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Merge pull request #4542 from MichalZr6/update_displayed_path
Update displayed hero path when hiring/dismissing creatures that give move penalty
This commit is contained in:
@@ -13,6 +13,7 @@
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#include "CGameInfo.h"
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#include "CPlayerInterface.h"
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#include "PlayerLocalState.h"
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#include "CServerHandler.h"
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#include "ClientNetPackVisitors.h"
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#include "adventureMap/AdventureMapInterface.h"
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@@ -495,6 +496,19 @@ void CClient::startPlayerBattleAction(const BattleID & battleID, PlayerColor col
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}
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}
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void CClient::updatePath(const ObjectInstanceID & id)
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{
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invalidatePaths();
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auto hero = getHero(id);
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updatePath(hero);
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}
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void CClient::updatePath(const CGHeroInstance * hero)
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{
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if(LOCPLINT && hero)
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LOCPLINT->localState->verifyPath(hero);
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}
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void CClient::invalidatePaths()
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{
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boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
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+3
-1
@@ -150,7 +150,9 @@ public:
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void battleFinished(const BattleID & battleID);
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void startPlayerBattleAction(const BattleID & battleID, PlayerColor color);
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void invalidatePaths();
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void invalidatePaths(); // clears this->pathCache()
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void updatePath(const ObjectInstanceID & heroID); // invalidatePaths and update displayed hero path
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void updatePath(const CGHeroInstance * hero);
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std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
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friend class CCallback; //handling players actions
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+28
-21
@@ -101,7 +101,7 @@ void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & bat
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{
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assert(cl.gameState()->getBattle(battleID));
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if (!cl.gameState()->getBattle(battleID))
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if(!cl.gameState()->getBattle(battleID))
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{
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logGlobal->error("Attempt to call battle interface without ongoing battle!");
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return;
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@@ -161,14 +161,14 @@ void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
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if(settings["session"]["headless"].Bool())
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return;
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for (auto window : GH.windows().findWindows<BattleWindow>())
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for(auto window : GH.windows().findWindows<BattleWindow>())
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window->heroManaPointsChanged(h);
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}
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void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
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{
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const CGHeroInstance *h = cl.getHero(pack.hid);
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cl.invalidatePaths();
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cl.updatePath(h);
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callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
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}
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@@ -229,7 +229,7 @@ void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
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void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
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{
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dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
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cl.invalidatePaths(); //it is possible to remove last non-native unit for current terrain and lose movement penalty
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cl.updatePath(pack.army); //it is possible to remove last non-native unit for current terrain and lose movement penalty
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}
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void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
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@@ -237,15 +237,14 @@ void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
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dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
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if(pack.srcArmy != pack.dstArmy)
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cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains
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cl.updatePath(pack.dstArmy); // adding/removing units may change terrain type penalty based on creature native terrains
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}
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void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
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{
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dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
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if(gs.getHero(pack.army))
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cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains
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cl.updatePath(pack.army); // adding/removing units may change terrain type penalty based on creature native terrains
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}
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void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
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@@ -253,7 +252,10 @@ void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
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dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
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if(pack.srcArmy != pack.dstArmy)
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cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains
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{
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cl.updatePath(pack.srcArmy); // adding/removing units may change terrain type penalty based on creature native terrains
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cl.updatePath(pack.dstArmy);
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}
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}
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void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
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@@ -266,7 +268,10 @@ void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & p
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dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
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if(pack.moves[0].srcArmy != destArmy)
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cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains
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{
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cl.updatePath(destArmy); // adding/removing units may change terrain type penalty based on creature native terrains
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cl.updatePath(pack.moves[0].srcArmy);
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}
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}
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}
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@@ -292,6 +297,7 @@ void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
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void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack)
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{
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cl.updatePath(pack.artHolder);
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for(const auto & slotErase : pack.posPack)
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callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
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}
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@@ -312,7 +318,8 @@ void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
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if(pack.interfaceOwner != dstOwner)
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callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
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cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
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cl.updatePath(pack.srcArtHolder); // hero might have equipped/unequipped Angel Wings
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cl.updatePath(pack.dstArtHolder);
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}
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};
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@@ -342,14 +349,14 @@ void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
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{
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callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
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cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
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cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
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}
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void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
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{
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callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
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cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
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cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
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}
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void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
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@@ -363,7 +370,7 @@ void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
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{
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cl.invalidatePaths();
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if (pack.newWeekNotification)
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if(pack.newWeekNotification)
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{
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const auto & newWeek = *pack.newWeekNotification;
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@@ -380,7 +387,7 @@ void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
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case GiveBonus::ETarget::OBJECT:
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{
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const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
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if (h)
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if(h)
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callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
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}
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break;
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@@ -419,7 +426,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
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bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
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if (lastHumanEndsGame)
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if(lastHumanEndsGame)
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{
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assert(adventureInt);
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if(adventureInt)
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@@ -446,9 +453,9 @@ void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface
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{
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cl.initPlayerInterfaces();
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for (PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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{
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if (cl.gameState()->isPlayerMakingTurn(player))
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if(cl.gameState()->isPlayerMakingTurn(player))
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{
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callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
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callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
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@@ -482,7 +489,7 @@ void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
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case GiveBonus::ETarget::OBJECT:
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{
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const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
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if (h)
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if(h)
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callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
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}
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break;
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@@ -701,7 +708,7 @@ void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty &
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}
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// invalidate section of map view with our object and force an update with new flag color
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if (pack.what == ObjProperty::OWNER && CGI->mh)
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if(pack.what == ObjProperty::OWNER && CGI->mh)
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{
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auto object = gs.getObjInstance(pack.id);
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CGI->mh->onObjectInstantRemove(object, object->getOwner());
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@@ -718,7 +725,7 @@ void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
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}
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// invalidate section of map view with our object and force an update with new flag color
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if (pack.what == ObjProperty::OWNER && CGI->mh)
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if(pack.what == ObjProperty::OWNER && CGI->mh)
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{
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auto object = gs.getObjInstance(pack.id);
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CGI->mh->onObjectInstantAdd(object, object->getOwner());
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@@ -807,7 +814,7 @@ void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack &
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const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
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PlayerColor playerToCall; //pack.player that will move activated stack
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if (activated->hasBonusOfType(BonusType::HYPNOTIZED))
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if(activated->hasBonusOfType(BonusType::HYPNOTIZED))
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{
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playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
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? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
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