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https://github.com/vcmi/vcmi.git
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very significant optimization of battles
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@@ -176,7 +176,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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}
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}
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shadedHexesGraphic = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
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backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
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}
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CBattleInterface::~CBattleInterface()
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@@ -186,7 +186,7 @@ CBattleInterface::~CBattleInterface()
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SDL_FreeSurface(amountBasic);
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SDL_FreeSurface(amountNormal);
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SDL_FreeSurface(cellBorders);
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SDL_FreeSurface(shadedHexesGraphic);
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SDL_FreeSurface(backgroundWithHexes);
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delete bOptions;
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delete bSurrender;
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delete bFlee;
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@@ -253,12 +253,20 @@ void CBattleInterface::show(SDL_Surface * to)
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++animCount;
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if(!to) //"evaluating" to
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to = screen;
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//showing background
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blitAt(background, 0, 0, to);
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if(printCellBorders)
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//printing background and hexes
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if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
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blitAt(backgroundWithHexes, 0, 0, to);
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}
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else
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{
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//showing background
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blitAt(background, 0, 0, to);
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if(printCellBorders)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
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}
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}
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//printing hovered cell
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for(int b=0; b<187; ++b)
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@@ -270,11 +278,7 @@ void CBattleInterface::show(SDL_Surface * to)
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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//showing selected unit's range
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if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //don't show if unit is moving
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{
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showRange(to, activeStack);
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}
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//showing menu background and console
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blitAt(menu, 0, 556, to);
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@@ -494,24 +498,18 @@ void CBattleInterface::stackActivated(int number)
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shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
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myTurn = true;
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//preparating graphic with shaded hexes
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//prepairing graphic with cell borders
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shadedHexesGraphic = CSDL_Ext::newSurface(background->w, background->h, cellShade);
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*shadedHexesGraphic->format->palette = *cellShade->format->palette;
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//preparating background graphic with hexes and shaded hexes
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blitAt(background, 0, 0, backgroundWithHexes);
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if(printCellBorders)
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
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for(int m=0; m<shadedHexes.size(); ++m) //rows
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{
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int i = shadedHexes[m]/17; //row
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int j = shadedHexes[m]%17-1; //column
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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for(int cellX = 0; cellX < cellShade->w; ++cellX)
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{
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for(int cellY = 0; cellY < cellShade->h; ++cellY)
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{
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if(y+cellY < shadedHexesGraphic->h && x+cellX < shadedHexesGraphic->w)
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* ((Uint8*)shadedHexesGraphic->pixels + (y+cellY) * shadedHexesGraphic->pitch + (x+cellX)) |= * ((Uint8*)cellShade->pixels + cellY * cellShade->pitch + cellX);
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}
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}
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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@@ -872,7 +870,7 @@ void CBattleInterface::showRange(SDL_Surface * to, int ID)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
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}*/
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CSDL_Ext::blit8bppAlphaTo24bpp(shadedHexesGraphic, NULL, to, NULL);
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//CSDL_Ext::blit8bppAlphaTo24bpp(shadedHexesGraphic, NULL, to, NULL);
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}
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@@ -72,7 +72,7 @@ public:
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class CBattleInterface : public CMainInterface
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{
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private:
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SDL_Surface * background, * menu, * amountBasic, * amountNormal, * cellBorders, *shadedHexesGraphic;
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SDL_Surface * background, * menu, * amountBasic, * amountNormal, * cellBorders, * backgroundWithHexes;
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AdventureMapButton * bOptions, * bSurrender, * bFlee, * bAutofight, * bSpell,
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* bWait, * bDefence, * bConsoleUp, * bConsoleDown;
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CBattleConsole * console;
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@@ -627,14 +627,14 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Su
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case 255:
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break;
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case 0:
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p[0] = (Uint32)tbc.r;
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p[1] = (Uint32)tbc.g;
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p[2] = (Uint32)tbc.b;
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p[0] = tbc.r;
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p[1] = tbc.g;
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p[2] = tbc.b;
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break;
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case 128: // optimized
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p[0] = ((Uint32)tbc.r + (Uint32)p[0]) >> 1;
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p[1] = ((Uint32)tbc.g + (Uint32)p[1]) >> 1;
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p[2] = ((Uint32)tbc.b + (Uint32)p[2]) >> 1;
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p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
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p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
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p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
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break;
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default:
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p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
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@@ -662,14 +662,14 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Su
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case 255:
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break;
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case 0:
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p[2] = (Uint32)tbc.r;
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p[1] = (Uint32)tbc.g;
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p[0] = (Uint32)tbc.b;
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p[2] = tbc.r;
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p[1] = tbc.g;
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p[0] = tbc.b;
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break;
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case 128: // optimized
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p[2] = ((Uint32)tbc.r + (Uint32)p[2]) >> 1;
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p[1] = ((Uint32)tbc.g + (Uint32)p[1]) >> 1;
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p[0] = ((Uint32)tbc.b + (Uint32)p[0]) >> 1;
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p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
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p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
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p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
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break;
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default:
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p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
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