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https://github.com/vcmi/vcmi.git
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Implemented serialization of local player state in json form
This commit is contained in:
parent
9492eab7c5
commit
679181c103
@ -25,6 +25,7 @@
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#include "lib/UnlockGuard.h"
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#include "lib/battle/BattleInfo.h"
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#include "lib/networkPacks/PacksForServer.h"
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#include "lib/networkPacks/SaveLocalState.h"
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bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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{
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@ -323,6 +324,15 @@ void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroIn
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sendRequest(pack);
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}
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void CCallback::saveLocalState(const JsonNode & data)
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{
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SaveLocalState state;
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state.data = data;
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state.player = *player;
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sendRequest(state);
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}
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void CCallback::save( const std::string &fname )
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{
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cl->save(fname);
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@ -100,6 +100,7 @@ public:
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virtual void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
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virtual bool dismissCreature(const CArmedInstance *obj, SlotID stackPos)=0;
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virtual void saveLocalState(const JsonNode & data)=0;
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virtual void endTurn()=0;
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virtual void buyArtifact(const CGHeroInstance *hero, ArtifactID aid)=0; //used to buy artifacts in towns (including spell book in the guild and war machines in blacksmith)
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virtual void setFormation(const CGHeroInstance * hero, EArmyFormation mode)=0;
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@ -193,6 +194,7 @@ public:
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void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
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bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
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bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
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void saveLocalState(const JsonNode & data) override;
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void endTurn() override;
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void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
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void swapGarrisonHero(const CGTownInstance *town) override;
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@ -1333,6 +1333,8 @@ void CPlayerInterface::initializeHeroTownList()
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localState->addOwnedTown(town);
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}
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localState->deserialize(*cb->getPlayerState(playerID)->playerLocalSettings);
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if(adventureInt)
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adventureInt->onHeroChanged(nullptr);
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}
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@ -11,6 +11,7 @@
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#include "PlayerLocalState.h"
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#include "../CCallback.h"
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#include "../lib/json/JsonNode.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/pathfinder/CGPathNode.h"
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@ -33,34 +34,10 @@ void PlayerLocalState::setSpellbookSettings(const PlayerSpellbookSetting & newSe
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spellbookSettings = newSettings;
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}
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void PlayerLocalState::saveHeroPaths(std::map<const CGHeroInstance *, int3> & pathsMap)
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{
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for(auto & p : paths)
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{
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if(p.second.nodes.size())
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pathsMap[p.first] = p.second.endPos();
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else
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logGlobal->debug("%s has assigned an empty path! Ignoring it...", p.first->getNameTranslated());
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}
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}
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void PlayerLocalState::loadHeroPaths(std::map<const CGHeroInstance *, int3> & pathsMap)
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{
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if(owner.cb)
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{
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for(auto & p : pathsMap)
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{
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CGPath path;
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owner.cb->getPathsInfo(p.first)->getPath(path, p.second);
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paths[p.first] = path;
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logGlobal->trace("Restored path for hero %s leading to %s with %d nodes", p.first->nodeName(), p.second.toString(), path.nodes.size());
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}
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}
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}
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void PlayerLocalState::setPath(const CGHeroInstance * h, const CGPath & path)
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{
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paths[h] = path;
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syncronizeState();
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}
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const CGPath & PlayerLocalState::getPath(const CGHeroInstance * h) const
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@ -80,6 +57,7 @@ bool PlayerLocalState::setPath(const CGHeroInstance * h, const int3 & destinatio
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if(!owner.cb->getPathsInfo(h)->getPath(path, destination))
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{
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paths.erase(h); //invalidate previously possible path if selected (before other hero blocked only path / fly spell expired)
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syncronizeState();
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return false;
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}
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@ -103,6 +81,7 @@ void PlayerLocalState::erasePath(const CGHeroInstance * h)
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{
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paths.erase(h);
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adventureInt->onHeroChanged(h);
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syncronizeState();
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}
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void PlayerLocalState::verifyPath(const CGHeroInstance * h)
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@ -180,6 +159,7 @@ void PlayerLocalState::setSelection(const CArmedInstance * selection)
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if (adventureInt && selection)
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adventureInt->onSelectionChanged(selection);
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syncronizeState();
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}
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bool PlayerLocalState::isHeroSleeping(const CGHeroInstance * hero) const
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@ -194,6 +174,7 @@ void PlayerLocalState::setHeroAsleep(const CGHeroInstance * hero)
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assert(!vstd::contains(sleepingHeroes, hero));
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sleepingHeroes.push_back(hero);
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syncronizeState();
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}
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void PlayerLocalState::setHeroAwaken(const CGHeroInstance * hero)
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@ -203,6 +184,7 @@ void PlayerLocalState::setHeroAwaken(const CGHeroInstance * hero)
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assert(vstd::contains(sleepingHeroes, hero));
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vstd::erase(sleepingHeroes, hero);
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syncronizeState();
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}
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const std::vector<const CGHeroInstance *> & PlayerLocalState::getWanderingHeroes()
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@ -225,6 +207,8 @@ void PlayerLocalState::addWanderingHero(const CGHeroInstance * hero)
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if (currentSelection == nullptr)
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setSelection(hero);
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syncronizeState();
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}
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void PlayerLocalState::removeWanderingHero(const CGHeroInstance * hero)
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@ -246,6 +230,8 @@ void PlayerLocalState::removeWanderingHero(const CGHeroInstance * hero)
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if (currentSelection == nullptr && !ownedTowns.empty())
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setSelection(ownedTowns.front());
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syncronizeState();
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}
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void PlayerLocalState::swapWanderingHero(size_t pos1, size_t pos2)
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@ -254,6 +240,8 @@ void PlayerLocalState::swapWanderingHero(size_t pos1, size_t pos2)
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std::swap(wanderingHeroes.at(pos1), wanderingHeroes.at(pos2));
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adventureInt->onHeroOrderChanged();
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syncronizeState();
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}
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const std::vector<const CGTownInstance *> & PlayerLocalState::getOwnedTowns()
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@ -276,6 +264,8 @@ void PlayerLocalState::addOwnedTown(const CGTownInstance * town)
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if (currentSelection == nullptr)
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setSelection(town);
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syncronizeState();
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}
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void PlayerLocalState::removeOwnedTown(const CGTownInstance * town)
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@ -292,6 +282,8 @@ void PlayerLocalState::removeOwnedTown(const CGTownInstance * town)
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if (currentSelection == nullptr && !ownedTowns.empty())
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setSelection(ownedTowns.front());
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syncronizeState();
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}
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void PlayerLocalState::swapOwnedTowns(size_t pos1, size_t pos2)
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@ -299,5 +291,119 @@ void PlayerLocalState::swapOwnedTowns(size_t pos1, size_t pos2)
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assert(ownedTowns[pos1] && ownedTowns[pos2]);
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std::swap(ownedTowns.at(pos1), ownedTowns.at(pos2));
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syncronizeState();
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adventureInt->onTownOrderChanged();
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}
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void PlayerLocalState::syncronizeState()
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{
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JsonNode data;
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serialize(data);
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owner.cb->saveLocalState(data);
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}
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void PlayerLocalState::serialize(JsonNode & dest) const
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{
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dest.clear();
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for (auto const * town : ownedTowns)
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{
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JsonNode record;
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record["id"].Integer() = town->id;
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dest["towns"].Vector().push_back(record);
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}
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for (auto const * hero : wanderingHeroes)
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{
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JsonNode record;
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record["id"].Integer() = hero->id;
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if (vstd::contains(sleepingHeroes, hero))
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record["sleeping"].Bool() = true;
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if (paths.count(hero))
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{
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record["path"]["x"].Integer() = paths.at(hero).lastNode().coord.x;
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record["path"]["y"].Integer() = paths.at(hero).lastNode().coord.y;
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record["path"]["z"].Integer() = paths.at(hero).lastNode().coord.z;
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}
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dest["heroes"].Vector().push_back(record);
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}
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dest["spellbook"]["pageBattle"].Integer() = spellbookSettings.spellbookLastPageBattle;
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dest["spellbook"]["pageAdvmap"].Integer() = spellbookSettings.spellbookLastPageAdvmap;
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dest["spellbook"]["tabBattle"].Integer() = spellbookSettings.spellbookLastTabBattle;
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dest["spellbook"]["tabAdvmap"].Integer() = spellbookSettings.spellbookLastTabAdvmap;
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dest["currentSelection"].Integer() = currentSelection->id;
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}
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void PlayerLocalState::deserialize(const JsonNode & source)
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{
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// this method must be called after player state has been initialized
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assert(currentSelection != nullptr);
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assert(!ownedTowns.empty() || wanderingHeroes.empty());
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auto oldHeroes = wanderingHeroes;
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auto oldTowns = ownedTowns;
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paths.clear();
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sleepingHeroes.clear();
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wanderingHeroes.clear();
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ownedTowns.clear();
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for (auto const & town : source["towns"].Vector())
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{
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ObjectInstanceID objID(town["id"].Integer());
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const CGTownInstance * townPtr = owner.cb->getTown(objID);
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if (!townPtr)
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continue;
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if (!vstd::contains(oldTowns, townPtr))
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continue;
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ownedTowns.push_back(townPtr);
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vstd::erase(oldTowns, townPtr);
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}
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for (auto const & hero : source["heroes"].Vector())
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{
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ObjectInstanceID objID(hero["id"].Integer());
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const CGHeroInstance * heroPtr = owner.cb->getHero(objID);
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if (!heroPtr)
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continue;
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if (!vstd::contains(oldHeroes, heroPtr))
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continue;
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wanderingHeroes.push_back(heroPtr);
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vstd::erase(oldHeroes, heroPtr);
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if (hero["sleeping"].Bool())
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sleepingHeroes.push_back(heroPtr);
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if (hero["path"]["x"].isNumber() && hero["path"]["y"].isNumber() && hero["path"]["z"].isNumber())
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{
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int3 pathTarget(hero["path"]["x"].Integer(), hero["path"]["y"].Integer(), hero["path"]["z"].Integer());
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setPath(heroPtr, pathTarget);
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}
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}
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spellbookSettings.spellbookLastPageBattle = source["spellbook"]["pageBattle"].Integer();
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spellbookSettings.spellbookLastPageAdvmap = source["spellbook"]["pageAdvmap"].Integer();
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spellbookSettings.spellbookLastTabBattle = source["spellbook"]["tabBattle"].Integer();
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spellbookSettings.spellbookLastTabAdvmap = source["spellbook"]["tabAdvmap"].Integer();
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// append any owned heroes / towns that were not present in loaded state
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wanderingHeroes.insert(wanderingHeroes.end(), oldHeroes.begin(), oldHeroes.end());
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ownedTowns.insert(ownedTowns.end(), oldTowns.begin(), oldTowns.end());
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//FIXME: broken, anything that is selected in here will be overwritten on NewTurn pack
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// ObjectInstanceID selectedObjectID(source["currentSelection"].Integer());
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// const CGObjectInstance * objectPtr = owner.cb->getObjInstance(selectedObjectID);
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// const CArmedInstance * armyPtr = dynamic_cast<const CArmedInstance*>(objectPtr);
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//
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// if (armyPtr)
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// setSelection(armyPtr);
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}
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@ -14,6 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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class CArmedInstance;
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class JsonNode;
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struct CGPath;
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class int3;
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@ -45,9 +46,7 @@ class PlayerLocalState
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PlayerSpellbookSetting spellbookSettings;
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void saveHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void loadHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void syncronizeState();
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public:
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explicit PlayerLocalState(CPlayerInterface & owner);
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@ -87,6 +86,9 @@ public:
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const CGTownInstance * getCurrentTown() const;
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const CArmedInstance * getCurrentArmy() const;
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void serialize(JsonNode & dest) const;
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void deserialize(const JsonNode & source);
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/// Changes currently selected object
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void setSelection(const CArmedInstance *sel);
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};
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@ -559,6 +559,7 @@ set(lib_MAIN_HEADERS
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networkPacks/PacksForServer.h
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networkPacks/SetRewardableConfiguration.h
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networkPacks/SetStackEffect.h
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networkPacks/SaveLocalState.h
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networkPacks/StackLocation.h
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networkPacks/TradeItem.h
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@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "CPlayerState.h"
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#include "json/JsonNode.h"
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#include "mapObjects/CGDwelling.h"
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#include "mapObjects/CGTownInstance.h"
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#include "mapObjects/CGHeroInstance.h"
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@ -20,8 +21,13 @@
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerState::PlayerState()
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: color(-1), human(false), cheated(false), enteredWinningCheatCode(false),
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enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
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: color(-1)
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, playerLocalSettings(std::make_unique<JsonNode>())
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, human(false)
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, cheated(false)
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, enteredWinningCheatCode(false)
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, enteredLosingCheatCode(false)
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, status(EPlayerStatus::INGAME)
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{
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setNodeType(PLAYER);
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}
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@ -16,7 +16,6 @@
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#include "bonuses/CBonusSystemNode.h"
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#include "ResourceSet.h"
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#include "TurnTimerInfo.h"
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#include "ConstTransitivePtr.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -66,6 +65,7 @@ public:
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std::vector<QuestInfo> quests; //store info about all received quests
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std::vector<Bonus> battleBonuses; //additional bonuses to be added during battle with neutrals
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std::map<uint32_t, std::map<ArtifactPosition, ArtifactID>> costumesArtifacts;
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std::unique_ptr<JsonNode> playerLocalSettings; // Json with client-defined data, such as order of heroes or current hero paths. Not used by client/lib
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bool cheated;
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bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
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@ -116,6 +116,9 @@ public:
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h & status;
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h & turnTimer;
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if (h.version >= Handler::Version::LOCAL_PLAYER_STATE_DATA)
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h & *playerLocalSettings;
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if (h.version >= Handler::Version::PLAYER_STATE_OWNED_OBJECTS)
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{
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h & ownedObjects;
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@ -13,6 +13,7 @@
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#include "PacksForClientBattle.h"
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#include "PacksForServer.h"
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#include "PacksForLobby.h"
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#include "SaveLocalState.h"
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#include "SetRewardableConfiguration.h"
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#include "SetStackEffect.h"
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@ -177,6 +178,7 @@ public:
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virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) {}
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virtual void visitLobbyShowMessage(LobbyShowMessage & pack) {}
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virtual void visitLobbyPvPAction(LobbyPvPAction & pack) {}
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virtual void visitSaveLocalState(SaveLocalState & pack) {}
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};
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VCMI_LIB_NAMESPACE_END
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@ -12,6 +12,7 @@
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#include "PacksForClient.h"
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#include "PacksForClientBattle.h"
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#include "PacksForServer.h"
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#include "SaveLocalState.h"
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#include "SetRewardableConfiguration.h"
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#include "StackLocation.h"
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#include "PacksForLobby.h"
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@ -92,6 +93,12 @@ bool CLobbyPackToServer::isForServer() const
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return true;
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}
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void SaveLocalState::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSaveLocalState(*this);
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}
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void PackageApplied::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPackageApplied(*this);
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27
lib/networkPacks/SaveLocalState.h
Normal file
27
lib/networkPacks/SaveLocalState.h
Normal file
@ -0,0 +1,27 @@
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/*
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* SaveLocalState.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacksBase.h"
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#include "../json/JsonNode.h"
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struct DLL_LINKAGE SaveLocalState : public CPackForServer
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{
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JsonNode data;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & static_cast<CPackForServer &>(*this);
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h & data;
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}
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};
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@ -62,6 +62,7 @@ enum class ESerializationVersion : int32_t
|
||||
REWARDABLE_BANKS, // 863 - team state contains list of scouted objects, coast visitable rewardable objects
|
||||
REGION_LABEL, // 864 - labels for campaign regions
|
||||
SPELL_RESEARCH, // 865 - spell research
|
||||
LOCAL_PLAYER_STATE_DATA, // 866 - player state contains arbitrary client-side data
|
||||
|
||||
CURRENT = SPELL_RESEARCH
|
||||
CURRENT = LOCAL_PLAYER_STATE_DATA
|
||||
};
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../networkPacks/PacksForLobby.h"
|
||||
#include "../networkPacks/PacksForServer.h"
|
||||
#include "../networkPacks/SaveLocalState.h"
|
||||
#include "../networkPacks/SetRewardableConfiguration.h"
|
||||
#include "../networkPacks/SetStackEffect.h"
|
||||
|
||||
@ -290,6 +291,7 @@ void registerTypes(Serializer &s)
|
||||
s.template registerType<LobbySetExtraOptions>(240);
|
||||
s.template registerType<SpellResearch>(241);
|
||||
s.template registerType<SetResearchedSpells>(242);
|
||||
s.template registerType<SaveLocalState>(243);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -4012,6 +4012,9 @@ bool CGameHandler::isBlockedByQueries(const CPackForServer *pack, PlayerColor pl
|
||||
if (dynamic_cast<const PlayerMessage *>(pack) != nullptr)
|
||||
return false;
|
||||
|
||||
if (dynamic_cast<const SaveLocalState *>(pack) != nullptr)
|
||||
return false;
|
||||
|
||||
auto query = queries->topQuery(player);
|
||||
if (query && query->blocksPack(pack))
|
||||
{
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "queries/MapQueries.h"
|
||||
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/CPlayerState.h"
|
||||
#include "../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/gameState/CGameState.h"
|
||||
@ -389,6 +390,13 @@ void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
|
||||
result = gh.queryReply(pack.qid, pack.reply, pack.player);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitSaveLocalState(SaveLocalState & pack)
|
||||
{
|
||||
gh.throwIfWrongPlayer(&pack);
|
||||
*gh.gameState()->getPlayerState(pack.player)->playerLocalSettings = pack.data;
|
||||
result = true;
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
|
||||
{
|
||||
gh.throwIfWrongPlayer(&pack);
|
||||
|
@ -62,4 +62,5 @@ public:
|
||||
void visitDigWithHero(DigWithHero & pack) override;
|
||||
void visitCastAdvSpell(CastAdvSpell & pack) override;
|
||||
void visitPlayerMessage(PlayerMessage & pack) override;
|
||||
void visitSaveLocalState(SaveLocalState & pack) override;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user