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added var
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@ -148,32 +148,32 @@ CMapOverview::CMapOverviewWidget::CMapOverviewWidget(CMapOverview& parent):
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InterfaceObjectConfigurable(), p(parent)
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{
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drawPlayerElements = p.tabType == ESelectionScreen::newGame;
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renderImage = settings["lobby"]["mapPreview"].Bool();
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// create minimaps
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ResourcePath res = ResourcePath(p.resource.getName(), EResType::MAP);
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std::unique_ptr<CMap> campaignMap = nullptr;
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if(p.tabType != ESelectionScreen::newGame)
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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std::unique_ptr<CMapHeader> mapHeader = std::make_unique<CMapHeader>();
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StartInfo * startInfo;
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lf >> *(mapHeader) >> startInfo;
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if(startInfo->campState)
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
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res = ResourcePath(startInfo->fileURI, EResType::MAP);
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}
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if(!campaignMap)
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minimaps = createMinimaps(res);
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else
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minimaps = createMinimaps(campaignMap);
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// config
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const JsonNode config(JsonPath::builtin("config/widgets/mapOverview.json"));
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if(settings["lobby"]["mapPreview"].Bool())
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{
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ResourcePath res = ResourcePath(p.resource.getName(), EResType::MAP);
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std::unique_ptr<CMap> campaignMap = nullptr;
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if(p.tabType != ESelectionScreen::newGame && config["variables"]["mapPreviewForSaves"].Bool())
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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std::unique_ptr<CMapHeader> mapHeader = std::make_unique<CMapHeader>();
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StartInfo * startInfo;
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lf >> *(mapHeader) >> startInfo;
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if(startInfo->campState)
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
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res = ResourcePath(startInfo->fileURI, EResType::MAP);
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}
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if(!campaignMap)
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minimaps = createMinimaps(res);
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else
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minimaps = createMinimaps(campaignMap);
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}
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REGISTER_BUILDER("drawMinimap", &CMapOverview::CMapOverviewWidget::buildDrawMinimap);
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build(config);
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