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Fixes for handling starting spells / spellbook.

This commit is contained in:
Michał W. Urbańczyk 2009-09-13 22:45:58 +00:00
parent efb1049860
commit 670a408fab
2 changed files with 15 additions and 6 deletions

View File

@ -660,12 +660,16 @@ void CGHeroInstance::initHero()
initHeroDefInfo();
if(!type)
type = VLC->heroh->heroes[subID];
artifWorn[16] = 3;
if(type->startingSpell >= 0) //hero starts with a spell
{
artifWorn[17] = 0; //give him spellbook
if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
spells.insert(type->startingSpell);
else //remove placeholder
spells -= 0xffffffff;
if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
{
artifWorn[17] = 0; //give spellbook
}
artifWorn[16] = 3; //everyone has a catapult
if(portrait < 0 || portrait == 255)
portrait = subID;

View File

@ -981,6 +981,8 @@ void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[16] = id;
else
nhi->artifWorn[16] = 3; //catapult by default
}
//spellbook
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
@ -1027,6 +1029,7 @@ void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
int ist = i;
for(i; i<ist+9; ++i)
{
@ -1047,6 +1050,8 @@ void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
unsigned char buff = bufor[i]; ++i;
if(buff != 254)
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
if(buff < 254) //255 means no spells
nhi->spells.insert(buff);
}
}