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Fix error messages on bad morale
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@ -499,6 +499,7 @@ bool BattleActionProcessor::dispatchBattleAction(const BattleAction & ba)
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{
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switch(ba.actionType)
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{
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case EActionType::BAD_MORALE:
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case EActionType::NO_ACTION:
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return doEmptyAction(ba);
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case EActionType::END_TACTIC_PHASE:
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