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Merge pull request #2844 from Nordsoft91/rewardable-quests

New rewardable interface for SeerHuts and pandoras
This commit is contained in:
Nordsoft91 2023-09-19 17:59:24 +02:00 committed by GitHub
commit 807f308c91
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GPG Key ID: 4AEE18F83AFDEB23
34 changed files with 2819 additions and 1349 deletions

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@ -624,12 +624,13 @@ void CCreatureSet::armyChanged()
}
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize)
void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize)
{
if(handler.saving && stacks.empty())
return;
auto a = handler.enterArray(fieldName);
handler.serializeEnum("formation", formation, NArmyFormation::names);
auto a = handler.enterArray(armyFieldName);
if(handler.saving)

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@ -206,6 +206,11 @@ enum class EArmyFormation : uint8_t
TIGHT
};
namespace NArmyFormation
{
static const std::vector<std::string> names{ "wide", "tight" };
}
class DLL_LINKAGE CCreatureSet : public IArmyDescriptor //seven combined creatures
{
CCreatureSet(const CCreatureSet &) = delete;
@ -284,7 +289,7 @@ public:
h & formation;
}
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const std::optional<int> fixedSize = std::nullopt);
void serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize = std::nullopt);
operator bool() const
{

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@ -19,6 +19,7 @@
#include "VCMI_Lib.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "spells/CSpellHandler.h"
#include "serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -385,4 +386,14 @@ void MetaString::jsonDeserialize(const JsonNode & source)
numbers.push_back(entry.Integer());
}
void MetaString::serializeJson(JsonSerializeFormat & handler)
{
JsonNode attr;
if(handler.saving)
jsonSerialize(attr);
handler.serializeRaw("attributes", attr, std::nullopt);
if(!handler.saving)
jsonDeserialize(attr);
}
VCMI_LIB_NAMESPACE_END

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@ -14,6 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
class CreatureID;
class CStackBasicDescriptor;
class JsonSerializeFormat;
using TQuantity = si32;
/// Strings classes that can be used as replacement in MetaString
@ -113,6 +114,8 @@ public:
void jsonSerialize(JsonNode & dest) const;
void jsonDeserialize(const JsonNode & dest);
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler & h, const int version)
{

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@ -51,11 +51,6 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomG
{
bonus.source = BonusSource::OBJECT;
bonus.sid = rewardableObject->ID;
//TODO: bonus.description = object->getObjectName();
if (bonus.type == BonusType::MORALE)
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
if (bonus.type == BonusType::LUCK)
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
}
}
assert(!rewardableObject->configuration.info.empty());

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@ -160,4 +160,10 @@ const IBonusBearer* CArmedInstance::getBonusBearer() const
return this;
}
void CArmedInstance::serializeJsonOptions(JsonSerializeFormat & handler)
{
CGObjectInstance::serializeJsonOptions(handler);
CCreatureSet::serializeJson(handler, "army", 7);
}
VCMI_LIB_NAMESPACE_END

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@ -18,6 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class BattleInfo;
class CGameState;
class JsonSerializeFormat;
class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet, public IConstBonusProvider
{
@ -48,6 +49,8 @@ public:
{
return this->tempOwner;
}
void serializeJsonOptions(JsonSerializeFormat & handler) override;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -1709,10 +1709,7 @@ void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat & handler)
setHeroTypeName(typeName);
}
static const std::vector<std::string> FORMATIONS = { "wide", "tight" };
CCreatureSet::serializeJson(handler, "army", 7);
handler.serializeEnum("formation", formation, FORMATIONS);
CArmedInstance::serializeJsonOptions(handler);
{
static constexpr int NO_PATROLING = -1;

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@ -25,297 +25,162 @@
VCMI_LIB_NAMESPACE_BEGIN
void CGPandoraBox::init()
{
blockVisit = true;
configuration.info.emplace_back();
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
for(auto & i : configuration.info)
{
i.reward.removeObject = true;
if(!message.empty() && i.message.empty())
i.message = MetaString::createFromRawString(message);
}
}
void CGPandoraBox::initObj(CRandomGenerator & rand)
{
blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
hasGuardians = stacks.size();
init();
CRewardableObject::initObj(rand);
}
void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, bool markAsVisit) const
{
auto vi = configuration.info.at(index);
if(!vi.message.empty())
{
CRewardableObject::grantRewardWithMessage(h, index, markAsVisit);
return;
}
//split reward message for pandora box
auto setText = [](bool cond, int posId, int negId, const CGHeroInstance * h)
{
MetaString text;
text.appendLocalString(EMetaText::ADVOB_TXT, cond ? posId : negId);
text.replaceRawString(h->getNameTranslated());
return text;
};
auto sendInfoWindow = [h](const MetaString & text, const Rewardable::Reward & reward)
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = text;
reward.loadComponents(iw.components, h);
iw.type = EInfoWindowMode::MODAL;
if(!iw.components.empty())
cb->showInfoDialog(&iw);
};
Rewardable::Reward temp;
temp.spells = vi.reward.spells;
temp.heroExperience = vi.reward.heroExperience;
temp.heroLevel = vi.reward.heroLevel;
temp.primary = vi.reward.primary;
temp.secondary = vi.reward.secondary;
temp.bonuses = vi.reward.bonuses;
temp.manaDiff = vi.reward.manaDiff;
temp.manaPercentage = vi.reward.manaPercentage;
MetaString txt;
if(!vi.reward.spells.empty())
txt = setText(temp.spells.size() == 1, 184, 188, h);
if(vi.reward.heroExperience || vi.reward.heroLevel || !vi.reward.secondary.empty())
txt = setText(true, 175, 175, h);
for(int i : vi.reward.primary)
{
if(i)
{
txt = setText(true, 175, 175, h);
break;
}
}
if(vi.reward.manaDiff || vi.reward.manaPercentage)
txt = setText(temp.manaDiff > 0, 177, 176, h);
for(auto b : vi.reward.bonuses)
{
if(b.val && b.type == BonusType::MORALE)
txt = setText(b.val > 0, 179, 178, h);
if(b.val && b.type == BonusType::LUCK)
txt = setText(b.val > 0, 181, 180, h);
}
sendInfoWindow(txt, temp);
//resource message
temp = Rewardable::Reward{};
temp.resources = vi.reward.resources;
sendInfoWindow(setText(vi.reward.resources.marketValue() > 0, 183, 182, h), temp);
//artifacts message
temp = Rewardable::Reward{};
temp.artifacts = vi.reward.artifacts;
sendInfoWindow(setText(true, 183, 183, h), temp);
//creatures message
temp = Rewardable::Reward{};
temp.creatures = vi.reward.creatures;
txt.clear();
if(!vi.reward.creatures.empty())
{
MetaString loot;
for(auto c : vi.reward.creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(c);
}
if(vi.reward.creatures.size() == 1 && vi.reward.creatures[0].count == 1)
txt.appendLocalString(EMetaText::ADVOB_TXT, 185);
else
txt.appendLocalString(EMetaText::ADVOB_TXT, 186);
txt.replaceRawString(loot.buildList());
txt.replaceRawString(h->getNameTranslated());
}
sendInfoWindow(txt, temp);
//everything else
temp = vi.reward;
temp.heroExperience = 0;
temp.heroLevel = 0;
temp.secondary.clear();
temp.primary.clear();
temp.resources.amin(0);
temp.resources.amax(0);
temp.manaDiff = 0;
temp.manaPercentage = 0;
temp.spells.clear();
temp.creatures.clear();
temp.bonuses.clear();
temp.artifacts.clear();
sendInfoWindow(setText(true, 175, 175, h), temp);
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(h);
grantReward(index, h);
}
void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.text.appendLocalString (EMetaText::ADVOB_TXT, 14);
cb->showBlockingDialog (&bd);
}
void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
{
afterSuccessfulVisit();
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->getOwner();
bool changesPrimSkill = false;
for(const auto & elem : primskills)
{
if(elem)
{
changesPrimSkill = true;
break;
}
}
std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
int abilitiesRequiringSlot = 0;
//filter out unnecessary secondary skills
for (int i = 0; i < abilities.size(); i++)
{
int curLev = h->getSecSkillLevel(abilities[i]);
bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
if (abilityCanUseSlot)
abilitiesRequiringSlot++;
if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
{
unpossessedAbilities.emplace_back(abilities[i], abilityLevels[i]);
}
}
if(gainedExp || changesPrimSkill || !unpossessedAbilities.empty())
{
TExpType expVal = h->calculateXp(gainedExp);
//getText(iw,afterBattle,175,h); //wtf?
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 175); //%s learns something
iw.text.replaceRawString(h->getNameTranslated());
if(expVal)
iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(expVal), 0);
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, i, primskills[i], 0);
for(const auto & abilityData : unpossessedAbilities)
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, abilityData.first, abilityData.second, 0);
cb->showInfoDialog(&iw);
//give sec skills
for(const auto & abilityData : unpossessedAbilities)
cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
//give prim skills
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
cb->changePrimSkill(h,static_cast<PrimarySkill>(i),primskills[i],false);
assert(!cb->isVisitCoveredByAnotherQuery(this, h));
//give exp
if(expVal)
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
}
//else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
if(!cb->isVisitCoveredByAnotherQuery(this, h))
giveContentsAfterExp(h);
//Otherwise continuation occurs via post-level-up callback.
}
void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
{
bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
std::string msg = message; //in case box is removed in the meantime
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->getOwner();
//TODO: reuse this code for Scholar skill
if(!spells.empty())
{
std::set<SpellID> spellsToGive;
auto i = spells.cbegin();
while (i != spells.cend())
{
iw.components.clear();
iw.text.clear();
spellsToGive.clear();
for (; i != spells.cend(); i++)
{
const auto * spell = (*i).toSpell(VLC->spells());
if(h->canLearnSpell(spell))
{
iw.components.emplace_back(Component::EComponentType::SPELL, *i, 0, 0);
spellsToGive.insert(*i);
}
if(spellsToGive.size() == 8) //display up to 8 spells at once
{
break;
}
}
if (!spellsToGive.empty())
{
if (spellsToGive.size() > 1)
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 188); //%s learns spells
}
else
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 184); //%s learns a spell
}
iw.text.replaceRawString(h->getNameTranslated());
cb->changeSpells(h, true, spellsToGive);
cb->showInfoDialog(&iw);
}
}
}
if(manaDiff)
{
getText(iw,hadGuardians,manaDiff,176,177,h);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, manaDiff, 0);
cb->showInfoDialog(&iw);
cb->setManaPoints(h->id, h->mana + manaDiff);
}
if(moraleDiff)
{
getText(iw,hadGuardians,moraleDiff,178,179,h);
iw.components.emplace_back(Component::EComponentType::MORALE, 0, moraleDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::MORALE,BonusSource::OBJECT,moraleDiff,id.getNum(),"");
gb.id = h->id.getNum();
cb->giveHeroBonus(&gb);
}
if(luckDiff)
{
getText(iw,hadGuardians,luckDiff,180,181,h);
iw.components.emplace_back(Component::EComponentType::LUCK, 0, luckDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::LUCK,BonusSource::OBJECT,luckDiff,id.getNum(),"");
gb.id = h->id.getNum();
cb->giveHeroBonus(&gb);
}
iw.components.clear();
iw.text.clear();
for(int i=0; i<resources.size(); i++)
{
if(resources[i] < 0)
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
getText(iw,hadGuardians,182,h);
cb->showInfoDialog(&iw);
}
iw.components.clear();
iw.text.clear();
for(int i=0; i<resources.size(); i++)
{
if(resources[i] > 0)
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
getText(iw,hadGuardians,183,h);
cb->showInfoDialog(&iw);
}
iw.components.clear();
// getText(iw,afterBattle,183,h);
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure
iw.text.replaceRawString(h->getNameTranslated());
for(const auto & elem : artifacts)
{
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
if(iw.components.size() >= 14)
{
cb->showInfoDialog(&iw);
iw.components.clear();
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure - once more?
iw.text.replaceRawString(h->getNameTranslated());
}
}
if(!iw.components.empty())
{
cb->showInfoDialog(&iw);
}
cb->giveResources(h->getOwner(), resources);
for(const auto & elem : artifacts)
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
iw.components.clear();
iw.text.clear();
if(creatures.stacksCount())
{ //this part is taken straight from creature bank
MetaString loot;
for(const auto & elem : creatures.Slots())
{ //build list of joined creatures
iw.components.emplace_back(*elem.second);
loot.appendRawString("%s");
loot.replaceCreatureName(*elem.second);
}
if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
else
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
iw.text.replaceRawString(loot.buildList());
iw.text.replaceRawString(h->getNameTranslated());
cb->showInfoDialog(&iw);
cb->giveCreatures(this, h, creatures, false);
}
if(!hasGuardians && !msg.empty())
{
iw.text.appendRawString(msg);
cb->showInfoDialog(&iw);
}
}
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
{
if(afterBattle || message.empty())
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT,text);//%s has lost treasure.
iw.text.replaceRawString(h->getNameTranslated());
}
else
{
iw.text.appendRawString(message);
afterBattle = true;
}
}
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
{
iw.components.clear();
iw.text.clear();
if(afterBattle || message.empty())
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
iw.text.replaceRawString(h->getNameTranslated());
}
else
{
iw.text.appendRawString(message);
afterBattle = true;
}
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.text.appendLocalString(EMetaText::ADVOB_TXT, 14);
cb->showBlockingDialog(&bd);
}
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0)
{
giveContentsUpToExp(hero);
CRewardableObject::onHeroVisit(hero);
}
}
@ -328,117 +193,117 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
cb->startBattleI(hero, this); //grants things after battle
}
else if(message.empty() && resources.empty()
&& primskills.empty() && abilities.empty()
&& abilityLevels.empty() && artifacts.empty()
&& spells.empty() && creatures.stacksCount() == 0
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
else if(getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
{
hero->showInfoDialog(15);
cb->removeObject(this);
}
else //if it gives something without battle
{
giveContentsUpToExp(hero);
CRewardableObject::onHeroVisit(hero);
}
}
}
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
{
giveContentsAfterExp(hero);
}
void CGPandoraBox::afterSuccessfulVisit() const
{
cb->removeAfterVisit(this);
}
void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
{
CCreatureSet::serializeJson(handler, "guards", 7);
CRewardableObject::serializeJsonOptions(handler);
handler.serializeString("guardMessage", message);
handler.serializeInt("experience", gainedExp, 0);
handler.serializeInt("mana", manaDiff, 0);
handler.serializeInt("morale", moraleDiff, 0);
handler.serializeInt("luck", luckDiff, 0);
resources.serializeJson(handler, "resources");
if(!handler.saving)
{
bool haveSkills = false;
if(handler.saving)
{
for(int primskill : primskills)
if(primskill != 0)
haveSkills = true;
}
else
{
primskills.resize(GameConstants::PRIMARY_SKILLS,0);
haveSkills = true;
}
if(haveSkills)
//backward compatibility for VCMI maps that use old Pandora Box format
if(!handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
bool hasSomething = false;
Rewardable::VisitInfo vinfo;
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
handler.serializeInt("experience", vinfo.reward.heroExperience, 0);
handler.serializeInt("mana", vinfo.reward.manaDiff, 0);
int val;
handler.serializeInt("morale", val, 0);
if(val)
vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, id);
handler.serializeInt("luck", val, 0);
if(val)
vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, id);
vinfo.reward.resources.serializeJson(handler, "resources");
{
auto s = handler.enterStruct("primarySkills");
for(int idx = 0; idx < primskills.size(); idx ++)
handler.serializeInt(NPrimarySkill::names[idx], primskills[idx], 0);
for(int idx = 0; idx < vinfo.reward.primary.size(); idx ++)
{
handler.serializeInt(NPrimarySkill::names[idx], vinfo.reward.primary[idx], 0);
if(vinfo.reward.primary[idx])
hasSomething = true;
}
}
}
if(handler.saving)
{
if(!abilities.empty())
handler.serializeIdArray("artifacts", vinfo.reward.artifacts);
handler.serializeIdArray("spells", vinfo.reward.spells);
handler.enterArray("creatures").serializeStruct(vinfo.reward.creatures);
{
auto s = handler.enterStruct("secondarySkills");
for(size_t idx = 0; idx < abilities.size(); idx++)
for(const auto & p : handler.getCurrent().Struct())
{
handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);
const std::string skillName = p.first;
const std::string levelId = p.second.String();
const int rawId = CSkillHandler::decodeSkill(skillName);
if(rawId < 0)
{
logGlobal->error("Invalid secondary skill %s", skillName);
continue;
}
const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
if(level < 0)
{
logGlobal->error("Invalid secondary skill level %s", levelId);
continue;
}
vinfo.reward.secondary[rawId] = level;
}
}
hasSomething = hasSomething
|| vinfo.reward.heroExperience
|| vinfo.reward.manaDiff
|| vinfo.reward.resources.nonZero()
|| !vinfo.reward.bonuses.empty()
|| !vinfo.reward.artifacts.empty()
|| !vinfo.reward.secondary.empty()
|| !vinfo.reward.artifacts.empty()
|| !vinfo.reward.creatures.empty();
if(hasSomething)
configuration.info.push_back(vinfo);
}
else
}
void CGEvent::init()
{
blockVisit = false;
configuration.infoWindowType = EInfoWindowMode::MODAL;
for(auto & i : configuration.info)
{
auto s = handler.enterStruct("secondarySkills");
const JsonNode & skillMap = handler.getCurrent();
abilities.clear();
abilityLevels.clear();
for(const auto & p : skillMap.Struct())
{
const std::string skillName = p.first;
const std::string levelId = p.second.String();
const int rawId = CSkillHandler::decodeSkill(skillName);
if(rawId < 0)
{
logGlobal->error("Invalid secondary skill %s", skillName);
continue;
}
const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
if(level < 0)
{
logGlobal->error("Invalid secondary skill level %s", levelId);
continue;
}
abilities.emplace_back(rawId);
abilityLevels.push_back(level);
}
i.reward.removeObject = removeAfterVisit;
if(!message.empty() && i.message.empty())
i.message = MetaString::createFromRawString(message);
}
}
handler.serializeIdArray("artifacts", artifacts);
handler.serializeIdArray("spells", spells);
creatures.serializeJson(handler, "creatures");
void CGEvent::grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const
{
CRewardableObject::grantRewardWithMessage(contextHero, rewardIndex, markAsVisit);
}
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
@ -470,27 +335,17 @@ void CGEvent::activated( const CGHeroInstance * h ) const
}
else
{
giveContentsUpToExp(h);
CRewardableObject::onHeroVisit(h);
}
}
void CGEvent::afterSuccessfulVisit() const
{
if(removeAfterVisit)
{
cb->removeAfterVisit(this);
}
else if(hasGuardians)
hasGuardians = false;
}
void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
{
CGPandoraBox::serializeJsonOptions(handler);
handler.serializeBool<bool>("aIActivable", computerActivate, true, false, false);
handler.serializeBool<bool>("humanActivable", humanActivate, true, false, true);
handler.serializeBool<bool>("removeAfterVisit", removeAfterVisit, true, false, false);
handler.serializeBool("aIActivable", computerActivate, false);
handler.serializeBool("humanActivable", humanActivate, true);
handler.serializeBool("removeAfterVisit", removeAfterVisit, false);
handler.serializeIdArray("availableFor", availableFor);
}

View File

@ -9,63 +9,33 @@
*/
#pragma once
#include "CArmedInstance.h"
#include "CRewardableObject.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CArmedInstance
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
std::string message;
mutable bool hasGuardians = false; //helper - after battle even though we have no stacks, allows us to know that there was battle
//gained things:
ui32 gainedExp = 0;
si32 manaDiff = 0; //amount of gained / lost mana
si32 moraleDiff = 0; //morale modifier
si32 luckDiff = 0; //luck modifier
TResources resources;//gained / lost resources
std::vector<si32> primskills;//gained / lost prim skills
std::vector<SecondarySkill> abilities; //gained abilities
std::vector<si32> abilityLevels; //levels of gained abilities
std::vector<ArtifactID> artifacts; //gained artifacts
std::vector<SpellID> spells; //gained spells
CCreatureSet creatures; //gained creatures
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void heroLevelUpDone(const CGHeroInstance *hero) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & static_cast<CRewardableObject&>(*this);
h & message;
h & hasGuardians;
h & gainedExp;
h & manaDiff;
h & moraleDiff;
h & luckDiff;
h & resources;
h & primskills;
h & abilities;
h & abilityLevels;
h & artifacts;
h & spells;
h & creatures;
}
protected:
void giveContentsUpToExp(const CGHeroInstance *h) const;
void giveContentsAfterExp(const CGHeroInstance *h) const;
void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
virtual void init();
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
virtual void afterSuccessfulVisit() const;
};
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
@ -87,10 +57,12 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override;
protected:
void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
void init() override;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void activated(const CGHeroInstance * h) const;
void afterSuccessfulVisit() const override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -307,10 +307,6 @@ void CTownRewardableBuilding::initObj(CRandomGenerator & rand)
{
bonus.source = BonusSource::TOWN_STRUCTURE;
bonus.sid = bID;
if (bonus.type == BonusType::MORALE)
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
if (bonus.type == BonusType::LUCK)
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
}
}
}

View File

@ -1093,11 +1093,10 @@ void CGTownInstance::reset()
void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
{
static const std::vector<std::string> FORMATIONS = { "wide", "tight" };
CGObjectInstance::serializeJsonOwner(handler);
CCreatureSet::serializeJson(handler, "army", 7);
handler.serializeEnum("tightFormation", formation, FORMATIONS);
if(!handler.saving)
handler.serializeEnum("tightFormation", formation, NArmyFormation::names); //for old format
CArmedInstance::serializeJsonOptions(handler);
handler.serializeString("name", name);
{

View File

@ -378,7 +378,7 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
}
}
void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
void CQuest::getCompletionText(MetaString &iwText) const
{
iwText.appendRawString(completedText);
switch(missionType)
@ -567,11 +567,17 @@ void CGSeerHut::init(CRandomGenerator & rand)
seerName = VLC->generaltexth->translate(seerNameID);
quest->textOption = rand.nextInt(2);
quest->completedOption = rand.nextInt(1, 3);
configuration.canRefuse = true;
configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE;
configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;
}
void CGSeerHut::initObj(CRandomGenerator & rand)
{
init(rand);
CRewardableObject::initObj(rand);
quest->progress = CQuest::NOT_ACTIVE;
if(quest->missionType)
@ -590,6 +596,10 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
quest->progress = CQuest::COMPLETE;
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
}
quest->getCompletionText(configuration.onSelect);
for(auto & i : configuration.info)
quest->getCompletionText(i.message);
}
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
@ -649,44 +659,6 @@ void IQuestObject::afterAddToMapCommon(CMap * map) const
map->addNewQuestInstance(quest);
}
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
quest->getCompletionText (text, components, isCustom, h);
switch(rewardType)
{
case EXPERIENCE:
components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
break;
case MANA_POINTS:
components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
break;
case MORALE_BONUS:
components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
break;
case LUCK_BONUS:
components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
break;
case RESOURCES:
components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
break;
case PRIMARY_SKILL:
components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
break;
case SECONDARY_SKILL:
components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
break;
case ARTIFACT:
components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
break;
case SPELL:
components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
break;
case CREATURE:
components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
break;
}
}
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch(what)
@ -699,6 +671,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
void CGSeerHut::newTurn(CRandomGenerator & rand) const
{
CRewardableObject::newTurn(rand);
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
{
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
@ -738,12 +711,7 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
}
if(!failRequirements) // propose completion, also on first visit
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
getCompletionText (bd.text, bd.components, isCustom, h);
cb->showBlockingDialog (&bd);
CRewardableObject::onHeroVisit(h);
return;
}
}
@ -788,108 +756,9 @@ int CGSeerHut::checkDirection() const
}
}
void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
void CGSeerHut::completeQuest() const //reward
{
if (accept)
{
switch (quest->missionType)
{
case CQuest::MISSION_ART:
for(auto & elem : quest->m5arts)
{
if(h->hasArt(elem))
{
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
}
else
{
const auto * assembly = h->getAssemblyByConstituent(elem);
assert(assembly);
auto parts = assembly->getPartsInfo();
// Remove the assembly
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
// Disassemble this backpack artifact
for(const auto & ci : parts)
{
if(ci.art->getTypeId() != elem)
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
}
}
}
break;
case CQuest::MISSION_ARMY:
cb->takeCreatures(h->id, quest->m6creatures);
break;
case CQuest::MISSION_RESOURCES:
for (int i = 0; i < 7; ++i)
{
cb->giveResource(h->getOwner(), static_cast<EGameResID>(i), -static_cast<int>(quest->m7resources[i]));
}
break;
default:
break;
}
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end
}
}
void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
{
switch (rewardType)
{
case EXPERIENCE:
{
TExpType expVal = h->calculateXp(rVal);
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
break;
}
case MANA_POINTS:
{
cb->setManaPoints(h->id, h->mana+rVal);
break;
}
case MORALE_BONUS: case LUCK_BONUS:
{
Bonus hb(BonusDuration::ONE_WEEK, (rewardType == 3 ? BonusType::MORALE : BonusType::LUCK),
BonusSource::OBJECT, rVal, h->id.getNum(), "", -1);
GiveBonus gb;
gb.id = h->id.getNum();
gb.bonus = hb;
cb->giveHeroBonus(&gb);
}
break;
case RESOURCES:
cb->giveResource(h->getOwner(), static_cast<EGameResID>(rID), rVal);
break;
case PRIMARY_SKILL:
cb->changePrimSkill(h, static_cast<PrimarySkill>(rID), rVal, false);
break;
case SECONDARY_SKILL:
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
break;
case ARTIFACT:
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
break;
case SPELL:
{
std::set<SpellID> spell;
spell.insert (SpellID(rID));
cb->changeSpells(h, true, spell);
}
break;
case CREATURE:
{
CCreatureSet creatures;
creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
cb->giveCreatures(this, h, creatures, false);
}
break;
default:
break;
}
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
}
const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
@ -912,7 +781,9 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
finishQuest(hero, answer);
CRewardableObject::blockingDialogAnswered(hero, answer);
if(answer)
completeQuest();
}
void CGSeerHut::afterAddToMap(CMap* map)
@ -922,163 +793,74 @@ void CGSeerHut::afterAddToMap(CMap* map)
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
{
static const std::map<ERewardType, std::string> REWARD_MAP =
{
{NOTHING, ""},
{EXPERIENCE, "experience"},
{MANA_POINTS, "mana"},
{MORALE_BONUS, "morale"},
{LUCK_BONUS, "luck"},
{RESOURCES, "resource"},
{PRIMARY_SKILL, "primarySkill"},
{SECONDARY_SKILL,"secondarySkill"},
{ARTIFACT, "artifact"},
{SPELL, "spell"},
{CREATURE, "creature"}
};
static const std::map<std::string, ERewardType> REWARD_RMAP =
{
{"experience", EXPERIENCE},
{"mana", MANA_POINTS},
{"morale", MORALE_BONUS},
{"luck", LUCK_BONUS},
{"resource", RESOURCES},
{"primarySkill", PRIMARY_SKILL},
{"secondarySkill",SECONDARY_SKILL},
{"artifact", ARTIFACT},
{"spell", SPELL},
{"creature", CREATURE}
};
//quest and reward
CRewardableObject::serializeJsonOptions(handler);
quest->serializeJson(handler, "quest");
//only one reward is supported
//todo: full reward format support after CRewardInfo integration
auto s = handler.enterStruct("reward");
std::string fullIdentifier;
std::string metaTypeName;
std::string scope;
std::string identifier;
if(handler.saving)
if(!handler.saving)
{
si32 amount = rVal;
metaTypeName = REWARD_MAP.at(rewardType);
switch (rewardType)
{
case NOTHING:
break;
case EXPERIENCE:
case MANA_POINTS:
case MORALE_BONUS:
case LUCK_BONUS:
identifier.clear();
break;
case RESOURCES:
identifier = GameConstants::RESOURCE_NAMES[rID];
break;
case PRIMARY_SKILL:
identifier = NPrimarySkill::names[rID];
break;
case SECONDARY_SKILL:
identifier = CSkillHandler::encodeSkill(rID);
break;
case ARTIFACT:
identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey();
amount = 1;
break;
case SPELL:
identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey();
amount = 1;
break;
case CREATURE:
identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey();
break;
default:
assert(false);
break;
}
if(rewardType != NOTHING)
{
fullIdentifier = ModUtility::makeFullIdentifier(scope, metaTypeName, identifier);
handler.serializeInt(fullIdentifier, amount);
}
}
else
{
rewardType = NOTHING;
//backward compatibility for VCMI maps that use old SeerHut format
auto s = handler.enterStruct("reward");
const JsonNode & rewardsJson = handler.getCurrent();
std::string fullIdentifier;
std::string metaTypeName;
std::string scope;
std::string identifier;
fullIdentifier.clear();
if(rewardsJson.Struct().empty())
return;
else
{
auto iter = rewardsJson.Struct().begin();
fullIdentifier = iter->first;
}
auto iter = rewardsJson.Struct().begin();
fullIdentifier = iter->first;
ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
auto it = REWARD_RMAP.find(metaTypeName);
if(it == REWARD_RMAP.end())
{
logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);
if(!std::set<std::string>{"resource", "primarySkill", "secondarySkill", "artifact", "spell", "creature", "experience", "mana", "morale", "luck"}.count(metaTypeName))
return;
}
else
int val = 0;
handler.serializeInt(fullIdentifier, val);
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
if(metaTypeName == "experience")
reward.heroExperience = val;
if(metaTypeName == "mana")
reward.manaDiff = val;
if(metaTypeName == "morale")
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, id);
if(metaTypeName == "luck")
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, id);
if(metaTypeName == "resource")
{
rewardType = it->second;
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.resources[rawId] = val;
}
bool doRequest = false;
switch (rewardType)
if(metaTypeName == "primarySkill")
{
case NOTHING:
return;
case EXPERIENCE:
case MANA_POINTS:
case MORALE_BONUS:
case LUCK_BONUS:
break;
case PRIMARY_SKILL:
doRequest = true;
break;
case RESOURCES:
case SECONDARY_SKILL:
case ARTIFACT:
case SPELL:
case CREATURE:
doRequest = true;
break;
default:
assert(false);
break;
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.primary.at(rawId) = val;
}
if(doRequest)
if(metaTypeName == "secondarySkill")
{
auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
if(rawId)
{
rID = rawId.value();
}
else
{
rewardType = NOTHING;//fallback in case of error
return;
}
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.secondary[rawId] = val;
}
handler.serializeInt(fullIdentifier, rVal);
if(metaTypeName == "artifact")
{
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.artifacts.push_back(rawId);
}
if(metaTypeName == "spell")
{
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.spells.push_back(rawId);
}
if(metaTypeName == "creature")
{
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
reward.creatures.emplace_back(rawId, val);
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.info.push_back(vinfo);
}
}
@ -1087,11 +869,11 @@ void CGQuestGuard::init(CRandomGenerator & rand)
blockVisit = true;
quest->textOption = rand.nextInt(3, 5);
quest->completedOption = rand.nextInt(4, 5);
}
void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
{
cb->removeObject(this);
configuration.info.push_back({});
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.info.back().reward.removeObject = true;
configuration.canRefuse = true;
}
void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
@ -1151,7 +933,6 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
void CGBorderGuard::initObj(CRandomGenerator & rand)
{
//ui32 m13489val = subID; //store color as quest info
blockVisit = true;
}

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "CArmedInstance.h"
#include "CRewardableObject.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -80,7 +80,7 @@ public:
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(MetaString &text) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest (const CGHeroInstance * h) const {};
virtual void addReplacements(MetaString &out, const std::string &base) const;
@ -138,13 +138,9 @@ protected:
void afterAddToMapCommon(CMap * map) const;
};
class DLL_LINKAGE CGSeerHut : public CArmedInstance, public IQuestObject //army is used when giving reward
class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject
{
public:
enum ERewardType {NOTHING, EXPERIENCE, MANA_POINTS, MORALE_BONUS, LUCK_BONUS, RESOURCES, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE};
ERewardType rewardType = ERewardType::NOTHING;
si32 rID = -1; //reward ID
si32 rVal = -1; //reward value
std::string seerName;
void initObj(CRandomGenerator & rand) override;
@ -159,19 +155,15 @@ public:
const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
const CGCreature *getCreatureToKill(bool allowNull = false) const;
void getRolloverText (MetaString &text, bool onHover) const;
void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
virtual void completeQuest (const CGHeroInstance * h) const;
virtual void completeQuest() const;
void afterAddToMap(CMap * map) override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & static_cast<CRewardableObject&>(*this);
h & static_cast<IQuestObject&>(*this);
h & rewardType;
h & rID;
h & rVal;
h & seerName;
}
protected:
@ -186,7 +178,6 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
{
public:
void init(CRandomGenerator & rand) override;
void completeQuest (const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{

View File

@ -17,6 +17,7 @@
#include "../NetPacks.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -27,44 +28,45 @@ static std::string visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id];
}
void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = contextHero->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, contextHero);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(contextHero);
grantReward(index, contextHero);
}
void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
{
BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
sd.player = contextHero->tempOwner;
sd.text = dialog;
if (rewardIndices.size() > 1)
for (auto index : rewardIndices)
sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
if (rewardIndices.size() == 1)
configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero);
cb->showBlockingDialog(&sd);
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(h);
grantReward(index, h);
};
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
if (rewards.size() == 1)
configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
};
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
@ -82,7 +84,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0], false);
grantRewardWithMessage(h, emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
@ -90,22 +92,22 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(rewards.front(), true);
grantRewardWithMessage(h, rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, configuration.onSelect);
selectRewardWthMessage(h, rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards.front(), true);
grantRewardWithMessage(h, rewards.front(), true);
break;
case Rewardable::SELECT_RANDOM: // give random
grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
break;
}
break;
@ -124,7 +126,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0], false);
grantRewardWithMessage(h, visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
@ -270,10 +272,15 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
assert(!configuration.info.empty());
}
CRewardableObject::CRewardableObject()
{}
void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
{
CArmedInstance::serializeJsonOptions(handler);
handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
}
VCMI_LIB_NAMESPACE_END

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "../mapObjects/CArmedInstance.h"
#include "CArmedInstance.h"
#include "../rewardable/Interface.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -31,6 +31,11 @@ protected:
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
virtual void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
virtual void selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
public:
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)

View File

@ -196,7 +196,7 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
{
CCreatureSet::serializeJson(handler, "army", 7);
CArmedInstance::serializeJsonOptions(handler);
if(isAbandoned())
{
@ -316,7 +316,9 @@ void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
{
CCreatureSet::serializeJson(handler, "guards", 7);
CArmedInstance::serializeJsonOptions(handler);
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
handler.serializeInt("amount", amount, 0);
handler.serializeString("guardMessage", message);
}
@ -827,7 +829,9 @@ void CGArtifact::afterAddToMap(CMap * map)
void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
{
handler.serializeString("guardMessage", message);
CCreatureSet::serializeJson(handler, "guards" ,7);
CArmedInstance::serializeJsonOptions(handler);
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
CCreatureSet::serializeJson(handler, "guards", 7);
if(handler.saving && ID == Obj::SPELL_SCROLL)
{
@ -1233,7 +1237,7 @@ void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
{
handler.serializeBool("removableUnits", removableUnits);
serializeJsonOwner(handler);
CCreatureSet::serializeJson(handler, "army", 7);
CArmedInstance::serializeJsonOptions(handler);
}
void CGMagi::reset()

View File

@ -989,11 +989,11 @@ void CMapLoaderH3M::readObjectTemplates()
}
}
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGEvent();
readBoxContent(object, mapPosition);
readBoxContent(object, mapPosition, idToBeGiven);
reader->readBitmaskPlayers(object->availableFor, false);
object->computerActivate = reader->readBool();
@ -1009,44 +1009,58 @@ CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
return object;
}
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGPandoraBox();
readBoxContent(object, mapPosition);
readBoxContent(object, mapPosition, idToBeGiven);
return object;
}
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
readMessageAndGuards(object->message, object, mapPosition);
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
reward.heroExperience = reader->readUInt32();
reward.manaDiff = reader->readInt32();
if(auto val = reader->readUInt8())
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
if(auto val = reader->readUInt8())
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
object->gainedExp = reader->readUInt32();
object->manaDiff = reader->readInt32();
object->moraleDiff = reader->readInt8();
object->luckDiff = reader->readInt8();
reader->readResourses(object->resources);
object->primskills.resize(GameConstants::PRIMARY_SKILLS);
reader->readResourses(reward.resources);
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
object->primskills[x] = reader->readUInt8();
reward.primary.at(x) = reader->readUInt8();
int gabn = reader->readUInt8(); //number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
object->abilities.emplace_back(reader->readSkill());
object->abilityLevels.push_back(reader->readUInt8());
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
}
int gart = reader->readUInt8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
object->artifacts.emplace_back(reader->readArtifact());
reward.artifacts.push_back(reader->readArtifact());
int gspel = reader->readUInt8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
object->spells.emplace_back(reader->readSpell());
reward.spells.push_back(reader->readSpell());
int gcre = reader->readUInt8(); //number of gained creatures
readCreatureSet(&object->creatures, gcre);
for(int oo = 0; oo < gcre; ++oo)
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
object->configuration.info.push_back(vinfo);
reader->skipZero(8);
}
@ -1405,7 +1419,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
switch(objectTemplate->id)
{
case Obj::EVENT:
return readEvent(mapPosition);
return readEvent(mapPosition, objectInstanceID);
case Obj::HERO:
case Obj::RANDOM_HERO:
@ -1428,7 +1442,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readSign(mapPosition);
case Obj::SEER_HUT:
return readSeerHut(mapPosition);
return readSeerHut(mapPosition, objectInstanceID);
case Obj::WITCH_HUT:
return readWitchHut();
@ -1471,7 +1485,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readShrine();
case Obj::PANDORAS_BOX:
return readPandora(mapPosition);
return readPandora(mapPosition, objectInstanceID);
case Obj::GRAIL:
return readGrail(mapPosition, objectTemplate);
@ -1782,7 +1796,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
return object;
}
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
{
auto * hut = new CGSeerHut();
@ -1796,7 +1810,7 @@ CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
for(size_t i = 0; i < questsCount; ++i)
readSeerHutQuest(hut, position);
readSeerHutQuest(hut, position, idToBeGiven);
if(features.levelHOTA3)
{
@ -1806,7 +1820,7 @@ CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
for(size_t i = 0; i < repeateableQuestsCount; ++i)
readSeerHutQuest(hut, position);
readSeerHutQuest(hut, position, idToBeGiven);
}
reader->skipZero(2);
@ -1814,7 +1828,22 @@ CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
return hut;
}
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
enum class ESeerHutRewardType : uint8_t
{
NOTHING = 0,
EXPERIENCE = 1,
MANA_POINTS = 2,
MORALE = 3,
LUCK = 4,
RESOURCES = 5,
PRIMARY_SKILL = 6,
SECONDARY_SKILL = 7,
ARTIFACT = 8,
SPELL = 9,
CREATURE = 10,
};
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
{
if(features.levelAB)
{
@ -1842,77 +1871,89 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
if(hut->quest->missionType)
{
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
hut->rewardType = rewardType;
auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
switch(rewardType)
{
case CGSeerHut::EXPERIENCE:
{
hut->rVal = reader->readUInt32();
break;
}
case CGSeerHut::MANA_POINTS:
{
hut->rVal = reader->readUInt32();
break;
}
case CGSeerHut::MORALE_BONUS:
{
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::LUCK_BONUS:
{
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::RESOURCES:
{
hut->rID = reader->readUInt8();
hut->rVal = reader->readUInt32();
assert(hut->rID < features.resourcesCount);
assert((hut->rVal & 0x00ffffff) == hut->rVal);
break;
}
case CGSeerHut::PRIMARY_SKILL:
{
hut->rID = reader->readUInt8();
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::SECONDARY_SKILL:
{
hut->rID = reader->readSkill();
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::ARTIFACT:
{
hut->rID = reader->readArtifact();
break;
}
case CGSeerHut::SPELL:
{
hut->rID = reader->readSpell();
break;
}
case CGSeerHut::CREATURE:
{
hut->rID = reader->readCreature();
hut->rVal = reader->readUInt16();
break;
}
case CGSeerHut::NOTHING:
case ESeerHutRewardType::NOTHING:
{
// no-op
break;
}
case ESeerHutRewardType::EXPERIENCE:
{
reward.heroExperience = reader->readUInt32();
break;
}
case ESeerHutRewardType::MANA_POINTS:
{
reward.manaDiff = reader->readUInt32();
break;
}
case ESeerHutRewardType::MORALE:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
break;
}
case ESeerHutRewardType::LUCK:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
break;
}
case ESeerHutRewardType::RESOURCES:
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt32();
assert(rId < features.resourcesCount);
assert((rVal & 0x00ffffff) == rVal);
reward.resources[rId] = rVal;
break;
}
case ESeerHutRewardType::PRIMARY_SKILL:
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt8();
reward.primary.at(rId) = rVal;
break;
}
case ESeerHutRewardType::SECONDARY_SKILL:
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
break;
}
case ESeerHutRewardType::ARTIFACT:
{
reward.artifacts.push_back(reader->readArtifact());
break;
}
case ESeerHutRewardType::SPELL:
{
reward.spells.push_back(reader->readSpell());
break;
}
case ESeerHutRewardType::CREATURE:
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
break;
}
default:
{
assert(0);
}
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
hut->configuration.info.push_back(vinfo);
}
else
{

View File

@ -158,10 +158,10 @@ private:
/// Reads single object from input stream based on template
CGObjectInstance * readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & objectPosition, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readEvent(const int3 & objectPosition);
CGObjectInstance * readEvent(const int3 & objectPosition, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readMonster(const int3 & objectPosition, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readHero(const int3 & initialPos, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readSeerHut(const int3 & initialPos);
CGObjectInstance * readSeerHut(const int3 & initialPos, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readSign(const int3 & position);
CGObjectInstance * readWitchHut();
@ -170,7 +170,7 @@ private:
CGObjectInstance * readArtifact(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readResource(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readMine(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readPandora(const int3 & position);
CGObjectInstance * readPandora(const int3 & position, const ObjectInstanceID & idToBeGiven);
CGObjectInstance * readDwelling(const int3 & position);
CGObjectInstance * readDwellingRandom(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readShrine();
@ -196,7 +196,7 @@ private:
*
* @param guard the quest guard where that quest should be applied to
*/
void readBoxContent(CGPandoraBox * object, const int3 & position);
void readBoxContent(CGPandoraBox * object, const int3 & position, const ObjectInstanceID & idToBeGiven);
/**
* Reads a quest for the given quest guard.
@ -205,7 +205,7 @@ private:
*/
void readQuest(IQuestObject * guard, const int3 & position);
void readSeerHutQuest(CGSeerHut * hut, const int3 & position);
void readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven);
/**
* Reads events.

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "Configuration.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -23,4 +24,30 @@ ui16 Rewardable::Configuration::getResetDuration() const
return resetParameters.period;
}
void Rewardable::ResetInfo::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("period", period);
handler.serializeBool("visitors", visitors);
handler.serializeBool("rewards", rewards);
}
void Rewardable::VisitInfo::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeStruct("limiter", limiter);
handler.serializeStruct("reward", reward);
handler.serializeStruct("message", message);
handler.serializeInt("visitType", visitType);
}
void Rewardable::Configuration::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeStruct("onSelect", onSelect);
handler.enterArray("info").serializeStruct(info);
handler.serializeEnum("selectMode", selectMode, std::vector<std::string>{SelectModeString.begin(), SelectModeString.end()});
handler.serializeEnum("visitMode", visitMode, std::vector<std::string>{VisitModeString.begin(), VisitModeString.end()});
handler.serializeStruct("resetParameters", resetParameters);
handler.serializeBool("canRefuse", canRefuse);
handler.serializeInt("infoWindowType", infoWindowType);
}
VCMI_LIB_NAMESPACE_END

View File

@ -65,7 +65,9 @@ struct DLL_LINKAGE ResetInfo
/// if true - re-randomize rewards on a new week
bool rewards;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & period;
@ -84,6 +86,8 @@ struct DLL_LINKAGE VisitInfo
/// Event to which this reward is assigned
EEventType visitType;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -121,6 +125,8 @@ struct DLL_LINKAGE Configuration
EVisitMode getVisitMode() const;
ui16 getResetDuration() const;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & info;

View File

@ -147,4 +147,9 @@ void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Re
cb->removeAfterVisit(instance);
}
void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
{
configuration.serializeJson(handler);
}
VCMI_LIB_NAMESPACE_END

View File

@ -44,6 +44,8 @@ public:
Rewardable::Configuration configuration;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & configuration;

View File

@ -14,6 +14,9 @@
#include "../IGameCallback.h"
#include "../CPlayerState.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../constants/StringConstants.h"
#include "../CSkillHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -119,4 +122,45 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
return false;
}
void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("dayOfWeek", dayOfWeek);
handler.serializeInt("daysPassed", daysPassed);
resources.serializeJson(handler, "resources");
handler.serializeInt("manaPercentage", manaPercentage);
handler.serializeInt("heroExperience", heroExperience);
handler.serializeInt("heroLevel", heroLevel);
handler.serializeInt("manaPoints", manaPoints);
handler.serializeIdArray("artifacts", artifacts);
handler.enterArray("creatures").serializeStruct(creatures);
handler.enterArray("primary").serializeArray(primary);
{
auto a = handler.enterArray("secondary");
std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
{
h.serializeId("skill", e.first, SecondarySkill{}, VLC->skillh->decodeSkill, VLC->skillh->encodeSkill);
h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
});
a.syncSize(fieldValue);
secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
}
//sublimiters
auto serializeSublimitersList = [&handler](const std::string & field, LimitersList & container)
{
auto a = handler.enterArray(field);
a.syncSize(container);
for(int i = 0; i < container.size(); ++i)
{
if(!handler.saving)
container[i] = std::make_shared<Rewardable::Limiter>();
auto e = a.enterStruct(i);
container[i]->serializeJson(handler);
}
};
serializeSublimitersList("allOf", allOf);
serializeSublimitersList("anyOf", anyOf);
serializeSublimitersList("noneOf", noneOf);
}
VCMI_LIB_NAMESPACE_END

View File

@ -92,6 +92,8 @@ struct DLL_LINKAGE Limiter
h & anyOf;
h & noneOf;
}
void serializeJson(JsonSerializeFormat & handler);
};
}

View File

@ -12,6 +12,9 @@
#include "Reward.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../constants/StringConstants.h"
#include "../CSkillHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -58,7 +61,15 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps,
{
for (auto comp : extraComponents)
comps.push_back(comp);
for (auto & bonus : bonuses)
{
if (bonus.type == BonusType::MORALE)
comps.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
if (bonus.type == BonusType::LUCK)
comps.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
}
if (heroExperience)
{
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
@ -94,4 +105,49 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps,
}
}
void Rewardable::Reward::serializeJson(JsonSerializeFormat & handler)
{
resources.serializeJson(handler, "resources");
handler.serializeBool("removeObject", removeObject);
handler.serializeInt("manaPercentage", manaPercentage);
handler.serializeInt("movePercentage", movePercentage);
handler.serializeInt("heroExperience", heroExperience);
handler.serializeInt("heroLevel", heroLevel);
handler.serializeInt("manaDiff", manaDiff);
handler.serializeInt("manaOverflowFactor", manaOverflowFactor);
handler.serializeInt("movePoints", movePoints);
handler.serializeIdArray("artifacts", artifacts);
handler.serializeIdArray("spells", spells);
handler.enterArray("creatures").serializeStruct(creatures);
handler.enterArray("primary").serializeArray(primary);
{
auto a = handler.enterArray("secondary");
std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
{
h.serializeId("skill", e.first, SecondarySkill{}, VLC->skillh->decodeSkill, VLC->skillh->encodeSkill);
h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
});
a.syncSize(fieldValue);
secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
}
{
auto a = handler.enterArray("creaturesChange");
std::vector<std::pair<CreatureID, CreatureID>> fieldValue(creaturesChange.begin(), creaturesChange.end());
a.serializeStruct<std::pair<CreatureID, CreatureID>>(fieldValue, [](JsonSerializeFormat & h, std::pair<CreatureID, CreatureID> & e)
{
h.serializeId("creature", e.first, CreatureID{});
h.serializeId("amount", e.second, CreatureID{});
});
creaturesChange = std::map<CreatureID, CreatureID>(fieldValue.begin(), fieldValue.end());
}
{
auto a = handler.enterStruct("spellCast");
a->serializeId("spell", spellCast.first, SpellID{});
a->serializeInt("level", spellCast.second);
}
}
VCMI_LIB_NAMESPACE_END

View File

@ -110,6 +110,8 @@ struct DLL_LINKAGE Reward
if(version >= 821)
h & spellCast;
}
void serializeJson(JsonSerializeFormat & handler);
};
}

View File

@ -235,7 +235,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
obj->resources[EGameResID::GOLD] = i * 5000;
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -251,7 +256,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
obj->gainedExp = i * 5000;
Rewardable::VisitInfo reward;
reward.reward.heroExperience = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -307,8 +317,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * stack = new CStackInstance(creature, creaturesAmount);
obj->creatures.putStack(SlotID(0), stack);
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature, creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -333,10 +347,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -362,10 +379,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -390,10 +410,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -441,9 +464,11 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::CREATURE;
obj->rID = creature->getId();
obj->rVal = creaturesAmount;
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
@ -490,10 +515,11 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::EXPERIENCE;
obj->rID = 0; //unitialized?
obj->rVal = generator.getConfig().questRewardValues[i];
Rewardable::VisitInfo reward;
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
@ -513,9 +539,11 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::RESOURCES;
obj->rID = GameResID(EGameResID::GOLD);
obj->rVal = generator.getConfig().questRewardValues[i];
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();

View File

@ -74,18 +74,44 @@ public:
///String <-> Json string
void serializeString(const size_t index, std::string & value);
///vector of serializable <-> Json vector of structs
///vector of anything int-convertible <-> Json vector of integers
template<typename T>
void serializeArray(std::vector<T> & value)
{
syncSize(value, JsonNode::JsonType::DATA_STRUCT);
for(size_t idx = 0; idx < size(); idx++)
serializeInt(idx, value[idx]);
}
///vector of strings <-> Json vector of strings
void serializeArray(std::vector<std::string> & value)
{
syncSize(value, JsonNode::JsonType::DATA_STRUCT);
for(size_t idx = 0; idx < size(); idx++)
serializeString(idx, value[idx]);
}
///vector of anything with custom serializing function <-> Json vector of structs
template <typename Element>
void serializeStruct(std::vector<Element> & value)
void serializeStruct(std::vector<Element> & value, std::function<void(JsonSerializeFormat&, Element&)> serializer)
{
syncSize(value, JsonNode::JsonType::DATA_STRUCT);
for(size_t idx = 0; idx < size(); idx++)
{
auto s = enterStruct(idx);
value[idx].serializeJson(*owner);
serializer(*owner, value[idx]);
}
}
///vector of serializable <-> Json vector of structs
template <typename Element>
void serializeStruct(std::vector<Element> & value)
{
serializeStruct<Element>(value, [](JsonSerializeFormat & h, Element & e){e.serializeJson(h);});
}
void resize(const size_t newSize);
void resize(const size_t newSize, JsonNode::JsonType type);

View File

@ -67,6 +67,7 @@ Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : default
INIT_OBJ_TYPE(CGHeroInstance);
INIT_OBJ_TYPE(CGSignBottle);
INIT_OBJ_TYPE(CGLighthouse);
//INIT_OBJ_TYPE(CRewardableObject);
//INIT_OBJ_TYPE(CGPandoraBox);
//INIT_OBJ_TYPE(CGEvent);
//INIT_OBJ_TYPE(CGSeerHut);
@ -375,14 +376,19 @@ void Inspector::updateProperties(CGCreature * o)
//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
}
void Inspector::updateProperties(CRewardableObject * o)
{
if(!o) return;
auto * delegate = new RewardsDelegate(*map, *o);
addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
}
void Inspector::updateProperties(CGPandoraBox * o)
{
if(!o) return;
addProperty("Message", o->message, new MessageDelegate, false);
auto * delegate = new RewardsPandoraDelegate(*map, *o);
addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
}
void Inspector::updateProperties(CGEvent * o)
@ -413,11 +419,6 @@ void Inspector::updateProperties(CGSeerHut * o)
auto * delegate = new QuestDelegate(*map, *o);
addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
}
{ //Reward
auto * delegate = new RewardsSeerhutDelegate(*map, *o);
addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
}
}
void Inspector::updateProperties()
@ -458,6 +459,7 @@ void Inspector::updateProperties()
UPDATE_OBJ_PROPERTIES(CGHeroInstance);
UPDATE_OBJ_PROPERTIES(CGSignBottle);
UPDATE_OBJ_PROPERTIES(CGLighthouse);
UPDATE_OBJ_PROPERTIES(CRewardableObject);
UPDATE_OBJ_PROPERTIES(CGPandoraBox);
UPDATE_OBJ_PROPERTIES(CGEvent);
UPDATE_OBJ_PROPERTIES(CGSeerHut);
@ -503,6 +505,7 @@ void Inspector::setProperty(const QString & key, const QVariant & value)
SET_PROPERTIES(CGShipyard);
SET_PROPERTIES(CGSignBottle);
SET_PROPERTIES(CGLighthouse);
SET_PROPERTIES(CRewardableObject);
SET_PROPERTIES(CGPandoraBox);
SET_PROPERTIES(CGEvent);
SET_PROPERTIES(CGSeerHut);
@ -518,6 +521,11 @@ void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVarian
if(!o) return;
}
void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
{
if(!o) return;

View File

@ -17,6 +17,7 @@
#include "../lib/GameConstants.h"
#include "../lib/mapObjects/CGCreature.h"
#include "../lib/mapObjects/MapObjects.h"
#include "../lib/mapObjects/CRewardableObject.h"
#include "../lib/ResourceSet.h"
#define DECLARE_OBJ_TYPE(x) void initialize(x*);
@ -45,6 +46,7 @@ public:
DECLARE_OBJ_TYPE(CGCreature);
DECLARE_OBJ_TYPE(CGSignBottle);
DECLARE_OBJ_TYPE(CGLighthouse);
//DECLARE_OBJ_TYPE(CRewardableObject);
//DECLARE_OBJ_TYPE(CGEvent);
//DECLARE_OBJ_TYPE(CGPandoraBox);
//DECLARE_OBJ_TYPE(CGSeerHut);
@ -73,6 +75,7 @@ protected:
DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
DECLARE_OBJ_PROPERTY_METHODS(CRewardableObject);
DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);

View File

@ -17,31 +17,160 @@
#include "../lib/CCreatureHandler.h"
#include "../lib/constants/StringConstants.h"
#include "../lib/mapping/CMap.h"
#include "../lib/rewardable/Configuration.h"
#include "../lib/rewardable/Limiter.h"
#include "../lib/rewardable/Reward.h"
#include "../lib/mapObjects/CGPandoraBox.h"
#include "../lib/mapObjects/CQuest.h"
RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) :
RewardsWidget::RewardsWidget(const CMap & m, CRewardableObject & p, QWidget *parent) :
QDialog(parent),
map(m),
pandora(&p),
seerhut(nullptr),
object(p),
ui(new Ui::RewardsWidget)
{
ui->setupUi(this);
for(auto & type : rewardTypes)
ui->rewardType->addItem(QString::fromStdString(type));
}
RewardsWidget::RewardsWidget(const CMap & m, CGSeerHut & p, QWidget *parent) :
QDialog(parent),
map(m),
pandora(nullptr),
seerhut(&p),
ui(new Ui::RewardsWidget)
{
ui->setupUi(this);
//fill core elements
for(const auto & s : Rewardable::VisitModeString)
ui->visitMode->addItem(QString::fromStdString(s));
for(auto & type : rewardTypes)
ui->rewardType->addItem(QString::fromStdString(type));
for(const auto & s : Rewardable::SelectModeString)
ui->selectMode->addItem(QString::fromStdString(s));
for(const std::string & s : {"AUTO", "MODAL", "INFO"})
ui->windowMode->addItem(QString::fromStdString(s));
ui->lDayOfWeek->addItem(tr("None"));
for(int i = 1; i <= 7; ++i)
ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
//fill resources
ui->rResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
{
for(auto * w : {ui->rResources, ui->lResources})
{
auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
item->setData(Qt::UserRole, QVariant::fromValue(i));
w->setItem(i, 0, item);
w->setCellWidget(i, 1, new QSpinBox);
}
}
//fill artifacts
for(int i = 0; i < map.allowedArtifact.size(); ++i)
{
for(auto * w : {ui->rArtifacts, ui->lArtifacts})
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->artifacts()->getByIndex(i)->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
if(!map.allowedArtifact[i])
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
w->addItem(item);
}
}
//fill spells
for(int i = 0; i < map.allowedSpells.size(); ++i)
{
for(auto * w : {ui->rSpells, ui->lSpells})
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
if(!map.allowedSpells[i])
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
w->addItem(item);
}
//spell cast
if(VLC->spells()->getByIndex(i)->isAdventure())
{
ui->castSpell->addItem(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
ui->castSpell->setItemData(ui->castSpell->count() - 1, QVariant::fromValue(i));
}
}
//fill skills
ui->rSkills->setRowCount(map.allowedAbilities.size());
ui->lSkills->setRowCount(map.allowedAbilities.size());
for(int i = 0; i < map.allowedAbilities.size(); ++i)
{
for(auto * w : {ui->rSkills, ui->lSkills})
{
auto * item = new QTableWidgetItem(QString::fromStdString(VLC->skills()->getByIndex(i)->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
auto * widget = new QComboBox;
for(auto & s : NSecondarySkill::levels)
widget->addItem(QString::fromStdString(s));
if(!map.allowedAbilities[i])
{
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
widget->setEnabled(false);
}
w->setItem(i, 0, item);
w->setCellWidget(i, 1, widget);
}
}
//fill creatures
for(auto & creature : VLC->creh->objects)
{
for(auto * w : {ui->rCreatureId, ui->lCreatureId})
{
w->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
w->setItemData(w->count() - 1, creature->getIndex());
}
}
//fill spell cast
for(auto & s : NSecondarySkill::levels)
ui->castLevel->addItem(QString::fromStdString(s));
on_castSpellCheck_toggled(false);
//fill bonuses
for(auto & s : bonusDurationMap)
ui->bonusDuration->addItem(QString::fromStdString(s.first));
for(auto & s : bonusNameMap)
ui->bonusType->addItem(QString::fromStdString(s.first));
//set default values
if(dynamic_cast<CGPandoraBox*>(&object))
{
ui->visitMode->setCurrentIndex(vstd::find_pos(Rewardable::VisitModeString, "once"));
ui->visitMode->setEnabled(false);
ui->selectMode->setCurrentIndex(vstd::find_pos(Rewardable::SelectModeString, "selectFirst"));
ui->selectMode->setEnabled(false);
ui->windowMode->setEnabled(false);
ui->canRefuse->setEnabled(false);
}
if(auto * e = dynamic_cast<CGEvent*>(&object))
{
ui->selectMode->setEnabled(true);
if(!e->removeAfterVisit)
ui->visitMode->setCurrentIndex(vstd::find_pos(Rewardable::VisitModeString, "unlimited"));
}
if(dynamic_cast<CGSeerHut*>(&object))
{
ui->visitMode->setCurrentIndex(vstd::find_pos(Rewardable::VisitModeString, "once"));
ui->visitMode->setEnabled(false);
ui->windowMode->setEnabled(false);
ui->canRefuse->setChecked(true);
ui->canRefuse->setEnabled(false);
}
//hide elements
ui->eventInfoGroup->hide();
}
RewardsWidget::~RewardsWidget()
@ -49,337 +178,453 @@ RewardsWidget::~RewardsWidget()
delete ui;
}
QList<QString> RewardsWidget::getListForType(RewardType typeId)
{
assert(typeId < rewardTypes.size());
QList<QString> result;
switch (typeId) {
case RewardType::RESOURCE:
//to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
result.append("Wood");
result.append("Mercury");
result.append("Ore");
result.append("Sulfur");
result.append("Crystals");
result.append("Gems");
result.append("Gold");
break;
case RewardType::PRIMARY_SKILL:
for(auto s : NPrimarySkill::names)
result.append(QString::fromStdString(s));
break;
case RewardType::SECONDARY_SKILL:
for(int i = 0; i < map.allowedAbilities.size(); ++i)
{
if(map.allowedAbilities[i])
result.append(QString::fromStdString(VLC->skills()->getByIndex(i)->getNameTranslated()));
}
break;
case RewardType::ARTIFACT:
for(int i = 0; i < map.allowedArtifact.size(); ++i)
{
if(map.allowedArtifact[i])
result.append(QString::fromStdString(VLC->artifacts()->getByIndex(i)->getNameTranslated()));
}
break;
case RewardType::SPELL:
for(int i = 0; i < map.allowedSpells.size(); ++i)
{
if(map.allowedSpells[i])
result.append(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
}
break;
case RewardType::CREATURE:
for(auto creature : VLC->creh->objects)
{
result.append(QString::fromStdString(creature->getNameSingularTranslated()));
}
break;
}
return result;
}
void RewardsWidget::on_rewardType_activated(int index)
{
ui->rewardList->clear();
ui->rewardList->setEnabled(true);
assert(index < rewardTypes.size());
auto l = getListForType(RewardType(index));
if(l.empty())
ui->rewardList->setEnabled(false);
for(auto & s : l)
ui->rewardList->addItem(s);
}
void RewardsWidget::obtainData()
{
if(pandora)
{
if(pandora->gainedExp > 0)
addReward(RewardType::EXPERIENCE, 0, pandora->gainedExp);
if(pandora->manaDiff)
addReward(RewardType::MANA, 0, pandora->manaDiff);
if(pandora->moraleDiff)
addReward(RewardType::MORALE, 0, pandora->moraleDiff);
if(pandora->luckDiff)
addReward(RewardType::LUCK, 0, pandora->luckDiff);
if(pandora->resources.nonZero())
{
for(ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter)
addReward(RewardType::RESOURCE, resiter->resType, resiter->resVal);
}
for(int idx = 0; idx < pandora->primskills.size(); ++idx)
{
if(pandora->primskills[idx])
addReward(RewardType::PRIMARY_SKILL, idx, pandora->primskills[idx]);
}
assert(pandora->abilities.size() == pandora->abilityLevels.size());
for(int idx = 0; idx < pandora->abilities.size(); ++idx)
{
addReward(RewardType::SECONDARY_SKILL, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]);
}
for(auto art : pandora->artifacts)
{
addReward(RewardType::ARTIFACT, art.getNum(), 1);
}
for(auto spell : pandora->spells)
{
addReward(RewardType::SPELL, spell.getNum(), 1);
}
for(int i = 0; i < pandora->creatures.Slots().size(); ++i)
{
if(auto c = pandora->creatures.getCreature(SlotID(i)))
addReward(RewardType::CREATURE, c->getId(), pandora->creatures.getStackCount(SlotID(i)));
}
}
//common parameters
ui->visitMode->setCurrentIndex(object.configuration.visitMode);
ui->selectMode->setCurrentIndex(object.configuration.selectMode);
ui->windowMode->setCurrentIndex(int(object.configuration.infoWindowType));
ui->onSelectText->setText(QString::fromStdString(object.configuration.onSelect.toString()));
ui->canRefuse->setChecked(object.configuration.canRefuse);
if(seerhut)
{
switch(seerhut->rewardType)
{
case CGSeerHut::ERewardType::EXPERIENCE:
addReward(RewardType::EXPERIENCE, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::MANA_POINTS:
addReward(RewardType::MANA, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::MORALE_BONUS:
addReward(RewardType::MORALE, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::LUCK_BONUS:
addReward(RewardType::LUCK, 0, seerhut->rVal);
break;
case CGSeerHut::ERewardType::RESOURCES:
addReward(RewardType::RESOURCE, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::PRIMARY_SKILL:
addReward(RewardType::PRIMARY_SKILL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::SECONDARY_SKILL:
addReward(RewardType::SECONDARY_SKILL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::ARTIFACT:
addReward(RewardType::ARTIFACT, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::SPELL:
addReward(RewardType::SPELL, seerhut->rID, seerhut->rVal);
break;
case CGSeerHut::ERewardType::CREATURE:
addReward(RewardType::CREATURE, seerhut->rID, seerhut->rVal);
break;
default:
break;
}
}
//reset parameters
ui->resetPeriod->setValue(object.configuration.resetParameters.period);
ui->resetVisitors->setChecked(object.configuration.resetParameters.visitors);
ui->resetRewards->setChecked(object.configuration.resetParameters.rewards);
ui->visitInfoList->clear();
for([[maybe_unused]] auto & a : object.configuration.info)
ui->visitInfoList->addItem(tr("Reward %1").arg(ui->visitInfoList->count() + 1));
if(ui->visitInfoList->currentItem())
loadCurrentVisitInfo(ui->visitInfoList->currentRow());
}
bool RewardsWidget::commitChanges()
{
bool haveRewards = false;
if(pandora)
//common parameters
object.configuration.visitMode = ui->visitMode->currentIndex();
object.configuration.selectMode = ui->selectMode->currentIndex();
object.configuration.infoWindowType = EInfoWindowMode(ui->windowMode->currentIndex());
if(ui->onSelectText->text().isEmpty())
object.configuration.onSelect.clear();
else
object.configuration.onSelect = MetaString::createFromRawString(ui->onSelectText->text().toStdString());
object.configuration.canRefuse = ui->canRefuse->isChecked();
//reset parameters
object.configuration.resetParameters.period = ui->resetPeriod->value();
object.configuration.resetParameters.visitors = ui->resetVisitors->isChecked();
object.configuration.resetParameters.rewards = ui->resetRewards->isChecked();
if(ui->visitInfoList->currentItem())
saveCurrentVisitInfo(ui->visitInfoList->currentRow());
return true;
}
void RewardsWidget::saveCurrentVisitInfo(int index)
{
auto & vinfo = object.configuration.info.at(index);
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
if(ui->rewardMessage->text().isEmpty())
vinfo.message.clear();
else
vinfo.message = MetaString::createFromRawString(ui->rewardMessage->text().toStdString());
vinfo.reward.heroLevel = ui->rHeroLevel->value();
vinfo.reward.heroExperience = ui->rHeroExperience->value();
vinfo.reward.manaDiff = ui->rManaDiff->value();
vinfo.reward.manaPercentage = ui->rManaPercentage->value();
vinfo.reward.manaOverflowFactor = ui->rOverflowFactor->value();
vinfo.reward.movePoints = ui->rMovePoints->value();
vinfo.reward.movePercentage = ui->rMovePercentage->value();
vinfo.reward.removeObject = ui->removeObject->isChecked();
vinfo.reward.primary.resize(4);
vinfo.reward.primary[0] = ui->rAttack->value();
vinfo.reward.primary[1] = ui->rDefence->value();
vinfo.reward.primary[2] = ui->rPower->value();
vinfo.reward.primary[3] = ui->rKnowledge->value();
for(int i = 0; i < ui->rResources->rowCount(); ++i)
{
pandora->abilities.clear();
pandora->abilityLevels.clear();
pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0);
pandora->resources = ResourceSet();
pandora->artifacts.clear();
pandora->spells.clear();
pandora->creatures.clearSlots();
for(int row = 0; row < rewards; ++row)
if(auto * widget = qobject_cast<QSpinBox*>(ui->rResources->cellWidget(i, 1)))
vinfo.reward.resources[i] = widget->value();
}
vinfo.reward.artifacts.clear();
for(int i = 0; i < ui->rArtifacts->count(); ++i)
{
if(ui->rArtifacts->item(i)->checkState() == Qt::Checked)
vinfo.reward.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
}
vinfo.reward.spells.clear();
for(int i = 0; i < ui->rSpells->count(); ++i)
{
if(ui->rSpells->item(i)->checkState() == Qt::Checked)
vinfo.reward.spells.push_back(VLC->spells()->getByIndex(i)->getId());
}
vinfo.reward.secondary.clear();
for(int i = 0; i < ui->rSkills->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QComboBox*>(ui->rSkills->cellWidget(i, 1)))
{
haveRewards = true;
int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
switch(typeId)
if(widget->currentIndex() > 0)
vinfo.reward.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
}
}
vinfo.reward.creatures.clear();
for(int i = 0; i < ui->rCreatures->rowCount(); ++i)
{
int index = ui->rCreatures->item(i, 0)->data(Qt::UserRole).toInt();
if(auto * widget = qobject_cast<QSpinBox*>(ui->rCreatures->cellWidget(i, 1)))
if(widget->value())
vinfo.reward.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
}
vinfo.reward.spellCast.first = SpellID::NONE;
if(ui->castSpellCheck->isChecked())
{
vinfo.reward.spellCast.first = VLC->spells()->getByIndex(ui->castSpell->itemData(ui->castSpell->currentIndex()).toInt())->getId();
vinfo.reward.spellCast.second = ui->castLevel->currentIndex();
}
vinfo.reward.bonuses.clear();
for(int i = 0; i < ui->bonuses->rowCount(); ++i)
{
auto dur = bonusDurationMap.at(ui->bonuses->item(i, 0)->text().toStdString());
auto typ = bonusNameMap.at(ui->bonuses->item(i, 1)->text().toStdString());
auto val = ui->bonuses->item(i, 2)->data(Qt::UserRole).toInt();
vinfo.reward.bonuses.emplace_back(dur, typ, BonusSource::OBJECT, val, object.id);
}
vinfo.limiter.dayOfWeek = ui->lDayOfWeek->currentIndex();
vinfo.limiter.daysPassed = ui->lDaysPassed->value();
vinfo.limiter.heroLevel = ui->lHeroLevel->value();
vinfo.limiter.heroExperience = ui->lHeroExperience->value();
vinfo.limiter.manaPoints = ui->lManaPoints->value();
vinfo.limiter.manaPercentage = ui->lManaPercentage->value();
vinfo.limiter.primary.resize(4);
vinfo.limiter.primary[0] = ui->lAttack->value();
vinfo.limiter.primary[1] = ui->lDefence->value();
vinfo.limiter.primary[2] = ui->lPower->value();
vinfo.limiter.primary[3] = ui->lKnowledge->value();
for(int i = 0; i < ui->lResources->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
vinfo.limiter.resources[i] = widget->value();
}
vinfo.limiter.artifacts.clear();
for(int i = 0; i < ui->lArtifacts->count(); ++i)
{
if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
vinfo.limiter.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
}
vinfo.limiter.spells.clear();
for(int i = 0; i < ui->lSpells->count(); ++i)
{
if(ui->lSpells->item(i)->checkState() == Qt::Checked)
vinfo.limiter.spells.push_back(VLC->spells()->getByIndex(i)->getId());
}
vinfo.limiter.secondary.clear();
for(int i = 0; i < ui->lSkills->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
{
if(widget->currentIndex() > 0)
vinfo.limiter.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
}
}
vinfo.limiter.creatures.clear();
for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
{
int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
if(widget->value())
vinfo.reward.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
}
}
void RewardsWidget::loadCurrentVisitInfo(int index)
{
for(auto * w : {ui->rArtifacts, ui->rSpells, ui->lArtifacts, ui->lSpells})
for(int i = 0; i < w->count(); ++i)
w->item(i)->setCheckState(Qt::Unchecked);
for(auto * w : {ui->rSkills, ui->lSkills})
for(int i = 0; i < w->rowCount(); ++i)
if(auto * widget = qobject_cast<QComboBox*>(ui->rSkills->cellWidget(i, 1)))
widget->setCurrentIndex(0);
ui->rCreatures->setRowCount(0);
ui->lCreatures->setRowCount(0);
ui->bonuses->setRowCount(0);
const auto & vinfo = object.configuration.info.at(index);
ui->rewardMessage->setText(QString::fromStdString(vinfo.message.toString()));
ui->rHeroLevel->setValue(vinfo.reward.heroLevel);
ui->rHeroExperience->setValue(vinfo.reward.heroExperience);
ui->rManaDiff->setValue(vinfo.reward.manaDiff);
ui->rManaPercentage->setValue(vinfo.reward.manaPercentage);
ui->rOverflowFactor->setValue(vinfo.reward.manaOverflowFactor);
ui->rMovePoints->setValue(vinfo.reward.movePoints);
ui->rMovePercentage->setValue(vinfo.reward.movePercentage);
ui->removeObject->setChecked(vinfo.reward.removeObject);
ui->rAttack->setValue(vinfo.reward.primary[0]);
ui->rDefence->setValue(vinfo.reward.primary[1]);
ui->rPower->setValue(vinfo.reward.primary[2]);
ui->rKnowledge->setValue(vinfo.reward.primary[3]);
for(int i = 0; i < ui->rResources->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QSpinBox*>(ui->rResources->cellWidget(i, 1)))
widget->setValue(vinfo.reward.resources[i]);
}
for(auto i : vinfo.reward.artifacts)
ui->rArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto i : vinfo.reward.spells)
ui->rArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto & i : vinfo.reward.secondary)
{
int index = VLC->skills()->getById(i.first)->getIndex();
if(auto * widget = qobject_cast<QComboBox*>(ui->rSkills->cellWidget(index, 1)))
widget->setCurrentIndex(i.second);
}
for(auto & i : vinfo.reward.creatures)
{
int index = i.type->getIndex();
ui->rCreatureId->setCurrentIndex(index);
ui->rCreatureAmount->setValue(i.count);
onCreatureAdd(ui->rCreatures, ui->rCreatureId, ui->rCreatureAmount);
}
ui->castSpellCheck->setChecked(vinfo.reward.spellCast.first != SpellID::NONE);
if(ui->castSpellCheck->isChecked())
{
int index = VLC->spells()->getById(vinfo.reward.spellCast.first)->getIndex();
ui->castSpell->setCurrentIndex(index);
ui->castLevel->setCurrentIndex(vinfo.reward.spellCast.second);
}
for(auto & i : vinfo.reward.bonuses)
{
auto dur = vstd::findKey(bonusDurationMap, i.duration);
for(int i = 0; i < ui->bonusDuration->count(); ++i)
{
if(ui->bonusDuration->itemText(i) == QString::fromStdString(dur))
{
case RewardType::EXPERIENCE:
pandora->gainedExp = amount;
break;
case RewardType::MANA:
pandora->manaDiff = amount;
break;
case RewardType::MORALE:
pandora->moraleDiff = amount;
break;
case RewardType::LUCK:
pandora->luckDiff = amount;
break;
case RewardType::RESOURCE:
pandora->resources[listId] = amount;
break;
case RewardType::PRIMARY_SKILL:
pandora->primskills[listId] = amount;
break;
case RewardType::SECONDARY_SKILL:
pandora->abilities.push_back(SecondarySkill(listId));
pandora->abilityLevels.push_back(amount);
break;
case RewardType::ARTIFACT:
pandora->artifacts.push_back(ArtifactID(listId));
break;
case RewardType::SPELL:
pandora->spells.push_back(SpellID(listId));
break;
case RewardType::CREATURE:
auto slot = pandora->creatures.getFreeSlot();
if(slot != SlotID() && amount > 0)
pandora->creatures.addToSlot(slot, CreatureID(listId), amount);
break;
ui->bonusDuration->setCurrentIndex(i);
break;
}
}
auto typ = vstd::findKey(bonusNameMap, i.type);
for(int i = 0; i < ui->bonusType->count(); ++i)
{
if(ui->bonusType->itemText(i) == QString::fromStdString(typ))
{
ui->bonusType->setCurrentIndex(i);
break;
}
}
ui->bonusValue->setValue(i.val);
on_bonusAdd_clicked();
}
ui->lDayOfWeek->setCurrentIndex(vinfo.limiter.dayOfWeek);
ui->lDaysPassed->setValue(vinfo.limiter.daysPassed);
ui->lHeroLevel->setValue(vinfo.limiter.heroLevel);
ui->lHeroExperience->setValue(vinfo.limiter.heroExperience);
ui->lManaPoints->setValue(vinfo.limiter.manaPoints);
ui->lManaPercentage->setValue(vinfo.limiter.manaPercentage);
ui->lAttack->setValue(vinfo.reward.primary[0]);
ui->lDefence->setValue(vinfo.reward.primary[1]);
ui->lPower->setValue(vinfo.reward.primary[2]);
ui->lKnowledge->setValue(vinfo.reward.primary[3]);
for(int i = 0; i < ui->lResources->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
widget->setValue(vinfo.limiter.resources[i]);
}
for(auto i : vinfo.limiter.artifacts)
ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto i : vinfo.limiter.spells)
ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto & i : vinfo.limiter.secondary)
{
int index = VLC->skills()->getById(i.first)->getIndex();
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
widget->setCurrentIndex(i.second);
}
for(auto & i : vinfo.limiter.creatures)
{
int index = i.type->getIndex();
ui->lCreatureId->setCurrentIndex(index);
ui->lCreatureAmount->setValue(i.count);
onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
}
}
void RewardsWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
{
QTableWidgetItem * item = nullptr;
QSpinBox * widget = nullptr;
for(int i = 0; i < listWidget->rowCount(); ++i)
{
if(auto * cname = listWidget->item(i, 0))
{
if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
{
item = cname;
widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
break;
}
}
}
if(seerhut)
if(!item)
{
for(int row = 0; row < rewards; ++row)
{
haveRewards = true;
int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt();
int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0;
int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt();
seerhut->rewardType = CGSeerHut::ERewardType(typeId + 1);
seerhut->rID = listId;
seerhut->rVal = amount;
}
listWidget->setRowCount(listWidget->rowCount() + 1);
item = new QTableWidgetItem(comboWidget->currentText());
listWidget->setItem(listWidget->rowCount() - 1, 0, item);
}
return haveRewards;
item->setData(Qt::UserRole, comboWidget->currentData());
if(!widget)
{
widget = new QSpinBox;
widget->setRange(spinWidget->minimum(), spinWidget->maximum());
listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
}
widget->setValue(spinWidget->value());
}
void RewardsWidget::on_rewardList_activated(int index)
void RewardsWidget::on_addVisitInfo_clicked()
{
ui->rewardAmount->setText(QStringLiteral("1"));
ui->visitInfoList->addItem(tr("Reward %1").arg(ui->visitInfoList->count() + 1));
object.configuration.info.emplace_back();
}
void RewardsWidget::addReward(RewardsWidget::RewardType typeId, int listId, int amount)
void RewardsWidget::on_removeVisitInfo_clicked()
{
//for seerhut there could be the only one reward
if(!pandora && seerhut && rewards)
int index = ui->visitInfoList->currentRow();
object.configuration.info.erase(std::next(object.configuration.info.begin(), index));
ui->visitInfoList->blockSignals(true);
delete ui->visitInfoList->currentItem();
ui->visitInfoList->blockSignals(false);
on_visitInfoList_itemSelectionChanged();
if(ui->visitInfoList->currentItem())
loadCurrentVisitInfo(ui->visitInfoList->currentRow());
}
void RewardsWidget::on_selectMode_currentIndexChanged(int index)
{
ui->onSelectText->setEnabled(index == vstd::find_pos(Rewardable::SelectModeString, "selectPlayer"));
}
void RewardsWidget::on_resetPeriod_valueChanged(int arg1)
{
ui->resetRewards->setEnabled(arg1);
ui->resetVisitors->setEnabled(arg1);
}
void RewardsWidget::on_visitInfoList_itemSelectionChanged()
{
if(ui->visitInfoList->currentItem() == nullptr)
{
ui->eventInfoGroup->hide();
return;
ui->rewardsTable->setRowCount(++rewards);
auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId]));
itemType->setData(Qt::UserRole, typeId);
ui->rewardsTable->setItem(rewards - 1, 0, itemType);
auto l = getListForType(typeId);
if(!l.empty())
{
auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]);
itemCurr->setData(Qt::UserRole, listId);
ui->rewardsTable->setItem(rewards - 1, 1, itemCurr);
}
QString am = QString::number(amount);
switch(ui->rewardType->currentIndex())
{
case 6:
if(amount <= 1)
am = "Basic";
if(amount == 2)
am = "Advanced";
if(amount >= 3)
am = "Expert";
break;
case 7:
case 8:
am = "";
amount = 1;
break;
}
auto itemCount = new QTableWidgetItem(am);
itemCount->setData(Qt::UserRole, amount);
ui->rewardsTable->setItem(rewards - 1, 2, itemCount);
ui->eventInfoGroup->show();
}
void RewardsWidget::on_buttonAdd_clicked()
void RewardsWidget::on_visitInfoList_currentItemChanged(QListWidgetItem * current, QListWidgetItem * previous)
{
addReward(RewardType(ui->rewardType->currentIndex()), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt());
}
void RewardsWidget::on_buttonRemove_clicked()
{
auto currentRow = ui->rewardsTable->currentRow();
if(currentRow != -1)
{
ui->rewardsTable->removeRow(currentRow);
--rewards;
}
}
void RewardsWidget::on_buttonClear_clicked()
{
ui->rewardsTable->clear();
rewards = 0;
}
void RewardsWidget::on_rewardsTable_itemSelectionChanged()
{
/*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0);
ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardType->activated(ui->rewardType->currentIndex());
if(previous)
saveCurrentVisitInfo(ui->visitInfoList->row(previous));
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1);
ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt());
ui->rewardList->activated(ui->rewardList->currentIndex());
type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2);
ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/
if(current)
loadCurrentVisitInfo(ui->visitInfoList->currentRow());
}
void RewardsWidget::on_rCreatureAdd_clicked()
{
onCreatureAdd(ui->rCreatures, ui->rCreatureId, ui->rCreatureAmount);
}
void RewardsWidget::on_rCreatureRemove_clicked()
{
std::set<int, std::greater<int>> rowsToRemove;
for(auto * i : ui->rCreatures->selectedItems())
rowsToRemove.insert(i->row());
for(auto i : rowsToRemove)
ui->rCreatures->removeRow(i);
}
void RewardsWidget::on_lCreatureAdd_clicked()
{
onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
}
void RewardsWidget::on_lCreatureRemove_clicked()
{
std::set<int, std::greater<int>> rowsToRemove;
for(auto * i : ui->lCreatures->selectedItems())
rowsToRemove.insert(i->row());
for(auto i : rowsToRemove)
ui->lCreatures->removeRow(i);
}
void RewardsWidget::on_castSpellCheck_toggled(bool checked)
{
ui->castSpell->setEnabled(checked);
ui->castLevel->setEnabled(checked);
}
void RewardsWidget::on_bonusAdd_clicked()
{
auto * itemType = new QTableWidgetItem(ui->bonusType->currentText());
auto * itemDur = new QTableWidgetItem(ui->bonusDuration->currentText());
auto * itemVal = new QTableWidgetItem(QString::number(ui->bonusValue->value()));
itemVal->setData(Qt::UserRole, ui->bonusValue->value());
ui->bonuses->setRowCount(ui->bonuses->rowCount() + 1);
ui->bonuses->setItem(ui->bonuses->rowCount() - 1, 0, itemDur);
ui->bonuses->setItem(ui->bonuses->rowCount() - 1, 1, itemType);
ui->bonuses->setItem(ui->bonuses->rowCount() - 1, 2, itemVal);
}
void RewardsWidget::on_bonusRemove_clicked()
{
std::set<int, std::greater<int>> rowsToRemove;
for(auto * i : ui->bonuses->selectedItems())
rowsToRemove.insert(i->row());
for(auto i : rowsToRemove)
ui->bonuses->removeRow(i);
}
void RewardsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<RewardsWidget *>(editor))
@ -404,20 +649,11 @@ void RewardsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, c
}
}
RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), RewardsDelegate()
RewardsDelegate::RewardsDelegate(const CMap & m, CRewardableObject & t): map(m), object(t)
{
}
QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
QWidget * RewardsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new RewardsWidget(map, pandora, parent);
}
RewardsSeerhutDelegate::RewardsSeerhutDelegate(const CMap & m, CGSeerHut & t): map(m), seerhut(t), RewardsDelegate()
{
}
QWidget * RewardsSeerhutDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new RewardsWidget(map, seerhut, parent);
return new RewardsWidget(map, object, parent);
}

View File

@ -10,88 +10,77 @@
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapObjects/CGPandoraBox.h"
#include "../lib/mapObjects/CQuest.h"
#include "../lib/mapObjects/CRewardableObject.h"
namespace Ui {
class RewardsWidget;
}
const std::array<std::string, 10> rewardTypes{"Experience", "Mana", "Morale", "Luck", "Resource", "Primary skill", "Secondary skill", "Artifact", "Spell", "Creature"};
class RewardsWidget : public QDialog
{
Q_OBJECT
public:
enum RewardType
{
EXPERIENCE = 0, MANA, MORALE, LUCK, RESOURCE, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE
};
explicit RewardsWidget(const CMap &, CGPandoraBox &, QWidget *parent = nullptr);
explicit RewardsWidget(const CMap &, CGSeerHut &, QWidget *parent = nullptr);
explicit RewardsWidget(const CMap &, CRewardableObject &, QWidget *parent = nullptr);
~RewardsWidget();
void obtainData();
bool commitChanges();
private slots:
void on_rewardType_activated(int index);
void on_addVisitInfo_clicked();
void on_rewardList_activated(int index);
void on_removeVisitInfo_clicked();
void on_buttonAdd_clicked();
void on_selectMode_currentIndexChanged(int index);
void on_buttonRemove_clicked();
void on_resetPeriod_valueChanged(int arg1);
void on_buttonClear_clicked();
void on_visitInfoList_itemSelectionChanged();
void on_rewardsTable_itemSelectionChanged();
void on_visitInfoList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
void on_rCreatureAdd_clicked();
void on_rCreatureRemove_clicked();
void on_lCreatureAdd_clicked();
void on_lCreatureRemove_clicked();
void on_castSpellCheck_toggled(bool checked);
void on_bonusAdd_clicked();
void on_bonusRemove_clicked();
private:
void addReward(RewardType typeId, int listId, int amount);
QList<QString> getListForType(RewardType typeId);
void saveCurrentVisitInfo(int index);
void loadCurrentVisitInfo(int index);
void onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget);
Ui::RewardsWidget *ui;
CGPandoraBox * pandora;
CGSeerHut * seerhut;
CRewardableObject & object;
const CMap & map;
int rewards = 0;
};
class RewardsDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
RewardsDelegate(const CMap &, CRewardableObject &);
using QStyledItemDelegate::QStyledItemDelegate;
void setEditorData(QWidget *editor, const QModelIndex &index) const override;
void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
};
class RewardsPandoraDelegate : public RewardsDelegate
{
Q_OBJECT
public:
RewardsPandoraDelegate(const CMap &, CGPandoraBox &);
QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
private:
CGPandoraBox & pandora;
const CMap & map;
};
class RewardsSeerhutDelegate : public RewardsDelegate
{
Q_OBJECT
public:
RewardsSeerhutDelegate(const CMap &, CGSeerHut &);
QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
private:
CGSeerHut & seerhut;
CRewardableObject & object;
const CMap & map;
};

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