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* artifact bonuses are read from config file now
* removed two commented-out methods
This commit is contained in:
parent
4bacd97497
commit
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33
Global.h
33
Global.h
@ -174,6 +174,39 @@ public:
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{
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h & static_cast<std::map<KeyT, ValT> &>(*this);
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}
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bmap()
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{}
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bmap(const typename std::map<KeyT, ValT>::_Myt& _Right)
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: std::map(_Right)
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{}
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explicit bmap(const typename std::map<KeyT, ValT>::key_compare& _Pred)
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: std::map(_Pred)
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{}
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bmap(const typename std::map<KeyT, ValT>::key_compare& _Pred, const typename std::map<KeyT, ValT>::allocator_type& _Al)
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: std::map(_Pred, _Al)
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{}
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template<class _Iter>
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bmap(_Iter _First, _Iter _Last)
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: std::map<KeyT, ValT>(_First, _Last)
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{}
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template<class _Iter>
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bmap(_Iter _First, _Iter _Last,
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const typename std::map<KeyT, ValT>::key_compare& _Pred)
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: std::map<KeyT, ValT>(_First, _Last, _Pred)
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{}
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template<class _Iter>
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bmap(_Iter _First, _Iter _Last,
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const typename std::map<KeyT, ValT>::key_compare& _Pred, const typename std::map<KeyT, ValT>::allocator_type& _Al)
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: std::map<KeyT, ValT>(_First, _Last, _Pred, _Al)
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{}
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};
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namespace vstd
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File diff suppressed because it is too large
Load Diff
@ -591,326 +591,332 @@ void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommande
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void CArtHandler::addBonuses()
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{
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#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
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#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
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#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
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#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
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#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
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#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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// #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
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// #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
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// #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
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// #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
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// #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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// #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
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// #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
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//
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// //Propagators/limiters used more than once
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// auto battleWidePropagator = bonusPropagatorMap["BATTLE_WIDE"];
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// auto visitedTownPropagator = bonusPropagatorMap["VISITED_TOWN_AND_VISITOR"];
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//
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// auto shooterOnlyLimiter = bonusLimiterMap["SHOOTER_ONLY"];
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// auto dragonNatureLimiter = bonusLimiterMap["DRAGON_NATURE"];
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// auto isUndeadLimiter = bonusLimiterMap["IS_UNDEAD"];
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//Propagators/limiters used more than once
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auto battleWidePropagator = make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
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auto visitedTownPropagator = make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR);
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auto shooterOnlyLimiter = make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER);
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auto dragonNatureLimiter = make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE);
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// const JsonNode config(ResourceID("config/artifacts.json"));
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// BOOST_FOREACH(const JsonNode &artifact, config.Vector())
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// {
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// auto ga = artifacts[artifact["id"].Float()].get();
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//
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// BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
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// {
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// ga->addNewBonus(ParseBonus (b["bonus"].Vector()));
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// }
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// }
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//Attack bonus artifacts (Weapons)
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ART_PRIM_SKILL(7,0,+2); //Centaur Axe
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ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
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ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
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ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
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ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
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ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
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ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
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//Defense bonus artifacts (Shields)
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ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
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ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
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ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
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ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
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ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
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ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
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ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
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//Knowledge bonus artifacts (Helmets)
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ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
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ART_PRIM_SKILL(20,3,+2); //Skull Helmet
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ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
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ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
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ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
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ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
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ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
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//Spell power bonus artifacts (Armours)
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ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
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ART_PRIM_SKILL(26,2,+2); //Rib Cage
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ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
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ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
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ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
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ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
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ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
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//All primary skills (various)
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ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
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ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
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ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
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ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
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ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
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ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
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//Attack and Defense (various)
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ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
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ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
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ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
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ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
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//Spell power and Knowledge (various)
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ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
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ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
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ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
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ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
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//Luck and morale
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ART_MORALE(45,+1); //Still Eye of the Dragon
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ART_LUCK(45,+1); //Still Eye of the Dragon
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ART_LUCK(46,+1); //Clover of Fortune
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(48,+1); //Ladybird of Luck
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ART_MORALE(49,+1); //Badge of Courage -> +1 morale
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giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
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ART_MORALE(50,+1); //Crest of Valor
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ART_MORALE(51,+1); //Glyph of Gallantry
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giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
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giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
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//necromancy bonus
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giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
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giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
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giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
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giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
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giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
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giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
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//archery bonus
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giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
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giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
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giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
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//eagle eye bonus
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giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
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giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
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giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
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//reducing cost of surrendering
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giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
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giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
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giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
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giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
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giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
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giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
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giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
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giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
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giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
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giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
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giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
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giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
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giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
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giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
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giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
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giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
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giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
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giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak
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giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
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giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
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giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
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giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
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giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
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giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
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giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
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giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow
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giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
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giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
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giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
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giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
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giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
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giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
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giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
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giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
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giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
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giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion
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giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight
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giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness
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giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life
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giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
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giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will
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giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity
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giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity
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giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall
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giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
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giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
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giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
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giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
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giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
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giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
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giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
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giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
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giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
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giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
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giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
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//Town will receive bonus if hero is visiting town or stays in its garrison.
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giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion
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giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion
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giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion
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giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
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giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
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//Sea Captain's Hat
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giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
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giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
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giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
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giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
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giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
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giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
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giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
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//vial of dragon blood
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giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter);
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giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter);
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//Armageddon's Blade
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giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
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giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
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ART_ATTACK_AND_DEFENSE(128, +3);
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ART_PRIM_SKILL(128, 2, +3);
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ART_PRIM_SKILL(128, 3, +6);
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//Angelic Alliance
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giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
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giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
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//Cloak of the Undead King
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giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
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//Elixir of Life
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giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
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giveArtBonus(131, Bonus::HP_REGENERATION, +50);
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//Armor of the Damned
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giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
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giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
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giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
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giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
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// Statue of Legion - gives only 50% growth
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giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
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//Power of the Dragon Father
|
||||
giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
|
||||
|
||||
//Titan's Thunder
|
||||
giveArtBonus(135, Bonus::SPELL, 3, 57);
|
||||
|
||||
//Admiral's Hat
|
||||
giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
|
||||
|
||||
//Bow of the Sharpshooter
|
||||
giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter);
|
||||
giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
|
||||
giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter);
|
||||
|
||||
//Wizard's Well
|
||||
giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
|
||||
|
||||
//Ring of the Magi
|
||||
giveArtBonus(139, Bonus::SPELL_DURATION, +50);
|
||||
|
||||
//Cornucopia
|
||||
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
|
||||
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
|
||||
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
|
||||
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
|
||||
|
||||
|
||||
//Stack artifact test
|
||||
if (VLC->modh->modules.STACK_ARTIFACT)
|
||||
const JsonNode config(ResourceID("config/artifacts.json"));
|
||||
BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
|
||||
{
|
||||
makeItCreatureArt(141);
|
||||
makeItCreatureArt(142);
|
||||
makeItCreatureArt(143);
|
||||
makeItCreatureArt(156);
|
||||
//Magic Wand
|
||||
giveArtBonus(141, Bonus::CASTS, 10);
|
||||
giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
|
||||
giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
|
||||
giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
|
||||
giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
|
||||
giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
|
||||
giveArtBonus(141, Bonus::REBIRTH, 1, 1);
|
||||
giveArtBonus(141, Bonus::MANA_DRAIN, 10);
|
||||
giveArtBonus(141, Bonus::HEALER, 25);
|
||||
artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
|
||||
//Tower Arrow
|
||||
giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
|
||||
giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
|
||||
giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
|
||||
giveArtBonus(142, Bonus::CATAPULT, 0);
|
||||
giveArtBonus(142, Bonus::ACID_BREATH, 20);
|
||||
giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
|
||||
giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
|
||||
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
|
||||
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
|
||||
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
|
||||
artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
|
||||
//Monster's Power
|
||||
giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
|
||||
giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
|
||||
giveArtBonus(143, Bonus::HP_REGENERATION, 50);
|
||||
giveArtBonus(143, Bonus::NO_RETALIATION, 0);
|
||||
giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
|
||||
giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
|
||||
giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
|
||||
giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
|
||||
artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
|
||||
//Warlord's banner
|
||||
giveArtBonus(156, Bonus::STACK_HEALTH, +2);
|
||||
artifacts[156].get()->setDescription ("+2 stack HP");
|
||||
|
||||
}
|
||||
if (VLC->modh->modules.COMMANDERS)
|
||||
{
|
||||
for (int i = 146; i <= 155; ++i)
|
||||
auto ga = artifacts[artifact["id"].Float()].get();
|
||||
|
||||
BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
|
||||
{
|
||||
makeItCommanderArt (i);
|
||||
ga->addNewBonus(ParseBonus (b));
|
||||
}
|
||||
ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
|
||||
giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
|
||||
giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
|
||||
giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
|
||||
giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
|
||||
ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
|
||||
if(artifact["type"].String() == "Creature")
|
||||
makeItCreatureArt(ga->id);
|
||||
else if(artifact["type"].String() == "Commander")
|
||||
makeItCommanderArt(ga->id);
|
||||
}
|
||||
|
||||
// //Attack bonus artifacts (Weapons)
|
||||
// ART_PRIM_SKILL(7,0,+2); //Centaur Axe
|
||||
// ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
|
||||
// ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
|
||||
// ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
|
||||
// ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
|
||||
// ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
|
||||
// ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
|
||||
//
|
||||
// //Defense bonus artifacts (Shields)
|
||||
// ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
|
||||
// ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
|
||||
// ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
|
||||
// ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
|
||||
// ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
|
||||
// ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
|
||||
// ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
|
||||
//
|
||||
// //Knowledge bonus artifacts (Helmets)
|
||||
// ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
|
||||
// ART_PRIM_SKILL(20,3,+2); //Skull Helmet
|
||||
// ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
|
||||
// ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
|
||||
// ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
|
||||
// ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
|
||||
// ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
|
||||
//
|
||||
// //Spell power bonus artifacts (Armours)
|
||||
// ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
|
||||
// ART_PRIM_SKILL(26,2,+2); //Rib Cage
|
||||
// ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
|
||||
// ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
|
||||
// ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
|
||||
// ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
|
||||
// ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
|
||||
//
|
||||
// //All primary skills (various)
|
||||
// ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
|
||||
// ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
|
||||
// ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
|
||||
// ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
|
||||
// ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
|
||||
// ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
|
||||
//
|
||||
// //Attack and Defense (various)
|
||||
// ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
|
||||
// ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
|
||||
// ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
|
||||
// ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
|
||||
//
|
||||
// //Spell power and Knowledge (various)
|
||||
// ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
|
||||
// ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
|
||||
// ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
|
||||
// ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
|
||||
//
|
||||
// //Luck and morale
|
||||
// ART_MORALE(45,+1); //Still Eye of the Dragon
|
||||
// ART_LUCK(45,+1); //Still Eye of the Dragon
|
||||
// ART_LUCK(46,+1); //Clover of Fortune
|
||||
// ART_LUCK(47,+1); //Cards of Prophecy
|
||||
// ART_LUCK(48,+1); //Ladybird of Luck
|
||||
// ART_MORALE(49,+1); //Badge of Courage -> +1 morale
|
||||
// giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
|
||||
// ART_MORALE(50,+1); //Crest of Valor
|
||||
// ART_MORALE(51,+1); //Glyph of Gallantry
|
||||
//
|
||||
// giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
|
||||
// giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
|
||||
//
|
||||
// //necromancy bonus
|
||||
// giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
|
||||
// giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
|
||||
// giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
|
||||
//
|
||||
// giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
|
||||
// giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
|
||||
// giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
|
||||
//
|
||||
// //archery bonus
|
||||
// giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
|
||||
// giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
|
||||
// giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
|
||||
//
|
||||
// //eagle eye bonus
|
||||
// giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
|
||||
// giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
|
||||
// giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
|
||||
//
|
||||
// //reducing cost of surrendering
|
||||
// giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
|
||||
// giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
|
||||
// giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
|
||||
//
|
||||
// giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
|
||||
//
|
||||
// giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
|
||||
// giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
|
||||
// giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
|
||||
//
|
||||
// giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
|
||||
// giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
|
||||
// giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
|
||||
//
|
||||
// giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
|
||||
// giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
|
||||
// giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
|
||||
//
|
||||
// giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
|
||||
// giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
|
||||
// giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
|
||||
// giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
|
||||
//
|
||||
// giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak
|
||||
// giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
|
||||
// giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
|
||||
//
|
||||
// giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
|
||||
// giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
|
||||
// giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
|
||||
// giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
|
||||
//
|
||||
// giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
|
||||
// giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow
|
||||
// giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
|
||||
// giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
|
||||
// giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
|
||||
//
|
||||
// giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
|
||||
// giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
|
||||
// giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
|
||||
//
|
||||
// giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
|
||||
// giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
|
||||
// giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
|
||||
//
|
||||
// giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion
|
||||
// giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight
|
||||
// giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness
|
||||
// giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life
|
||||
// giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, isUndeadLimiter);//Pendant of Death does not display info for living stacks
|
||||
// giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will
|
||||
// giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity
|
||||
// giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity
|
||||
// giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall
|
||||
// giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
|
||||
// giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
|
||||
//
|
||||
// giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
|
||||
// giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
|
||||
// giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
|
||||
// giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
|
||||
// giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
|
||||
// giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
|
||||
// giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
|
||||
// giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
|
||||
// giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
|
||||
//
|
||||
//
|
||||
// //Town will receive bonus if hero is visiting town or stays in its garrison.
|
||||
// giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion
|
||||
// giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion
|
||||
// giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion
|
||||
// giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
|
||||
// giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
|
||||
//
|
||||
// //Sea Captain's Hat
|
||||
// giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
|
||||
// giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
|
||||
// giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
|
||||
// giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
|
||||
//
|
||||
// giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
|
||||
// giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
|
||||
// giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
|
||||
//
|
||||
// //vial of dragon blood
|
||||
// giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter);
|
||||
// giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter);
|
||||
//
|
||||
// //Armageddon's Blade
|
||||
// giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
|
||||
// giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
|
||||
// ART_ATTACK_AND_DEFENSE(128, +3);
|
||||
// ART_PRIM_SKILL(128, 2, +3);
|
||||
// ART_PRIM_SKILL(128, 3, +6);
|
||||
//
|
||||
// //Angelic Alliance
|
||||
// giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
|
||||
// giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
|
||||
//
|
||||
// //Cloak of the Undead King
|
||||
// giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
|
||||
//
|
||||
// //Elixir of Life
|
||||
// giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
|
||||
// giveArtBonus(131, Bonus::HP_REGENERATION, +50);
|
||||
//
|
||||
// //Armor of the Damned
|
||||
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
|
||||
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
|
||||
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
|
||||
// giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
|
||||
//
|
||||
// // Statue of Legion - gives only 50% growth
|
||||
// giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
|
||||
//
|
||||
// //Power of the Dragon Father
|
||||
// giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
|
||||
//
|
||||
// //Titan's Thunder
|
||||
// giveArtBonus(135, Bonus::SPELL, 3, 57);
|
||||
//
|
||||
// //Admiral's Hat
|
||||
// giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
|
||||
//
|
||||
// //Bow of the Sharpshooter
|
||||
// giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter);
|
||||
// giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
|
||||
// giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter);
|
||||
//
|
||||
// //Wizard's Well
|
||||
// giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
|
||||
//
|
||||
// //Ring of the Magi
|
||||
// giveArtBonus(139, Bonus::SPELL_DURATION, +50);
|
||||
//
|
||||
// //Cornucopia
|
||||
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
|
||||
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
|
||||
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
|
||||
// giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
|
||||
//
|
||||
//
|
||||
// //Stack artifact test
|
||||
// if (VLC->modh->modules.STACK_ARTIFACT)
|
||||
// {
|
||||
// makeItCreatureArt(141);
|
||||
// makeItCreatureArt(142);
|
||||
// makeItCreatureArt(143);
|
||||
// makeItCreatureArt(156);
|
||||
// //Magic Wand
|
||||
// giveArtBonus(141, Bonus::CASTS, 10);
|
||||
// giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
|
||||
// giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
|
||||
// giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
|
||||
// giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
|
||||
// giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
|
||||
// giveArtBonus(141, Bonus::REBIRTH, 1, 1);
|
||||
// giveArtBonus(141, Bonus::MANA_DRAIN, 10);
|
||||
// giveArtBonus(141, Bonus::HEALER, 25);
|
||||
// artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
|
||||
// //Tower Arrow
|
||||
// giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
|
||||
// giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
|
||||
// giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
|
||||
// giveArtBonus(142, Bonus::CATAPULT, 0);
|
||||
// giveArtBonus(142, Bonus::ACID_BREATH, 20);
|
||||
// giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
|
||||
// giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
|
||||
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
|
||||
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
|
||||
// giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
|
||||
// artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
|
||||
// //Monster's Power
|
||||
// giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
|
||||
// giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
|
||||
// giveArtBonus(143, Bonus::HP_REGENERATION, 50);
|
||||
// giveArtBonus(143, Bonus::NO_RETALIATION, 0);
|
||||
// giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
|
||||
// giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
|
||||
// giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
|
||||
// giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
|
||||
// artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
|
||||
// //Warlord's banner
|
||||
// giveArtBonus(156, Bonus::STACK_HEALTH, +2);
|
||||
// artifacts[156].get()->setDescription ("+2 stack HP");
|
||||
//
|
||||
// }
|
||||
// if (VLC->modh->modules.COMMANDERS)
|
||||
// {
|
||||
// for (int i = 146; i <= 155; ++i)
|
||||
// {
|
||||
// makeItCommanderArt (i);
|
||||
// }
|
||||
// ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
|
||||
// giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
|
||||
// giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
|
||||
// giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
|
||||
// giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
|
||||
// ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
|
||||
// }
|
||||
//
|
||||
// JsonNode cfg;
|
||||
// JsonNode artifs;
|
||||
// BOOST_FOREACH(auto art, artifacts)
|
||||
// {
|
||||
// JsonNode jn;
|
||||
@ -921,11 +927,19 @@ void CArtHandler::addBonuses()
|
||||
// UnparseBonus(bn, b);
|
||||
// jn["bonuses"].Vector().push_back(bn);
|
||||
// }
|
||||
// cfg.Vector().push_back(jn);
|
||||
// }
|
||||
//
|
||||
// if(art->id < 140 || art-> id == 144 || art->id == 145 || art->id > 156)
|
||||
// jn["type"].String() = "Hero";
|
||||
// else if((art->id >= 141 && art->id < 144) || art->id == 156)
|
||||
// jn["type"].String() = "Creature";
|
||||
// else if(art-> id >= 146 && art->id <= 155)
|
||||
// jn["type"].String() = "Commander";
|
||||
//
|
||||
// artifs.Vector().push_back(jn);
|
||||
// }
|
||||
// cfg["artifacts"] = artifs;
|
||||
// std::ofstream artconfigOutput("config/artifacts.json");
|
||||
// JsonWriter(artconfigOutput, cfg);
|
||||
// JsonWriter(artconfigOutput, cfg);
|
||||
}
|
||||
|
||||
void CArtHandler::clear()
|
||||
|
@ -219,8 +219,6 @@ public:
|
||||
void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
|
||||
void erasePickedArt (TArtifactInstanceID id);
|
||||
bool isBigArtifact (TArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
|
||||
// void equipArtifact (std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art) const;
|
||||
// void unequipArtifact (std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const;
|
||||
void initAllowedArtifactsList(const std::vector<ui8> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
|
||||
static int convertMachineID(int id, bool creToArt);
|
||||
void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true);
|
||||
|
@ -48,11 +48,12 @@ const std::map<std::string, int> bonusLimitEffect = boost::assign::map_list_of
|
||||
BONUS_ITEM(ONLY_MELEE_FIGHT)
|
||||
BONUS_ITEM(ONLY_ENEMY_ARMY);
|
||||
|
||||
const std::map<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of
|
||||
const bmap<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of
|
||||
("SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER))
|
||||
("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE));
|
||||
("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE))
|
||||
("IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD));
|
||||
|
||||
const std::map<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of
|
||||
const bmap<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of
|
||||
("BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE))
|
||||
("VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR));
|
||||
|
||||
|
@ -879,8 +879,8 @@ namespace Selector
|
||||
}
|
||||
|
||||
extern DLL_LINKAGE const std::map<std::string, int> bonusNameMap, bonusValueMap, bonusSourceMap, bonusDurationMap, bonusLimitEffect;
|
||||
extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
|
||||
extern DLL_LINKAGE const std::map<std::string, TPropagatorPtr> bonusPropagatorMap;
|
||||
extern DLL_LINKAGE const bmap<std::string, TLimiterPtr> bonusLimiterMap;
|
||||
extern DLL_LINKAGE const bmap<std::string, TPropagatorPtr> bonusPropagatorMap;
|
||||
|
||||
// BonusList template that requires full interface of CBonusSystemNode
|
||||
template <class InputIterator>
|
||||
|
@ -992,50 +992,61 @@ Bonus * ParseBonus (const JsonNode &ability)
|
||||
|
||||
value = &ability["effectRange"];
|
||||
if (!value->isNull())
|
||||
b->valType = parseByMap(bonusValueMap, value, "effect range ");
|
||||
b->valType = parseByMap(bonusLimitEffect, value, "effect range ");
|
||||
value = &ability["duration"];
|
||||
if (!value->isNull())
|
||||
b->valType = parseByMap(bonusValueMap, value, "duration type ");
|
||||
b->valType = parseByMap(bonusDurationMap, value, "duration type ");
|
||||
value = &ability["source"];
|
||||
if (!value->isNull())
|
||||
b->valType = parseByMap(bonusValueMap, value, "source type ");
|
||||
b->valType = parseByMap(bonusSourceMap, value, "source type ");
|
||||
|
||||
// value = &ability["limiter"];
|
||||
// if (!value->isNull())
|
||||
// b->limiter = parseByMap(bonusLimiterMap, value, "limiter type ");
|
||||
//
|
||||
//
|
||||
// value = &ability["propagator"];
|
||||
// if (!value->isNull())
|
||||
// b->propagator = parseByMap(bonusLimiterMap, value, "propagator type ");
|
||||
value = &ability["limiter"];
|
||||
if (!value->isNull())
|
||||
b->limiter = parseByMap(bonusLimiterMap, value, "limiter type ");
|
||||
|
||||
value = &ability["propagator"];
|
||||
if (!value->isNull())
|
||||
b->propagator = parseByMap(bonusPropagatorMap, value, "propagator type ");
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
//returns first Key with value equal to given one
|
||||
template<class Key, class Val>
|
||||
Key reverseMapFirst(const Val & val, const std::map<Key, Val> map)
|
||||
{
|
||||
BOOST_FOREACH(auto it, map)
|
||||
{
|
||||
if(it.second == val)
|
||||
{
|
||||
return it.first;
|
||||
}
|
||||
}
|
||||
assert(0);
|
||||
return "";
|
||||
}
|
||||
|
||||
DLL_LINKAGE void UnparseBonus( JsonNode &node, const Bonus * bonus )
|
||||
{
|
||||
auto reverseMap = [](const int & val, const std::map<std::string, int> map) -> std::string
|
||||
{
|
||||
BOOST_FOREACH(auto it, map)
|
||||
{
|
||||
if(it.second == val)
|
||||
{
|
||||
return it.first;
|
||||
}
|
||||
}
|
||||
assert(0);
|
||||
return "";
|
||||
};
|
||||
|
||||
node["type"].String() = reverseMap(bonus->type, bonusNameMap);
|
||||
node["type"].String() = reverseMapFirst<std::string, int>(bonus->type, bonusNameMap);
|
||||
node["subtype"].Float() = bonus->subtype;
|
||||
node["val"].Float() = bonus->val;
|
||||
node["valueType"].String() = reverseMap(bonus->valType, bonusValueMap);
|
||||
node["valueType"].String() = reverseMapFirst<std::string, int>(bonus->valType, bonusValueMap);
|
||||
node["additionalInfo"].Float() = bonus->additionalInfo;
|
||||
node["turns"].Float() = bonus->turnsRemain;
|
||||
node["sourceID"].Float() = bonus->source;
|
||||
node["description"].String() = bonus->description;
|
||||
node["effectRange"].String() = reverseMap(bonus->effectRange, bonusLimitEffect);
|
||||
node["duration"].String() = reverseMap(bonus->duration, bonusDurationMap);
|
||||
node["source"].String() = reverseMap(bonus->source, bonusSourceMap);
|
||||
node["effectRange"].String() = reverseMapFirst<std::string, int>(bonus->effectRange, bonusLimitEffect);
|
||||
node["duration"].String() = reverseMapFirst<std::string, int>(bonus->duration, bonusDurationMap);
|
||||
node["source"].String() = reverseMapFirst<std::string, int>(bonus->source, bonusSourceMap);
|
||||
if(bonus->limiter != nullptr)
|
||||
{
|
||||
node["limiter"].String() = reverseMapFirst<std::string, TLimiterPtr>(bonus->limiter, bonusLimiterMap);
|
||||
}
|
||||
if(bonus->propagator != nullptr)
|
||||
{
|
||||
node["propagator"].String() = reverseMapFirst<std::string, TPropagatorPtr>(bonus->propagator, bonusPropagatorMap);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user