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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Logging cleanup.

This commit is contained in:
AlexVinS
2017-08-11 14:38:10 +03:00
parent c293589c07
commit 64d9dadd64
30 changed files with 146 additions and 149 deletions

View File

@ -755,7 +755,7 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
fade->draw(targetSurf, nullptr, &r2);
continue;
}
logGlobal->errorStream() << "Fading map object with missing fade anim : " << object.fadeAnimKey;
logGlobal->error("Fading map object with missing fade anim : %d", object.fadeAnimKey);
continue;
}
@ -967,7 +967,7 @@ CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findHeroBitmap(const CGH
{
if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
{
logGlobal->errorStream() << "A neutral hero (" << hero->name << ") at " << hero->pos << ". Should not happen!";
logGlobal->error("A neutral hero (%s) at %s. Should not happen!", hero->name, hero->pos());
return CMapHandler::AnimBitmapHolder();
}
@ -1025,7 +1025,7 @@ IImage * CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int a
int boatType = boat->subID;
if(boatType < 0 || boatType >= graphics->boatFlagAnimations.size())
{
logGlobal->errorStream() << "Not supported boat subtype: " << boat->subID;
logGlobal->error("Not supported boat subtype: %d", boat->subID);
return nullptr;
}
@ -1035,7 +1035,7 @@ IImage * CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int a
if(colorIndex < 0 || colorIndex >= subtypeFlags.size())
{
logGlobal->errorStream() << "Invalid player color " << colorIndex;
logGlobal->error("Invalid player color %d", colorIndex);
return nullptr;
}
@ -1138,7 +1138,7 @@ bool CMapHandler::updateObjectsFade()
{
if ((*objIter).fadeAnimKey == (*iter).first)
{
logAnim->traceStream() << "Fade anim finished for obj at " << pos << "; remaining: " << (fadeAnims.size() - 1);
logAnim->trace("Fade anim finished for obj at %s; remaining: %d", pos(), fadeAnims.size() - 1);
if (anim->fadingMode == CFadeAnimation::EMode::OUT)
objs.erase(objIter); // if this was fadeout, remove the object from the map
else
@ -1185,8 +1185,7 @@ bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
fadeAnims[++fadeAnimCounter] = std::pair<int3, CFadeAnimation*>(pos, anim);
obj.fadeAnimKey = fadeAnimCounter;
logAnim->traceStream() << "Fade anim started for obj " << obj.obj->ID
<< " at " << pos << "; anim count: " << fadeAnims.size();
logAnim->trace("Fade anim started for obj %d at %s; anim count: %d", obj.obj->ID, pos(), fadeAnims.size());
return true;
}