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Open-source engine for Heroes of Might and Magic III
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DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223.
Upgrade cost will never be negative.
2013-07-23 15:03:01 +00:00
AI Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 2013-07-21 10:08:32 +00:00
client Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
cmake_modules patches from forum: 2013-01-30 20:46:09 +00:00
config - Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334. 2013-07-22 14:12:20 +00:00
debian (linux) version set to 0.93 2013-05-31 23:11:50 +00:00
editor - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
lib Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
Mods Levels for WoG neutral creatures - fixes #1282. 2013-07-12 19:13:39 +00:00
osx Update sparkle appcast for 0.93 2013-06-08 14:39:23 +00:00
scripting/erm minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
server Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
test minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
AUTHORS - linux version update 2012-10-01 07:05:12 +00:00
CCallback.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCallback.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
ChangeLog Changelog. 2013-06-01 14:11:28 +00:00
CMakeLists.txt second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
COPYING Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
Global.h Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
README.linux - updated link to repo in readme 2013-06-09 10:09:28 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global.props Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Some very early work towards autofight feature. 2013-06-22 14:47:20 +00:00
vcmi.workspace compile fix 2013-01-21 18:27:00 +00:00
vcmibuilder - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
vcmimanual.tex A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 2013-06-02 19:53:13 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.