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Rumors: rename getTavernGossip to getTavernRumor for consistency
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
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@ -705,7 +705,9 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
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new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
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new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
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new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
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new CTextBox(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
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@ -564,7 +564,7 @@ EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bo
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return ps->status;
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}
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std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
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std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
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{
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return "GOSSIP TEST";
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}
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@ -99,7 +99,7 @@ public:
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int howManyTowns(PlayerColor Player) const;
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const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
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std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
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std::string getTavernGossip(const CGObjectInstance * townOrTavern) const;
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std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
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EBuildingState::EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
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virtual bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
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const CTown *getNativeTown(PlayerColor color) const;
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