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Upgrade cost will never be negative.
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@ -993,7 +993,17 @@ std::string CComponent::getSubtitleInternal()
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case resource: return boost::lexical_cast<std::string>(val);
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case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
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case artifact: return CGI->arth->artifacts[subtype]->Name();
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case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
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case experience:
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{
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if (subtype == 1) //+1 level - tree of knowledge
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{
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std::string level = CGI->generaltexth->allTexts[442];
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boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
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return level;
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}
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else
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return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
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}
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case spell: return CGI->spellh->spells[subtype]->name;
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case morale: return "";
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case luck: return "";
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@ -1728,6 +1728,9 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
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if(ret.newID.size())
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ret.oldID = base->idNumber;
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for (Res::ResourceSet &cost : ret.cost)
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cost.positive(); //upgrade cost can't be negative, ignore missing resources
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return ret;
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}
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@ -241,10 +241,10 @@ CGeneralTextHandler::CGeneralTextHandler()
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//skip header
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parser.endLine();
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parser.endLine();
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for (int i = 0; i < 6; ++i)
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seerEmpty.push_back(parser.readString());
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parser.endLine();
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quests.resize(10);
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for (int i = 0; i < 9; ++i) //9 types of quests
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@ -4390,17 +4390,17 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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if (firstVisit)
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{
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isCustom = isCustomFirst;
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iwText << firstVisitText;
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iwText << (text = firstVisitText);
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}
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else if (failRequirements)
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{
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isCustom = isCustomNext;
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iwText << nextVisitText;
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iwText << (text = nextVisitText);
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}
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switch (missionType)
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{
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case MISSION_LEVEL:
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components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
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components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
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if (!isCustom)
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iwText.addReplacement(m13489val);
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break;
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@ -4435,7 +4435,9 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
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{
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components.push_back(Component(stackToKill));
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if (!isCustom)
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{
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addReplacements(iwText, text);
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}
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}
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break;
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case MISSION_ART:
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@ -4687,7 +4689,10 @@ void CGSeerHut::initObj()
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quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
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}
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else
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{
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quest->progress = CQuest::COMPLETE;
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quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
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}
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}
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@ -4788,17 +4793,13 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
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case 10:
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quest->progress = static_cast<CQuest::Eprogress>(val);
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break;
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case 11:
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quest->missionType = CQuest::MISSION_NONE;
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break;
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}
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}
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void CGSeerHut::newTurn() const
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{
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if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()) //time is up
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if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
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{
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cb->setObjProperty (id, 11, 0);
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cb->setObjProperty (id, 10, 0);
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cb->setObjProperty (id, 10, CQuest::COMPLETE);
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}
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}
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@ -4806,7 +4807,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
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{
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InfoWindow iw;
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iw.player = h->getOwner();
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if (quest->missionType)
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if (quest->progress < CQuest::COMPLETE)
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{
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bool firstVisit = !quest->progress;
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bool failRequirements = !checkQuest(h);
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@ -4908,9 +4909,8 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
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default:
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break;
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}
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cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete - for AI
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cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
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completeQuest(h); //make sure to remove QuestQuard at the very end
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cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
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completeQuest(h); //make sure to remove QuestGuard at the very end
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}
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}
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void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
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@ -335,10 +335,10 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
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return;
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}
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auto quest = dynamic_cast<const CQuest *>(obj);
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auto quest = dynamic_cast<const IQuestObject *>(obj);
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if (quest)
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{
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gs->map->quests[quest->qid] = nullptr;
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gs->map->quests[quest->quest->qid] = nullptr;
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for (auto &player : gs->players)
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{
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for (auto &q : player.second.quests)
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@ -349,7 +349,6 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
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}
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}
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}
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//gs->map->quests[quest->qid].dellNull();
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}
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gs->map->objects[id.getNum()].dellNull();
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@ -40,6 +40,12 @@ void Res::ResourceSet::amax(const TResourceCap &val)
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::vstd::amax(elem, val);
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}
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void Res::ResourceSet::positive()
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{
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for(auto & elem : *this)
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::vstd::amax(elem, 0);
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}
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bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
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{
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return Res::canAfford(res, *this);
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@ -125,6 +125,7 @@ namespace Res
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}
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DLL_LINKAGE void amax(const TResourceCap &val); //performs vstd::amax on each element
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DLL_LINKAGE void positive(); //values below 0 are set to 0 - upgrade cost can't be negative, for example
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DLL_LINKAGE bool nonZero() const; //returns true if at least one value is non-zero;
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DLL_LINKAGE bool canAfford(const ResourceSet &price) const;
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DLL_LINKAGE bool canBeAfforded(const ResourceSet &res) const;
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