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* servers will not allow using out-of-range slots ( #1061 )
* server won't crash on some scenarios when they're used * fixed some minor discrepancies with creature placement in creature banks
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@ -159,7 +159,7 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
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if (!(bitmap = loadBitmapFromDir("DATA/", fname, setKey)) &&
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!(bitmap = loadBitmapFromDir("SPRITES/", fname, setKey)))
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tlog0<<"Error: Failed to find file "<<fname<<"\n";
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tlog1<<"Error: Failed to find file "<<fname<<"\n";
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return bitmap;
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}
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