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Implemented serialization of local player state in json form

This commit is contained in:
Ivan Savenko
2024-10-08 19:55:51 +00:00
parent 9492eab7c5
commit 679181c103
16 changed files with 215 additions and 32 deletions

View File

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/*
* SaveLocalState.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetPacksBase.h"
#include "../json/JsonNode.h"
struct DLL_LINKAGE SaveLocalState : public CPackForServer
{
JsonNode data;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<CPackForServer &>(*this);
h & data;
}
};