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https://github.com/vcmi/vcmi.git
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Implemented serialization of local player state in json form
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27
lib/networkPacks/SaveLocalState.h
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27
lib/networkPacks/SaveLocalState.h
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/*
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* SaveLocalState.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacksBase.h"
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#include "../json/JsonNode.h"
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struct DLL_LINKAGE SaveLocalState : public CPackForServer
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{
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JsonNode data;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & static_cast<CPackForServer &>(*this);
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h & data;
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}
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};
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