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Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path.

TODO: properly handle all Teleports as "visited" objects
This commit is contained in:
DjWarmonger 2016-12-19 21:46:01 +01:00
parent ee3aec55f2
commit 6848a52ce1

View File

@ -132,6 +132,9 @@ void VCAI::heroMoved(const TryMoveHero & details)
}
}
}
//FIXME: teleports are not correctly visited
unreserveObject(hero, t1);
unreserveObject(hero, t2);
}
else if(details.result == TryMoveHero::EMBARK && hero)
{
@ -1681,7 +1684,9 @@ void VCAI::waitTillFree()
void VCAI::markObjectVisited (const CGObjectInstance *obj)
{
if(dynamic_cast<const CGVisitableOPH *>(obj) || //we may want to wisit it with another hero
if(!obj)
return;
if(dynamic_cast<const CGVisitableOPH *>(obj) || //we may want to visit it with another hero
dynamic_cast<const CGBonusingObject *>(obj) || //or another time
(obj->ID == Obj::MONSTER))
return;
@ -1976,6 +1981,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
doTeleportMovement(destTeleportObj->id, nextCoord);
if(teleportChannelProbingList.size())
doChannelProbing();
markObjectVisited(destTeleportObj); //FIXME: Monoliths are not correctly visited
continue;
}
@ -3245,7 +3251,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
case Obj::WHIRLPOOL:
//TODO: mechanism for handling monoliths
return false;
case Obj::SCHOOL_OF_MAGIC:
case Obj::SCHOOL_OF_WAR: