderOffset + yOffset, 58, 64);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
imageHero = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), (*CGI->heroh)[heroIdx]->imageIndex, 0, r.x, r.y);
// hero name
r = Rect(64 + borderOffset, borderOffset + yOffset, 220, 64);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelHeroName = std::make_shared<CLabel>(r.x + 110, r.y + 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, (*CGI->heroh)[heroIdx]->getNameTranslated());
labelHeroClass = std::make_shared<CLabel>(r.x + 110, r.y + 45, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIdx]->heroClass->getNameTranslated());
// vertical line
backgroundLines.push_back(std::make_shared<SimpleLine>(Point(295, borderOffset + yOffset - 1), Point(295, borderOffset + yOffset - 2 + 439), borderColor));
// skills header
r = Rect(borderOffset, 2 * borderOffset + yOffset + 64, 284, 20);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
for(int i = 0; i < 4; i++)
labelSkillHeader.push_back(std::make_shared<CLabel>((r.w / 4) * i + 42, r.y + 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[1 + i]));
// skill
const int tmp[] = {0, 1, 2, 5};
for(int i = 0; i < 4; i++)
{
r = Rect((284 / 4) * i + 21, 3 * borderOffset + yOffset + 85, 42, 42);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
imageSkill.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), tmp[i], 0, r.x, r.y));
}
// skills footer
r = Rect(borderOffset, 4 * borderOffset + yOffset + 128, 284, 20);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
for(int i = 0; i < 4; i++)
{
r = Rect((284 / 4) * i + 42, r.y, r.w, r.h);
labelSkillFooter.push_back(std::make_shared<CLabel>(r.x, r.y + 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string((*CGI->heroh)[heroIdx]->heroClass->primarySkillInitial[i])));
}
// hero biography
r = Rect(borderOffset, 5 * borderOffset + yOffset + 148, 284, 130);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelHeroBiography = std::make_shared<CMultiLineLabel>(r.resize(-borderOffset), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getBiographyTranslated());
// speciality name
r = Rect(2 * borderOffset + 44, 6 * borderOffset + yOffset + 278, 235, 44);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelHeroSpeciality = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
labelSpecialityName = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getSpecialtyNameTranslated());
// speciality image
r = Rect(borderOffset, 6 * borderOffset + yOffset + 278, 44, 44);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIdx]->imageIndex, 0, r.x, r.y);
// speciality description
r = Rect(borderOffset, 7 * borderOffset + yOffset + 322, 284, 85);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelSpecialityDescription = std::make_shared<CMultiLineLabel>(r.resize(-borderOffset), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getSpecialtyDescriptionTranslated());
// army title
r = Rect(302, borderOffset + yOffset, 292, 30);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelArmyTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.startingArmy"));
// army numbers
r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
auto stacksCountChances = VLC->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
// army
int space = (260 - 7 * 32) / 6;
for(int i = 0; i < 7; i++)
{
r = Rect(318 + i * (32 + space), 2 * borderOffset + yOffset + 30, 32, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
}
int i = 0;
int iStack = 0;
for(auto & army : (*CGI->heroh)[heroIdx]->initialArmy)
{
if((*CGI->creh)[army.creature]->warMachine == ArtifactID::NONE)
{
imageArmy.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 2 * borderOffset + yOffset + 30));
labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 32, 3 * borderOffset + yOffset + 72, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (army.minAmount == army.maxAmount) ? std::to_string(army.minAmount) : std::to_string(army.minAmount) + "-" + std::to_string(army.maxAmount)));
if(iStack<stacksCountChances.size())
labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 32, 3 * borderOffset + yOffset + 86, FONT_SMALL, ETextAlignment::CENTER, grayedColor, std::to_string(stacksCountChances[iStack]) + "%"));
i++;
}
iStack++;
}
// war machine title
r = Rect(302, 4 * borderOffset + yOffset + 94, 292, 30);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelWarMachineTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.warMachine"));
// war machine
space = (260 - 4 * 32) / 3;
for(int i = 0; i < 4; i++)
{
r = Rect(318 + i * (32 + space), 5 * borderOffset + yOffset + 124, 32, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
}
i = 0;
iStack = 0;
for(auto & army : (*CGI->heroh)[heroIdx]->initialArmy)
{
if(i == 0)
{
imageWarMachine.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature.CATAPULT]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 5 * borderOffset + yOffset + 124));
labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 51, 5 * borderOffset + yOffset + 144, FONT_SMALL, ETextAlignment::TOPLEFT, grayedColor, "100%"));
i++;
}
if((*CGI->creh)[army.creature]->warMachine != ArtifactID::NONE)
{
imageWarMachine.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 5 * borderOffset + yOffset + 124));
if(iStack<stacksCountChances.size())
labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 51, 5 * borderOffset + yOffset + 144, FONT_SMALL, ETextAlignment::TOPLEFT, grayedColor, std::to_string(stacksCountChances[iStack]) + "%"));
i++;
}
iStack++;
}
// secskill title
r = Rect(302, 6 * borderOffset + yOffset + 156, (292 / 2) - 2 * borderOffset, 30);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelSecSkillTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.secondarySkills"));
// vertical line
backgroundLines.push_back(std::make_shared<SimpleLine>(Point(302 + (292 / 2), 6 * borderOffset + yOffset + 156 - 1), Point(302 + (292 / 2), 6 * borderOffset + yOffset + 156 - 2 + 254), borderColor));
// spell title
r = Rect(302 + (292 / 2) + 2 * borderOffset, 6 * borderOffset + yOffset + 156, (292 / 2) - 2 * borderOffset, 30);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
labelSpellTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.spells"));
// secskill
for(int i = 0; i < 6; i++)
{
r = Rect(302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
r = Rect(r.x + 32 + borderOffset, r.y, (292 / 2) - 32 - 3 * borderOffset, r.h);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
}
i = 0;
for(auto & skill : (*CGI->heroh)[heroIdx]->secSkillsInit)
{
imageSecSkills.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), (*CGI->skillh)[skill.first]->getIconIndex() * 3 + skill.second + 2, 0, 302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset)));
labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) - 5, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->levels[skill.second - 1]));
labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) + 10, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->skillh)[skill.first]->getNameTranslated()));
i++;
}
// spell
for(int i = 0; i < 6; i++)
{
r = Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
r = Rect(r.x + 32 + borderOffset, r.y, (292 / 2) - 32 - 3 * borderOffset, r.h);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
}
i = 0;
for(auto & spell : (*CGI->heroh)[heroIdx]->spells)
{
if(i == 0)
{
if((*CGI->heroh)[heroIdx]->haveSpellBook)
{
imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("ARTIFACT")), 0, Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32), 0));
}
i++;
}
imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("SPELLBON")), (*CGI->spellh)[spell]->getIconIndex(), Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32), 0));
labelSpellsNames.push_back(std::make_shared<CLabel>(302 + (292 / 2) + 3 * borderOffset + 32 + borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) + 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->spellh)[spell]->getNameTranslated()));
i++;
}
}

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@ -0,0 +1,71 @@
/*
* CHeroOverview.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
class CLabel;
class CMultiLineLabel;
class CFilledTexture;
class CAnimImage;
class CComponentBox;
class CTextBox;
class TransparentFilledRectangle;
class SimpleLine;
class CHeroOverview : public CWindowObject
{
const HeroTypeID & hero;
int heroIdx;
const int yOffset = 35;
const int borderOffset = 5;
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
std::shared_ptr<CFilledTexture> backgroundTexture;
std::vector<std::shared_ptr<TransparentFilledRectangle>> backgroundRectangles;
std::vector<std::shared_ptr<SimpleLine>> backgroundLines;
std::shared_ptr<CLabel> labelTitle;
std::shared_ptr<CAnimImage> imageHero;
std::shared_ptr<CLabel> labelHeroName;
std::shared_ptr<CMultiLineLabel> labelHeroBiography;
std::shared_ptr<CLabel> labelHeroClass;
std::shared_ptr<CLabel> labelHeroSpeciality;
std::shared_ptr<CAnimImage> imageSpeciality;
std::vector<std::shared_ptr<CLabel>> labelSkillHeader;
std::vector<std::shared_ptr<CAnimImage>> imageSkill;
std::vector<std::shared_ptr<CLabel>> labelSkillFooter;
std::shared_ptr<CLabel> labelSpecialityName;
std::shared_ptr<CMultiLineLabel> labelSpecialityDescription;
std::shared_ptr<CLabel> labelArmyTitle;
std::vector<std::shared_ptr<CAnimImage>> imageArmy;
std::vector<std::shared_ptr<CLabel>> labelArmyCount;
std::shared_ptr<CLabel> labelWarMachineTitle;
std::vector<std::shared_ptr<CAnimImage>> imageWarMachine;
std::shared_ptr<CLabel> labelSpellTitle;
std::vector<std::shared_ptr<CAnimImage>> imageSpells;
std::vector<std::shared_ptr<CLabel>> labelSpellsNames;
std::shared_ptr<CLabel> labelSecSkillTitle;
std::vector<std::shared_ptr<CAnimImage>> imageSecSkills;
std::vector<std::shared_ptr<CLabel>> labelSecSkillsNames;
void genBackground();
void genControls();
public:
CHeroOverview(const HeroTypeID & h);
};

View File

@ -98,6 +98,11 @@ public:
return Point(w,h);
}
Rect resize(const int size) const
{
return Rect(x-size,y-size,w+2*size,h+2*size);
}
void moveTo(const Point & dest)
{
x = dest.x;