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fixed server
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@ -12,6 +12,7 @@
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#include "../lib/Connection.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CHeroHandler.h"
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@ -989,18 +990,18 @@ upgend:
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{
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case 1: //hero casts spell
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{
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CGHeroInstance *h = (ba.side) ? gs->curB->hero2 : gs->curB->hero1;
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CGHeroInstance *h = (ba.side) ? gs->getHero(gs->curB->hero2) : gs->getHero(gs->curB->hero1);
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CSpell *s = &VLC->spellh->spells[ba.additionalInfo];
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int skill = 0;
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if(s->fire)
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skill = std::max(skill,h->getSecSkillLevel(14);
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skill = std::max(skill,h->getSecSkillLevel(14));
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if(s->air)
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skill = std::max(skill,h->getSecSkillLevel(15);
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skill = std::max(skill,h->getSecSkillLevel(15));
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if(s->water)
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skill = std::max(skill,h->getSecSkillLevel(16);
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skill = std::max(skill,h->getSecSkillLevel(16));
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if(s->earth)
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skill = std::max(skill,h->getSecSkillLevel(17);
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skill = std::max(skill,h->getSecSkillLevel(17));
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if( !vstd::contains(h->spells,ba.additionalInfo) //hero doesn't know this spell
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|| (h->mana < s->costs[skill]) //not enough mana
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